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How does a mage keep themselves in good staffs?

Posted: Thu Oct 28, 2004 10:26 am
by srw46
Newbie here, fresh out the wrapper, I was planning to make two characters a fighter/forager/crafter and then a "pure" mage so I could spend all his SP in getting good spells. The idea of getting good staff' worry me, though.

Because staffs are so important to us, should I revise my strategy to include staff crafting and the harvesting needed for that?

I know I could buy staffs from others but I strive for self sufficiency above all else. Do any monsters drop ready built staffs?

How have any other mages found keeping themselves equipped with a good staff to be? Do you rely on guild mates crafting? Craft your own? Or something else?

The same question could be applied to light armor.

Re: How does a mage keep themselves in good staffs?

Posted: Thu Oct 28, 2004 11:34 am
by srw46
More questions:

Staffs - Am I right in thinking there is really only one type of staff and that is "Magician Staff"?

Am I right in thinking that these just come in different quality levels and you will use "Magician Staff"s of varying qualities throughout your game life as a mage?

Am I correct in thinking that the Weapon Crafting skill effects the level of staff you can make? Weapon Crafting 1, Q10 Staff, Weapon Crafting 2, Q20 Staff etc?

I understand a mage can still use his staff to club things, I presume this counts as fighting XP?

From what I can see it would be wise to avoid ever having to club a monster in this manner and therefore never to bother with any fighting skills, is that correct?




I want to be a pure mage who can make his own staffs and armor. Would this starting set up sound good to you?

Magic/Magic/Magic starter packs.

I will then level fight up and use the skill points form fight to buy armor crafting and weapon crafting.

I would then use skill points only for their respective skills. i.e. any skill points I earn from harvesting will be used to improve harvesting, crafting skill points to improve crafting, magic skill points to improve magic. I would use any extra fighting skill points just a bonuses in whatever field I felt needed it, if possible and if that's not possible, then just to increase health or something.

My plan would be to level magic and then when I need a new staff/light armor to go off and collect materials (raising harvesting) do some crafting (raising crafting) to make them. My hope is to progress through the game like this. It will take more time I accept but I would be self sufficient.

Does this sound like a workable plan of action to you experienced mages? Would I get more out of my skill points if I started with different packs or approached spending differently?



Sorry for all these questions. I just like to have a good handle on things. Thanks for any responses.

Re: How does a mage keep themselves in good staffs?

Posted: Thu Oct 28, 2004 12:17 pm
by rushin
srw46 wrote:Staffs - Am I right in thinking there is really only one type of staff and that is "Magician Staff"?
yep, soon to change to gloves in patch 1
srw46 wrote:Am I right in thinking that these just come in different quality levels and you will use "Magician Staff"s of varying qualities throughout your game life as a mage?
yes, the mats used to make them greatly affect their abilities
srw46 wrote:Am I correct in thinking that the Weapon Crafting skill effects the level of staff you can make? Weapon Crafting 1, Q10 Staff, Weapon Crafting 2, Q20 Staff etc?
yep
srw46 wrote:I understand a mage can still use his staff to club things, I presume this counts as fighting XP?
yep
srw46 wrote:From what I can see it would be wise to avoid ever having to club a monster in this manner and therefore never to bother with any fighting skills, is that correct?
some of the skills from fight tree are handy for everyone - eg HP, speed boost, etc
srw46 wrote:I want to be a pure mage who can make his own staffs and armor. Would this starting set up sound good to you?

Magic/Magic/Magic starter packs.

I will then level fight up and use the skill points form fight to buy armor crafting and weapon crafting.

I would then use skill points only for their respective skills. i.e. any skill points I earn from harvesting will be used to improve harvesting, crafting skill points to improve crafting, magic skill points to improve magic. I would use any extra fighting skill points just a bonuses in whatever field I felt needed it, if possible and if that's not possible, then just to increase health or something.

My plan would be to level magic and then when I need a new staff/light armor to go off and collect materials (raising harvesting) do some crafting (raising crafting) to make them. My hope is to progress through the game like this. It will take more time I accept but I would be self sufficient.

Does this sound like a workable plan of action to you experienced mages? Would I get more out of my skill points if I started with different packs or approached spending differently?
for a pure mage then 3x magic is the most obvious answer. but bear in mind that to get the craft and harvest starter packs you will need 10 levels in fight

if you are planning to join a guild then being self-sufficent is not so important as your guild mates will prob be happy to craft for free. and dont forget sap jewelry - a mages best friend :D

Re: How does a mage keep themselves in good staffs?

Posted: Thu Oct 28, 2004 12:30 pm
by srw46
Rushin, thank you for replying to me.
rushin wrote:yep, soon to change to gloves in patch
Can you expand on this? Will staffs just go away and gloves take their place and do the exact same thing, simple as that, or will there be other changes?

Will they still count as "weapons" as far as crafting is concerned?
but bear in mind that to get the craft and harvest starter packs you will need 10 levels in fight
That's what I made it but I thought that would be pretty okay, would you agree? I can punch some noob monsters and get 10 levels in fight in no time. Then to get the higher levels in crafting/prospecting I'll just use the levels I get in those.

Then, I'm thinking if I get any more levels in fight thats when I can get the things you say are handy for all, like speed boost.

I forget about jewelery! I think I will add jewelery crafting to that equation too then. That would mean 15 levels in fighting then, I think.



Are you a Mage, Rushin, if so, how do you deal with getting equipment? What packs did you start with? (same to any other mages reading)

Re: How does a mage keep themselves in good staffs?

Posted: Thu Oct 28, 2004 12:53 pm
by shrike
Mage gloves will replace mage staffs, but apart from the new look *everything* stays the same. It's only a cosmetic change.

Buying the harvest & craft startet pack works just fine. Not that you do not need another 5 fight lvls to get jewels. The only thing you *can* buy from one skill tree for another is it's starter pack. Which is for crafting armor crafting 1 and the light boots plan - all other crafting packs you buy with crafting SP.

Re: How does a mage keep themselves in good staffs?

Posted: Thu Oct 28, 2004 1:14 pm
by rushin
srw46 wrote:I forget about jewelery! I think I will add jewelery crafting to that equation too then. That would mean 15 levels in fighting then, I think.
as shrike said you just need to buy the plans for jewelry, one peice of advice - get one of the big jewlery plans (eg pendant) asap as the xp from earings/rings/etc is not so great :)
srw46 wrote:Are you a Mage, Rushin, if so, how do you deal with getting equipment? What packs did you start with? (same to any other mages reading)
I am a mage - i also have a guild and we all craft for each other so there is never any problem getting equipment. I started with 2xmagic 1xharvest and its worked out fine. It really doesnt matter too much what u start with - you will just have to earn SP in fight or whatever to get the starter packs u didnt take.

Good luck, and if u're playing on Arispotle give me a tell and i'll sort u out some cheap jewelry ;)

Re: How does a mage keep themselves in good staffs?

Posted: Thu Oct 28, 2004 1:43 pm
by srw46
shrike wrote:Mage gloves will replace mage staffs, but apart from the new look *everything* stays the same. It's only a cosmetic change.

Buying the harvest & craft startet pack works just fine. Not that you do not need another 5 fight lvls to get jewels. The only thing you *can* buy from one skill tree for another is it's starter pack. Which is for crafting armor crafting 1 and the light boots plan - all other crafting packs you buy with crafting SP.
Thanks Shrike.

I just had a thought, if I took 2 craft packs and 1 forage pack that would save me the 15 points in fighting. I would then use those saved 15 points in fighting to buy the magic spells. Is that right?

In other words, the skill points will balance out whichever way I'm doing it.

HOWEVER, I'm wondering if any of the other "specials" you get according to the starting packs (like more wondermat for crafting packs) are what should decide my starting packs?

Does that make sense?

Re: How does a mage keep themselves in good staffs?

Posted: Thu Oct 28, 2004 1:57 pm
by srw46
So just to get this straight, if I got no crafting pack I'd only need 5 levels in fight to buy my first crafting pack then the rest I'd buy with crafting points?

I've thought of something else too.... when you get the crafting packs you not only save 50 points that you'd have to spend in them, you save points on the other freebie skills you get, if you understand what I mean?

Like with forage, you get accelerate prospect and something else skill for free, where as if you didn't take a forage pack it would cost you 50 to get the pack and then even more points for the skills/bricks you didn't get. So taking a pack saves your more than 50 points it seems. Right?

Just trying to work out the best start :)

Re: How does a mage keep themselves in good staffs?

Posted: Sat Oct 30, 2004 6:38 pm
by lyrah68
First off, I would put one into Mage, one into forage and one into craft, post patch one (Nov 3) Mage one will start with the SANE acid damage one, and NOT the stupid heal.

Second off, Magic costs HUGE sp, this is changing patch one too, BUT there are more spells than you will EVER gain leveling mage. SO...Grab a dagger and stab your way to at LEAST level 20 fighter (spend those fighter sp for...starts of other classes, HP and stamina and their regens, maybe increased damage one or two).

You do NOT have to limit yourself to MAGE only or FIGHTER only. I went with both and find that at times I need to cast a heal, or nuke, and at times when I am playing mage role, I need to pull out the sword and dagger and teach the mob an up close and personal LESSON *growls*

Re: How does a mage keep themselves in good staffs?

Posted: Sat Oct 30, 2004 6:43 pm
by lyrah68
with crafting packs you get forms, skill to start off with (armor crafting and boot pattern for first action package), AND most importantly...wondermat, that go anyway do ANYTHING glob of amorphous stuff.

When you are noobie and haven't a single clue (we all start out here, nothing wrong with it) Wondermat is Jena's GIFT to homin kind. With two you get 100 units, with three I think you get 200. With ONE craft package and one forage I was able to get to level 10 forager, and then use the foraged stuff to extend the wondermat, take a boot mission from the overseer. And I got to level ten crafter. All of this in LESS than hour one real time.

And I HIGHLY recommend being able to craft UP to your OWN magic/fighter levels both armor AND weapons (buy one of each store bought weapon and test which you like BEFORE you get the forms).

I tend to keep a healers stick, a nukers stick, a pike, a 1h sword and two daggers. (daggers are the form you get when you start weaponsmithing).

And fiddle with the hands bar and learn to equip from there. I LOVE that ability!

OH and save ANY eyeballs of a Q level equal to yours, and any gingo bones, skins etc. Until patch ONE, do NOT use CHOICE mats as your Shaft (bugged, it lowers the stats on the amp. This bug was tested by about five crafters that I know of some MUCH higher level than me).

You will be needing TEN foci (focuses) and only EIGHT shafts, so your amp is MORE focus than stick. while foraging save HASH, soo and sha ambers.

And welcome to the game. *warm welcoming smile*