Some Patch Notes for Patch 1
Posted: Mon Nov 01, 2004 1:49 pm
*Blinded mobs will behave differently now.
*Balanced the link actions such as: stun, which was not really stunning the mob, as a result mobs should not dodge anymore when stunned.
Does this mean that stun becomes the new blind ?
*Sap crystal casts didnt play animation.
About time, never did like the side slide when casting Sap Crystal
*Improvment to the consider system for a better overview of your oponent strength.
Yeh you have 2 Cons now.. Insta Death and OMFG Im dead
*Mobs were running far too fast when using an alternative path in a fight, that is when they were blocked the first time when going to enemy.
Awww no more flying Zerx, I used to like the super speed mobs. Brightened up my Death errm I mean Day
Best fix's in the Patch IMO
Hitting escape will now close most of the in-game windows.
You can now use the tab key at the login screen to swap between login and password !
Full post is here >> http://www.ryzom.com/forum/showthread.php?t=4573
*Balanced the link actions such as: stun, which was not really stunning the mob, as a result mobs should not dodge anymore when stunned.
Does this mean that stun becomes the new blind ?
*Sap crystal casts didnt play animation.
About time, never did like the side slide when casting Sap Crystal
*Improvment to the consider system for a better overview of your oponent strength.
Yeh you have 2 Cons now.. Insta Death and OMFG Im dead
*Mobs were running far too fast when using an alternative path in a fight, that is when they were blocked the first time when going to enemy.
Awww no more flying Zerx, I used to like the super speed mobs. Brightened up my Death errm I mean Day
Best fix's in the Patch IMO
Hitting escape will now close most of the in-game windows.
You can now use the tab key at the login screen to swap between login and password !
Full post is here >> http://www.ryzom.com/forum/showthread.php?t=4573