<-- NOOB with questions
Posted: Wed Oct 27, 2004 3:26 pm
Ok, so I saw a bazillion ads for Ryzom over the months in the gaming mags, so I decided to snag it. I've played for 2 days now, and have a character with 16 Magic and another with 10 Melee / craft / harvest. I have a few questions I haven't found answers to yet.
Is there a way for my melee to pull a critter from a distance so I don't have to walk into the pack?
With crafting / harvesting in the newbie areas, does the quality level of the tool matter? I dropped mondo coin on a QL 10 pick at the shop, but when it him my inventory, it was QL 1. Do I need to find a place that sells REAL QL 10 picks? Can I craft one instead?
Does the QL of the armor or weapon craft tool matter / help with success rate? If someone gave me a QL 30 tool - would it help or hurt me, and why?
My Mage has no crafting / harvesting. I purchased a pick, but can't harvest since it claims I don't have the action. What do I need to do to get it?
My fighter doesn't have magic but I noticed a 50 point skill called Learn Magic. Do I REALLY have to waste melee skill points to learn magic?!?! That makes NO sense if I do.
When Harvesting, is there a way I can get the 20 outta the node like the message states? I always get around 1 unit of 10.3, which rounds down to 10. Is there a better tool I can use to get more from a node? I tried a special harvest button that gives me a larger chance at harvesting, but I still never managed an 11. ???
With the missions - most are WAY outta newbie's league! Some of the crafting ones ask for special named weapons / armor. How do I get patterns for the ones with different names? I've yet to find a weapon / armor craft mission that I can do.
Is there any way to increase my run speed ( like AC1 )? Takes a long time to run around sometimes. Reminds me of EQ back when it was originally released - no sprint / SOW so you wasted all yer time running around.
On my mage, is there a way to have both acid and cold in one spell - in 2 colds to make a BIGGER spell? So far I'm not really seeing the point of the create a spell thing since many spells require 100% of the options. Does it get more diverse later in levels? When I read that you could create spells - I was hoping it was more like Daggerfall / Morrowind where you design yer spell how you want it with no restrictions other than your ability to use it.
That's all for the moment. I'm sure I have more, but I'm drawing blanks atm.
Thanks!
LB
Is there a way for my melee to pull a critter from a distance so I don't have to walk into the pack?
With crafting / harvesting in the newbie areas, does the quality level of the tool matter? I dropped mondo coin on a QL 10 pick at the shop, but when it him my inventory, it was QL 1. Do I need to find a place that sells REAL QL 10 picks? Can I craft one instead?
Does the QL of the armor or weapon craft tool matter / help with success rate? If someone gave me a QL 30 tool - would it help or hurt me, and why?
My Mage has no crafting / harvesting. I purchased a pick, but can't harvest since it claims I don't have the action. What do I need to do to get it?
My fighter doesn't have magic but I noticed a 50 point skill called Learn Magic. Do I REALLY have to waste melee skill points to learn magic?!?! That makes NO sense if I do.
When Harvesting, is there a way I can get the 20 outta the node like the message states? I always get around 1 unit of 10.3, which rounds down to 10. Is there a better tool I can use to get more from a node? I tried a special harvest button that gives me a larger chance at harvesting, but I still never managed an 11. ???
With the missions - most are WAY outta newbie's league! Some of the crafting ones ask for special named weapons / armor. How do I get patterns for the ones with different names? I've yet to find a weapon / armor craft mission that I can do.
Is there any way to increase my run speed ( like AC1 )? Takes a long time to run around sometimes. Reminds me of EQ back when it was originally released - no sprint / SOW so you wasted all yer time running around.
On my mage, is there a way to have both acid and cold in one spell - in 2 colds to make a BIGGER spell? So far I'm not really seeing the point of the create a spell thing since many spells require 100% of the options. Does it get more diverse later in levels? When I read that you could create spells - I was hoping it was more like Daggerfall / Morrowind where you design yer spell how you want it with no restrictions other than your ability to use it.
That's all for the moment. I'm sure I have more, but I'm drawing blanks atm.
Thanks!
LB