Harvesting Changes Patch 4
Posted: Wed Oct 27, 2004 8:47 am
Make every source that you pull up and start extraction proccess not cancellable so care plans must be used or teams of harvesters must be used if extracting materials higher then choice.
Make every source higher then choice explosion min of 2k dmg. With this you would need to include if a source found was basic fine choice exec supreme etc.
This would make harvesting teams needed so no more spending hours alone and protecting yourself alone.
Make it require nice size teams like taking down a mob of course xp would be invovled for everyone helping take care of the source would get xp.
Make the source modes unchangeable unless another harvestor uses a care plan on it specifically to change source modes.
Also make it so a source can be mined infinitly as long as care plans of healing the source are included. Explosion will be common so a healer may be need although a healer would not get xp he would be helping out the guild taking one for the team.
Increase toxic gas range by 20meters so no one can stay out of the range so healer will be required. again no xp for healers.
Make every monster aggro in a range 30 meters so fighters are need to clear the area while harvesters work.
Last but not least make everything harvesters harvest jump into my inventory you can call it a bug fix it in patch 6.
Make every source higher then choice explosion min of 2k dmg. With this you would need to include if a source found was basic fine choice exec supreme etc.
This would make harvesting teams needed so no more spending hours alone and protecting yourself alone.
Make it require nice size teams like taking down a mob of course xp would be invovled for everyone helping take care of the source would get xp.
Make the source modes unchangeable unless another harvestor uses a care plan on it specifically to change source modes.
Also make it so a source can be mined infinitly as long as care plans of healing the source are included. Explosion will be common so a healer may be need although a healer would not get xp he would be helping out the guild taking one for the team.
Increase toxic gas range by 20meters so no one can stay out of the range so healer will be required. again no xp for healers.
Make every monster aggro in a range 30 meters so fighters are need to clear the area while harvesters work.
Last but not least make everything harvesters harvest jump into my inventory you can call it a bug fix it in patch 6.