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Vendor System
Posted: Fri Oct 29, 2004 6:39 pm
by Starla
From the Patch 1 Patch notes:
Merchants only sell items of their own specialty. A light amour merchant will only sell light amour, a range weapon merchant will only sell range weapons and so on.
So were are we going to buy/sell Jewelry? Are they adding new Jewelry merchants or is this an oversite?
Re: Vendor System
Posted: Fri Oct 29, 2004 7:05 pm
by Fred1l1
I believe jewelry is counted as an 'armor'
But i agree there starla...are there going to be jewelry merchants so players don't have to sift through armor to get to jewelry?
Re: Vendor System
Posted: Fri Oct 29, 2004 7:07 pm
by kamagi
And hell they better allow selling in sets of armor and jewellry.
What about the totally stupid lack of dodge etc stats??? - no mention of that.
Re: Vendor System
Posted: Fri Oct 29, 2004 7:18 pm
by daleknd
Keep in mind that when you sell a piece to the merchant you only get the tiny price that you get for dumping things on the merchant. You only get the asking price if a player buys it within 7 days. If it goes past 7 days, the item will be gone and you will have only gotten the small sell to NPC price.
I forsee this meaning that serious crafters will have at least one day a week where they pull back every item they have put up for sale then offer it up again. Missing your inventory recycle day could mean that many of your goods vanish.
I don't think they will make any accomodation for complete sets of armor or jewelry and I don't think they need to do so. Players who want a complete set will buy one of each piece. These will end up coming from various crafters instead of all from one.
Re: Vendor System
Posted: Fri Oct 29, 2004 7:21 pm
by kamagi
and will the items state who the crafter was?
not much good otherwise because you cant tell if the items are any good at all with most of the stats missing?
Re: Vendor System
Posted: Fri Oct 29, 2004 10:15 pm
by dpkdpk
daleknd wrote:Keep in mind that when you sell a piece to the merchant you only get the tiny price that you get for dumping things on the merchant. You only get the asking price if a player buys it within 7 days. If it goes past 7 days, the item will be gone and you will have only gotten the small sell to NPC price.
I forsee this meaning that serious crafters will have at least one day a week where they pull back every item they have put up for sale then offer it up again. Missing your inventory recycle day could mean that many of your goods vanish.
I don't think they will make any accomodation for complete sets of armor or jewelry and I don't think they need to do so. Players who want a complete set will buy one of each piece. These will end up coming from various crafters instead of all from one.
I prefer to look at it the way the patch puts it. I'll be happy to get the money I get from the merchant, and any more is, as stated, a "bonus". Within a week, I should be able to recover any money spent (and then some) on those original armors/items anyways.
Re: Vendor System
Posted: Fri Oct 29, 2004 10:27 pm
by daleknd
dpkdpk wrote:I prefer to look at it the way the patch puts it. I'll be happy to get the money I get from the merchant, and any more is, as stated, a "bonus". Within a week, I should be able to recover any money spent (and then some) on those original armors/items anyways.
I agree that I too will look at any sales as a bonus but then I will mostly be selling mats. I think crafters who put a lot of time into making top notch items will expect to make a lot more than the default vendor price.
Re: Vendor System
Posted: Fri Oct 29, 2004 10:32 pm
by zzeii
dpkdpk wrote:I prefer to look at it the way the patch puts it. I'll be happy to get the money I get from the merchant, and any more is, as stated, a "bonus". Within a week, I should be able to recover any money spent (and then some) on those original armors/items anyways.
Yep, nothing like getting a bonus on stuff you would have just sold to a vendor anyways since you used grind mats to make it. I'll still keep a stock of excellent/sup mats to make commissioned works. Just have to realize that buying from a vendor will always be a risky business til all the stats are marked properly. And even then I wouldn't set exc/sup made gear on a vendor. Better to save it so you can make a lower q item for a buyer than miss a sales opportunity.
Re: Vendor System
Posted: Fri Oct 29, 2004 10:39 pm
by daleknd
zzeii wrote:Yep, nothing like getting a bonus on stuff you would have just sold to a vendor anyways since you used grind mats to make it. I'll still keep a stock of excellent/sup mats to make commissioned works. Just have to realize that buying from a vendor will always be a risky business til all the stats are marked properly. And even then I wouldn't set exc/sup made gear on a vendor. Better to save it so you can make a lower q item for a buyer than miss a sales opportunity.
I doubt many if any players "want" to buy items made from grind mats. If the vendors don't allow those to be distinguished from quality items this whole system is going to fall flat on its face.
And saying that buying from the vendor will be "risky" right after saying you will only sell your good stuff on commision and fill the vendor with junk pretty much clarifies your position when it comes to taking advantage of people; clearly in favor of it.
Re: Vendor System
Posted: Sat Oct 30, 2004 1:11 am
by tinpony
daleknd wrote:I doubt many if any players "want" to buy items made from grind mats. If the vendors don't allow those to be distinguished from quality items this whole system is going to fall flat on its face.
And saying that buying from the vendor will be "risky" right after saying you will only sell your good stuff on commision and fill the vendor with junk pretty much clarifies your position when it comes to taking advantage of people; clearly in favor of it.
Not that anyone needs me to speak for them, but I don't think that was the intent.
I have a problem selling stuff as a crafter. Anyone who buys weapons only ever wants to know 2 things... is it at full HP, and how much damage does it do (and people very rarely ask about the first one)? Very few people have *ever* asked for the dodge stats on armour, even though I specifically search out high dodge mats. I could make crap white armour out of crap choice mats (ooo, look how light it is!) and it will sell for more than all excellent red dodge armour simply because people want white.
I have had people chew me out, and chew out BG for daring to sell HP added q70 choice mat armour for more than the cost of q50 vendor mats or store bought basic mat q50 armour. It's ridiculous.
90% of the people who tend to buy stuff don't seem to care anything about the stats beyond HP/STA adds and a primary damage on weapons. For those people, vendor dumps are great, and I *wouldn't* waste excellent/supreme mats on someone who only wants a max damage sword that I can make with choice mats. For someone who wants a good *overall* piece, I will save the good stuff for commisions.
For my basic grind weapons, I'll find some way to dump them for vendor cost in a way that doesn't hit the open market. I believe someone mentioned that selling weapons to an armour merchant takes the weapons out of the resale circulation. That's cool for grind weapons.
For choice weapons/armour, I can still make some money for a good weapon. Not a great weapon, but a good one and that's what I would 'dump' on a vendor.
The difference is an amp with a heal of 100/85 and an offensive 60/60 and one that's 100/85 and 85/85. For someone who only wants the heal bonus, why would they care about the rest?
Tin.