Ideas how to improve game ....
Posted: Mon Nov 01, 2004 10:59 am
Today as i was replying on one thread some things that i missin this game come on my mind so i wished to post it here for open discussion and who know if some developer sii it too ...
What is most missing is some sort of need for group play, after we reached all continents there is no need to group and travel across Prime Roots to new places
What can get us again in this exciting journays is to add need to get titles in some sort of dangerus missions. i dont know if to get title of lv 100 black mage you need to travel to some dangerus place and only after you do something you can advance and aquire new skills.
I think that most exciting will be that opening of all skill lines have to be realted to some sort of quest .. basicly if you wish to learn to craft living weapon you have to go and find craft trainer that live in some dangerus place and make for him a weapon of all supreme materials OF aproposite color .. living wepons ..= GREEN for example..
YOU wish to win title of IMPALER (lv 150 pike) you need to get to some place in lv 150 + zone and kill some monsters that you need to use your ignore armour skill?nothing else ..
To get that shiny lightning spells skill line you need to go and kill some monsters with it and trainer can be in some place without teleport and where you need a group of fighters to give you escort
- also I think that difference between supreme and choice is too small to give players reason to group and go kill Uber monsters. and that is what will be nice to have in game... reason to hunt UBER monsters.. whaat will be nice is to have some real STEP up from using best materials in crafting a.) more experience for crafter for making it, other design! I'm strongly against haveing medium quality and High quality items made from any material i think that it have to be aviable ONLY if you used some good materials like SUPREME or special materials in item. As it is now all medium and high quality will become as common as as normal stuff as there is no chalange/gain making it !!
- Item look have to follow Items quality GOOD item have to look GOOD i as crafter like that it is at first lok visible that i have made SUPREME materials item, now i buy medium plans and stat to make awafull items with golden look BLAHHHHH this is HORRIBLE ... please reconsider to make mediumm and high quality skill plans only but make it so that it is realted to skill needed to craft high quality items !! Basicly without High quality you cannot use supreme and excelent materials full potential. Without Medium quality you cannot use get full bonus from choice and you get only some bonus from excelent etc ...
Ryzom at moment make all items so easy accesable that game will become boring too fast .. there is no chalange needed to archive any goal EXCEPT traveling !! and i traveled all across all zones that i know of
Pure leveling without some "quest" archivment like impression is danger to get people annoyed of same and repetitive kill , craft, harvest rutine ...
Tool crafting !!! IF we have tools there is need to have tool crafting too ...
How to make it work .. following what we hve in other skills i think that you need at last some QUALITY and LEVEL item to make items,, Basicly to craft SUpreme ql 150 armour you will need SUPREME ql 150 tool for optimal result if you use excelent tool you will get less chance of succes or you can use more material?..
Basicly less quality tool will make you consime more material and will lowe chance of succes.
Spell armour ... we need some sort of resistence to spells that what jewelery was intended as i understanded .. as it is now only defence i have against spells is a % of mage to fail to cast it but it will be nice that i can protect against spells somehow .. Idealy it will give you 90% protection to up to 2 type of spells and 55% to other 2 or some combinations..
Talking about spells it is so easy for a mage to have ALL spells that it is no sense ..
((( it is enough that you get lv 125 in one schooll and you can go and buy other race spell !! this spells have to be FAME based at last so that will not be sold to people who i dont like.
With this changes it can be made so that you have SENSE of archivment when you get some items.
Items .. we need beter armour protection with new incomming more damaging monsters what will be nice is to add new skills to improve armour crafting to over 55% for CERTAIN type off attacks but that this new skills are only quest aviable... basicly that crafter can make some 80% bludgeoning and 20% piercing armour or things like that ...
Thanks for reading so far i hope that you will get more ideas, comments to add to this thread and make Ryaom more fun !!
ONe idea to make traveling and fightning armound more interesting can be that for making outposts you need to TRAVEL to outpost with mules in caravan like !! what can be more exciting then a travel with mule pact to new location !! protect it with group ror all efort will be lost !!
Making continetn travel necesary can also be made if you close mule deposits for other countries it it VERY unlogic that i can acces my mules from any stable around world .. this can be offered as service you need to pay for or archive somehow but not so easy ...
FIXES .. please please fix bind locations i hate when i come to some place and i cannot buy ticket and i dont get my bind too ...
What is most missing is some sort of need for group play, after we reached all continents there is no need to group and travel across Prime Roots to new places

I think that most exciting will be that opening of all skill lines have to be realted to some sort of quest .. basicly if you wish to learn to craft living weapon you have to go and find craft trainer that live in some dangerus place and make for him a weapon of all supreme materials OF aproposite color .. living wepons ..= GREEN for example..
YOU wish to win title of IMPALER (lv 150 pike) you need to get to some place in lv 150 + zone and kill some monsters that you need to use your ignore armour skill?nothing else ..
To get that shiny lightning spells skill line you need to go and kill some monsters with it and trainer can be in some place without teleport and where you need a group of fighters to give you escort

- also I think that difference between supreme and choice is too small to give players reason to group and go kill Uber monsters. and that is what will be nice to have in game... reason to hunt UBER monsters.. whaat will be nice is to have some real STEP up from using best materials in crafting a.) more experience for crafter for making it, other design! I'm strongly against haveing medium quality and High quality items made from any material i think that it have to be aviable ONLY if you used some good materials like SUPREME or special materials in item. As it is now all medium and high quality will become as common as as normal stuff as there is no chalange/gain making it !!
- Item look have to follow Items quality GOOD item have to look GOOD i as crafter like that it is at first lok visible that i have made SUPREME materials item, now i buy medium plans and stat to make awafull items with golden look BLAHHHHH this is HORRIBLE ... please reconsider to make mediumm and high quality skill plans only but make it so that it is realted to skill needed to craft high quality items !! Basicly without High quality you cannot use supreme and excelent materials full potential. Without Medium quality you cannot use get full bonus from choice and you get only some bonus from excelent etc ...
Ryzom at moment make all items so easy accesable that game will become boring too fast .. there is no chalange needed to archive any goal EXCEPT traveling !! and i traveled all across all zones that i know of

Tool crafting !!! IF we have tools there is need to have tool crafting too ...
How to make it work .. following what we hve in other skills i think that you need at last some QUALITY and LEVEL item to make items,, Basicly to craft SUpreme ql 150 armour you will need SUPREME ql 150 tool for optimal result if you use excelent tool you will get less chance of succes or you can use more material?..
Basicly less quality tool will make you consime more material and will lowe chance of succes.
Spell armour ... we need some sort of resistence to spells that what jewelery was intended as i understanded .. as it is now only defence i have against spells is a % of mage to fail to cast it but it will be nice that i can protect against spells somehow .. Idealy it will give you 90% protection to up to 2 type of spells and 55% to other 2 or some combinations..
Talking about spells it is so easy for a mage to have ALL spells that it is no sense ..

With this changes it can be made so that you have SENSE of archivment when you get some items.
Items .. we need beter armour protection with new incomming more damaging monsters what will be nice is to add new skills to improve armour crafting to over 55% for CERTAIN type off attacks but that this new skills are only quest aviable... basicly that crafter can make some 80% bludgeoning and 20% piercing armour or things like that ...
Thanks for reading so far i hope that you will get more ideas, comments to add to this thread and make Ryaom more fun !!
ONe idea to make traveling and fightning armound more interesting can be that for making outposts you need to TRAVEL to outpost with mules in caravan like !! what can be more exciting then a travel with mule pact to new location !! protect it with group ror all efort will be lost !!
Making continetn travel necesary can also be made if you close mule deposits for other countries it it VERY unlogic that i can acces my mules from any stable around world .. this can be offered as service you need to pay for or archive somehow but not so easy ...
FIXES .. please please fix bind locations i hate when i come to some place and i cannot buy ticket and i dont get my bind too ...