Page 1 of 1

Are the "kill the tribe" missions broken?

Posted: Sat Oct 30, 2004 2:25 pm
by loyats
I know they're accomplishable but should the wording be cganged that you have to wipe out the entire tribe for it to count s one kill, or is this a coding error that won't recognize more than one dissident tribe death at a time?

Re: Are the "kill the tribe" missions broken?

Posted: Sat Oct 30, 2004 2:33 pm
by zzeii
loyats wrote:I know they're accomplishable but should the wording be cganged that you have to wipe out the entire tribe for it to count s one kill, or is this a coding error that won't recognize more than one dissident tribe death at a time?
Actually from my experience, there is only one particular member of that tribe that counts for the kill. Typically the highest level one (aka head of the tribe). Now while the BFA aggroing of these tribes does tend to make one have to eradicate the entire tribe at once, thus making it a necessity to wipe the tribe off the face of Atys multiple times to get credit for the mission. =)

Re: Are the "kill the tribe" missions broken?

Posted: Sat Oct 30, 2004 2:54 pm
by chuangpo
zzeii wrote:Actually from my experience, there is only one particular member of that tribe that counts for the kill. Typically the highest level one (aka head of the tribe). Now while the BFA aggroing of these tribes does tend to make one have to eradicate the entire tribe at once, thus making it a necessity to wipe the tribe off the face of Atys multiple times to get credit for the mission. =)

yes, this is true from what I notcied as well. a neat trick, if possible, is to figure out where the one that gives credit spawns, kill him/her and then run like hell back to town and let the guards deal with the rest ;)

Re: Are the "kill the tribe" missions broken?

Posted: Sat Oct 30, 2004 2:56 pm
by zzeii
chuangpo wrote:yes, this is true from what I notcied as well. a neat trick, if possible, is to figure out where the one that gives credit spawns, kill him/her and then run like hell back to town and let the guards deal with the rest ;)
Or bring a 'temporary tribe' of friends to help deal with the others ;)