Speedy advancement...
Posted: Tue Oct 26, 2004 8:17 pm
This is just some thoughts that I've been having lately, while bored and perusing the threads.
Many many many threads (not people, as most people don't actually post), the majority probably, are complaining about two things: Decay rate and Foraging mats too slowly for the Crafters.
Now, these both stem from the same issue, the way I see it at least. That being that people are trying to 'rush' through and advance at the fastest possible rate.
Things only decay fast in two circumstances, either you are using equipment outside of what you 'should' for your relavent level, or you are fighting things bigger than what you 'should' be concentrating on. I say should, because you are free to play as you want, of course. However, you have to then accept that your methods will have consequences, in this instance, the rapid decay of equipment.
That decay from people trying to advance too fast bleeds over onto the harvesters. They can't dig fast enough to supply the crafters with mats because the 'speed deamons' are out there burning up their gear. Likewise, the crafters can't keep up the QL (most of them anyway) with what these powergamers want for their equipment because it takes a lot of materials and patience and work to get the crafting to the point to do it.
How long has Ryzom been out so far? 2 months? Less? I'd be willing to bet that most of those who are complaining and are on this leading edge are advancing FAR faster than what was predicted, which is why they are now paying the price. They are being forced to slow down due to these issues. Take a moment and just explore, see all the great sights, delve into the story that the town people have to tell. Crafters can't keep up with you? Switch to another culture for a bit.
This is, at least, what I've seen. Compared to other games, who out there was around when EQ first came out? How long did it take someone to get to level 50? It was a loooong time, considering with the right people, nowdays you can get there in a month.
Personally, I don't want the uber fast advancement, I just get a skill and after only one or two sessions of using it, it's already useless and I'm using the next one.
I'm not telling anyone how they are playing is wrong, or that they shouldn't/can't voice their opinions, but before spouting off about how something is broke or this or that needs to be improved/upgraded, take a step back and think on how it was intended and designed to be played, not the way you want it to be played.
All the negativity kinda gets annoying after a while.
Many many many threads (not people, as most people don't actually post), the majority probably, are complaining about two things: Decay rate and Foraging mats too slowly for the Crafters.
Now, these both stem from the same issue, the way I see it at least. That being that people are trying to 'rush' through and advance at the fastest possible rate.
Things only decay fast in two circumstances, either you are using equipment outside of what you 'should' for your relavent level, or you are fighting things bigger than what you 'should' be concentrating on. I say should, because you are free to play as you want, of course. However, you have to then accept that your methods will have consequences, in this instance, the rapid decay of equipment.
That decay from people trying to advance too fast bleeds over onto the harvesters. They can't dig fast enough to supply the crafters with mats because the 'speed deamons' are out there burning up their gear. Likewise, the crafters can't keep up the QL (most of them anyway) with what these powergamers want for their equipment because it takes a lot of materials and patience and work to get the crafting to the point to do it.
How long has Ryzom been out so far? 2 months? Less? I'd be willing to bet that most of those who are complaining and are on this leading edge are advancing FAR faster than what was predicted, which is why they are now paying the price. They are being forced to slow down due to these issues. Take a moment and just explore, see all the great sights, delve into the story that the town people have to tell. Crafters can't keep up with you? Switch to another culture for a bit.
This is, at least, what I've seen. Compared to other games, who out there was around when EQ first came out? How long did it take someone to get to level 50? It was a loooong time, considering with the right people, nowdays you can get there in a month.
Personally, I don't want the uber fast advancement, I just get a skill and after only one or two sessions of using it, it's already useless and I'm using the next one.
I'm not telling anyone how they are playing is wrong, or that they shouldn't/can't voice their opinions, but before spouting off about how something is broke or this or that needs to be improved/upgraded, take a step back and think on how it was intended and designed to be played, not the way you want it to be played.
All the negativity kinda gets annoying after a while.