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2 Raids + 2 Missing People = What Net Result?

Posted: Mon Oct 25, 2004 8:52 pm
by elfmatic
Feel free to delete this if it bothers anyone, but what have we accomplished through these events so far? Have we somehow altered the course of the story? Could Yrkanis or Fairhaven have actually been taken over? What would have happened if we hadn't found JingZai?

I ask because I racked up 400,000 dp running through HoP trying to find that little girl and in the end got nothing. That's ok because I was promised nothing other than the favor of the Kami. This wasn't displayed through fame, so how have our efforts effected this world? That is a primary differentiating factor for this game is it not? That we as people, guilds, and races can and will effect the world?

What am I missing here? Or am I just being a jerk? I'm open to either possibility.

~Elf

Re: 2 Raids + 2 Missing People = What Net Result?

Posted: Mon Oct 25, 2004 10:12 pm
by Fred1l1
Ditto on the quintain thing...the person that found him (happens to be a guild member but anyway) got 20k...i could get that in 5 minutes on the nublands...and no fame at all.

You'd think hed get a boost of like, say 20 tryker and 20 fyros fame for being the first and only person to do this...

Re: 2 Raids + 2 Missing People = What Net Result?

Posted: Tue Oct 26, 2004 12:58 pm
by raynes
20K for finding a missing person is about right. There really wasn't much involved in finding her (as people demonstrated in each races areas). I think as we get deeper into the game and the activities and puzzles get harder the rewards will go up. I do know one thing, a boost of 20 in fame should only be rewarded for something that is extremely hard to do. Fame is not something that is easily gotten, and 20 points of it could easily take a month for an average player.

Re: 2 Raids + 2 Missing People = What Net Result?

Posted: Tue Oct 26, 2004 1:58 pm
by uncus
raynes wrote:20K for finding a missing person is about right. There really wasn't much involved in finding her (as people demonstrated in each races areas). I think as we get deeper into the game and the activities and puzzles get harder the rewards will go up. I do know one thing, a boost of 20 in fame should only be rewarded for something that is extremely hard to do. Fame is not something that is easily gotten, and 20 points of it could easily take a month for an average player.
20 points of fame shouldn't take a month, maybe 2 weeks for the average player. I play about 12hrs a week and have gained 5 fame in a week - 20 points to a month for a grand total of 48hrs play time...
I don't think 20 points of fame would be too much, especially since only one person gets it. No offense, but even at my low level 20k dapper is "why bother"

Re: 2 Raids + 2 Missing People = What Net Result?

Posted: Tue Oct 26, 2004 2:10 pm
by Fred1l1
Raynes 20 fame if focusing on fame only is maybe 1 week...

And on that note im not talking about difficulty, wouldn't you think you would be praised by both the Tryker and Fyros people for finding their lost/captured ambassador? Makes sense to me from a purely rp standpoint

Re: 2 Raids + 2 Missing People = What Net Result?

Posted: Tue Oct 26, 2004 2:26 pm
by elfmatic
OK, money and fame are not part of this question so I'm not going to address that.

The issue is, are these events relavent to the storyline of Atys or are they pacifiers until something does 'happen'. I'm not concerned with dead-end puzzles, quests, and what not. I'm concerned with how this world is evolving and our effect on it.

What if the next person that's missing isn't found? What if, instead of escorting them to safety we were to deliberately train 6 Gingo's to them and get them eaten. Can this even happen or did we rescue someone that couldn't really be hurt by the creatures of the land? What if we had some other motive and rather than rescue the Ambassador, killed him instead? What if it was a race? Two guilds or races trying to find 1 person. One of them wants to save them because they have valuable information, the other wants to kill them because they don't want that information to get out.

So what's the deal? Are my expectations wrong? Are they too much? Am I missing the point or is there something else going on? I feel lost at sea somewhat. I can't see land but I'm told it's out there and that when I get to it the land will be good. Either way I'm still going to be paddling for a while. My list of goals will satisfy me for a while. But time and time again I've read that this world is going to evolve, not just like EQ where they just expansion pack you to death with new lands, but truly evolve within itself which many forget was the original promise of EQ.

Unless I get some solid information on this topic, the next missing person is on their own as far as I'm concerned. That, or I'll go through with trying to get them killed and see if THAT effects anything.

Note that I'm not saying 'It's my way or the highway', I'm saying, 'Tell what way it is or I'll do anything I can to force the issue'.

~Elf

Re: 2 Raids + 2 Missing People = What Net Result?

Posted: Tue Oct 26, 2004 3:16 pm
by ozzy111
I wondered myself how these events fit into the storyline if at all.

Are we to infer perhaps that evil is lurking about and we must keep it at bay along with the kitins?

Not thta it changes anything but the kidnapping in Fyros was of five Noblemen from the Levier clan, which is the clan that guards the area around Pyr. Had these five Noblemen not been rescured perhaps it would have weakened the Leveir Clan and reduced their effectiveness.

The comment about this possibly being a passifier is relevant and possible. How would we know?

Should be interesting to see how this plays out in the long run.

Ryzorski
Terasu Aduro
Pyr, Fyros

Re: 2 Raids + 2 Missing People = What Net Result?

Posted: Tue Oct 26, 2004 3:28 pm
by billg1
I think that some people may be confused. Not all events must be part of the main storyline. These missing persons and weak raids we have had are just events. Things to do and participate in. Now I understand there was little to no reward and a large DP gained. People worry about DP to much. Don't worry about DP and just go out there and do whatever it is that makes the game fun for you. DP can be worked off easy enough as long as your not a harvester and I know your not Elf ;)

Some other thoughts, if its part of the main story - the GMs will make sure things will turn out how they need to turn out for the next chapter of the story to take place, wether its rewrittin or not at a later date. It means the GM has the ability to cheat at his discrestion. You can train that lost person with a horde of Gingos/Ragus and whever else but if they dont want that NPC to die they can make sure it doesn't, the opposite is also true.

The reward issues are different. Major storyline missions should have larger fame/item/xp/dap rewards. Other events should contain some type of fame reward as dap is pointless in this game.
Fame is easy to get 10 to 15 points easy in 2 to 3 hours a day. Just alot of running and sitting waiten for spawns.

You have to remember, the game is still very new, have patience and let things unfold. level up, explore wo some fame missions, escort missions and so on... ;)

Re: 2 Raids + 2 Missing People = What Net Result?

Posted: Tue Oct 26, 2004 9:19 pm
by aelvana
The events so far were Not part of the storyline (as others will be), because the Dynamic Storyline system has not been patched in yet. I can't find the developer chats again, but it's in there in one of the 6 or so 'interviews' that took place before release, as something that will be patched in at some point after release. Go reread them if you don't want to take my word for it :)

Re: 2 Raids + 2 Missing People = What Net Result?

Posted: Tue Oct 26, 2004 9:42 pm
by svayvti
I think Elfmatic has a very valid concern. Though I also think the events team needs to run events like these to get practice and feedback.

Also at the last event I don't think enough people who tried really got to feel rewarded. Some people have been upset at CP, and I want to point out from the start that it has nothing to do with them. The only difference is the name substitued in the story. Exaggerated example, you send 100 people out in all directions, 1 person finds them and gets the credit. 99 people feel their time was wasted and it was unappreciated. The nature of the beast was that only one person or small group could succeed and take the credit.

My biggest complaint was that the nature of the event ended up being divisive rather than uniting. All who participate (the search party) should be credited. It is the teams which get the victories, not just the one who scores the points.

The events team needs more small trial and errors like these before moving on to big story changing events. Kudos to them for at least being more active in having events.