Trykers: QL100 Materials
Posted: Thu Oct 28, 2004 12:45 am
Hello,
I play the character Cornelia on Windmeer and I thought I'd like to put something out there for my fellow Trykers, that being namely the location of our QL100 mats and how to get to them.
First off, we have QL100 mats, alot of people think we don't - thats not true. The difference between ours and other races is that they have theirs in much easier to access places. Winds of Muse is a perfect example of this.
First off, there are two portals to Winds of Muse. There is one that is directly NW of the Dew Drops teleporter. This portal is guarded at nearly all times by Preying/Raging Zerx, plus as an added benifit you need to run through bunches and bunches of excessively high level (141) aggressive monsters. On the up side, there is a small lake nearby that if you can make it to you can shake aggro. The other portal is W of Avendale and along the W/NW circular part of Dew Drops, N of the Teleporter. This is a small cave behind a tiny beach that usually has Kizoars on it. This portal is also guarded by Zerx and Ragus, but has the benifit of allowing easy transit about 200m after you clear them since most of the plain is populated by herbivores.
Finally, there is no re-spawn point in Muse, atleast not that I've seen unless its far far down the bottom canyon south of the lake, which I have to admit I couldn't get past the Awesome Kipestra's down there. However there is both a Kami and a Karavan teleporter in the zone in non hostile places.
Here are the two seperate routes:
#1 (From the Southern Portal)
1 - Enter portal and head directly NW to the large lake W of Three Pillars Farm.
2 - Assuming you made it take a swim and relax, shake aggro.
3 - Wait until the coast is clear and move directly into the Farm.
4 - Head north from the farm to the actual Three Pillars (not on map but hard to miss) Head up the center (its safe in here only herbivores) and take the Eastern exit, hug the wall tightly as you head NW towards Big Sleep Mountain.
5 - Arriving at the SE tip of Big Sleep Mountain make your way west past the Preying Torbaks that camp here. You can wait until they engage a herbivore to run by or hope that they don't see you. Having an item that can cast fear of blind is a big help here since it will cause them to either run away or stop if they see you. You will need to spam it if you catch aggro until you reach the lake.
6 - Once you clear the base of Big Sleep Mountain continue west, watch out for the Dorans, they look like cutes. There are not many of them, try to veer to the Workshop.
7 - From the Workshop avoid the Ragus to your south and the Cloppers to your north and enter the lake.
8 - Once in the lake you can either swim around until you locate the Karavan teleporter on the south shore, or head north directly from the lake to the back northern wall and locate the Kami who will also sell teleport tickets.
#2 (From NW portal)
1 - Avoid the Zerx/Torbak that camp the portal and run directly SW to the bottom tip of Big Sleep Mountain.
2 - From here on the steps are the same as #1 as continuing from Big Sleep Mountain.
Obviously #2 is alot simplier but sometimes less safe depending on how the spawn is clustered around the portal, but I would try it first.
Once you clear the eastern part of the map the enemies are level high-60's to low 80's with the exception of the enemies in the gorge directly south of the lake. If you head that way you will encounter Awesome Kipestra's ... who are frankly probably too awesome for either you or me.
There are some good harvesting spots around the western part of the map that are relatively free of aggro.
#1 - The area directly north of the lake heading back towards the Kami is generally free of aggro.
#2 - The western wall (NE of lake) by big sleep mountain is free of aggro more or less also. There are some good harvesting spots across the gulf, but you have to be able to take out dangerous cloppers/ragus (lvl 80) and would probably want a partner.
#3 - The bottom SW corner of Witchy Cove has several resource spots that are completely safe.
#4 - The western wall of the zone (Witchy Cove) is relatively safe, but there is some clopper aggro if you head too far north.
There are also resources in the lakes towards the SE entrance to the zone (but of course there are Zerx and Torbaks here) and also by the base of Big Sleep Mountain towards the eastern part of the zone... again issues with Torbaks.
Right now I'm trying to get as many Trykers as I can to the lake so they can get tickets to the area, if you pop into muse and get lost its possible that if I'm close by I'll guide you to safety. Anyway, please be prepared to die horrible deaths to the enemies at the entrance until you get through. Once you get your ticket (make sure to bring dapper! buy several incase you forget one time!) you won't have to experience the pain of being shot in the rear by a Zerx for 1500 pts of damage again (atleast not here if you're careful and not asking for it, hehe).
Hope people find this useful!
PS: My guild the Waverton Brawlers is looking for more Trykers who want to blaze new paths for their fellow midgets. Please send tells to Pahoni, Cordelia (not me, I'm Cornelia), Shimrra and Tiney about membership if you're interested.
I play the character Cornelia on Windmeer and I thought I'd like to put something out there for my fellow Trykers, that being namely the location of our QL100 mats and how to get to them.
First off, we have QL100 mats, alot of people think we don't - thats not true. The difference between ours and other races is that they have theirs in much easier to access places. Winds of Muse is a perfect example of this.
First off, there are two portals to Winds of Muse. There is one that is directly NW of the Dew Drops teleporter. This portal is guarded at nearly all times by Preying/Raging Zerx, plus as an added benifit you need to run through bunches and bunches of excessively high level (141) aggressive monsters. On the up side, there is a small lake nearby that if you can make it to you can shake aggro. The other portal is W of Avendale and along the W/NW circular part of Dew Drops, N of the Teleporter. This is a small cave behind a tiny beach that usually has Kizoars on it. This portal is also guarded by Zerx and Ragus, but has the benifit of allowing easy transit about 200m after you clear them since most of the plain is populated by herbivores.
Finally, there is no re-spawn point in Muse, atleast not that I've seen unless its far far down the bottom canyon south of the lake, which I have to admit I couldn't get past the Awesome Kipestra's down there. However there is both a Kami and a Karavan teleporter in the zone in non hostile places.
Here are the two seperate routes:
#1 (From the Southern Portal)
1 - Enter portal and head directly NW to the large lake W of Three Pillars Farm.
2 - Assuming you made it take a swim and relax, shake aggro.
3 - Wait until the coast is clear and move directly into the Farm.
4 - Head north from the farm to the actual Three Pillars (not on map but hard to miss) Head up the center (its safe in here only herbivores) and take the Eastern exit, hug the wall tightly as you head NW towards Big Sleep Mountain.
5 - Arriving at the SE tip of Big Sleep Mountain make your way west past the Preying Torbaks that camp here. You can wait until they engage a herbivore to run by or hope that they don't see you. Having an item that can cast fear of blind is a big help here since it will cause them to either run away or stop if they see you. You will need to spam it if you catch aggro until you reach the lake.
6 - Once you clear the base of Big Sleep Mountain continue west, watch out for the Dorans, they look like cutes. There are not many of them, try to veer to the Workshop.
7 - From the Workshop avoid the Ragus to your south and the Cloppers to your north and enter the lake.
8 - Once in the lake you can either swim around until you locate the Karavan teleporter on the south shore, or head north directly from the lake to the back northern wall and locate the Kami who will also sell teleport tickets.
#2 (From NW portal)
1 - Avoid the Zerx/Torbak that camp the portal and run directly SW to the bottom tip of Big Sleep Mountain.
2 - From here on the steps are the same as #1 as continuing from Big Sleep Mountain.
Obviously #2 is alot simplier but sometimes less safe depending on how the spawn is clustered around the portal, but I would try it first.
Once you clear the eastern part of the map the enemies are level high-60's to low 80's with the exception of the enemies in the gorge directly south of the lake. If you head that way you will encounter Awesome Kipestra's ... who are frankly probably too awesome for either you or me.
There are some good harvesting spots around the western part of the map that are relatively free of aggro.
#1 - The area directly north of the lake heading back towards the Kami is generally free of aggro.
#2 - The western wall (NE of lake) by big sleep mountain is free of aggro more or less also. There are some good harvesting spots across the gulf, but you have to be able to take out dangerous cloppers/ragus (lvl 80) and would probably want a partner.
#3 - The bottom SW corner of Witchy Cove has several resource spots that are completely safe.
#4 - The western wall of the zone (Witchy Cove) is relatively safe, but there is some clopper aggro if you head too far north.
There are also resources in the lakes towards the SE entrance to the zone (but of course there are Zerx and Torbaks here) and also by the base of Big Sleep Mountain towards the eastern part of the zone... again issues with Torbaks.
Right now I'm trying to get as many Trykers as I can to the lake so they can get tickets to the area, if you pop into muse and get lost its possible that if I'm close by I'll guide you to safety. Anyway, please be prepared to die horrible deaths to the enemies at the entrance until you get through. Once you get your ticket (make sure to bring dapper! buy several incase you forget one time!) you won't have to experience the pain of being shot in the rear by a Zerx for 1500 pts of damage again (atleast not here if you're careful and not asking for it, hehe).
Hope people find this useful!
PS: My guild the Waverton Brawlers is looking for more Trykers who want to blaze new paths for their fellow midgets. Please send tells to Pahoni, Cordelia (not me, I'm Cornelia), Shimrra and Tiney about membership if you're interested.