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Not to crafters, bug in magic amps
Posted: Mon Oct 25, 2004 8:07 pm
by lyrah68
While leveling my Matis last night a bug was brought to my attention. I was making magic amps and was informed that CHOICE grade mats actually HARM the elemental power boost of an amp.
Well since myself, and several others had gone to ALL the trouble of relieving several dozen caprini and Yubos of their precious eyes...I wasn't about to ruin the outcome of the product.
SO...I bought STORE bought mats, and tested this theory. CHOICE Q20 oath bark, CHOICE Q20 Mitexi bark, and BASIC Q20 store bought bark. Same eyes in both.
At first we weren't sure if it was the shaft mats or the grip mats (all a magic amp is is 10 focus, 8 shaft and a few grips), so I tried the choice grips, and the basic shafts.
It IS the shaft mats. I could make an ALL choice, except for the eyes and the shaft (ok so ONLY the grips were choice, I am a perfectionist, and this bug really rubs me wrong) and have the power maxed out, but as soon as I put in the CHOICE shaft, the power dropped by TEN points.
This was reported to the gm, who responded before I could even trade the first amp in this test to its new owner (20 seconds? not sure but fast as lightening). And this bug is now known.
Just warning all perfectionist crafters...like myself. Do NOT make ALL choice amps, the shaft material WILL spoil your work.
So far, this is the ONLY crafting situation where all choice harms the outcome. BUT I will keep you informed. And I would like feedback if ANYONE else notices a situation where ANY grade of ANY material spoils the outcome.
Thanks yall.
Re: Not to crafters, bug in magic amps
Posted: Mon Oct 25, 2004 8:37 pm
by korin77
I don't craft amps so this may be a dumb question. I was under the impression that certain mats affected the stats for certain types of magic. I know the type of eyes definately do, but does the shaft also? Is the shaft from the mat vendor the same type as the choice shafts you are testing? Have you tried a basic shaft of the same type ?
Re: Not to crafters, bug in magic amps
Posted: Mon Oct 25, 2004 8:39 pm
by jclifton
Err i reported this bug about a week ago.. how could they not know that it has been reported before?
Use all choice mats you get one sort of staff, replace the shaft with the EXACT same type of shaft except in basic and you get a BETTER staff...
Re: Not to crafters, bug in magic amps
Posted: Mon Oct 25, 2004 8:42 pm
by stygeon
Seen this one myself ... but to be honest as a mage I dont really bother with any of the fighting stats as long as the magic ones come out the way I want. ie ... if i want an elemental staff I'll use whatever I have fine gingo or clopper or what not.
Harvesting choice mats for a shaft seems a bit pointless IMO ... I will shift to my sword or whatever if I have any doubt of a mob kill with magic before my hp run out.
Re: Not to crafters, bug in magic amps
Posted: Mon Oct 25, 2004 8:44 pm
by lyrah68
Well sorry, it was not well known to the general crafting public, I hope NOW it is.
From my experience, the shaft does NOT affect the magic part of the amp...or at least the STATS do NOT state that it is supposed to. So I was stunned when this was found to be true.
SO..until further notice...don't use choice shafts to make an amp. I would hold onto a FEW choice shaft mats...just to keep testing after each patch, but...they will fix it.
Re: Not to crafters, bug in magic amps
Posted: Mon Oct 25, 2004 9:12 pm
by evalisa
yea was a pain hehe
Re: Not to crafters, bug in magic amps
Posted: Tue Oct 26, 2004 6:47 am
by jjm152
lyrah68 wrote:Well sorry, it was not well known to the general crafting public, I hope NOW it is.
From my experience, the shaft does NOT affect the magic part of the amp...or at least the STATS do NOT state that it is supposed to. So I was stunned when this was found to be true.
SO..until further notice...don't use choice shafts to make an amp. I would hold onto a FEW choice shaft mats...just to keep testing after each patch, but...they will fix it.
This is a bug? I always thought it was intentional... You make the amp better for melee fighting and the power goes down, make it worse for melee fighting and the power goes up?
I mean, I won't really mind if this is a bug... but it hasn't really affected me once I realized it. Infact, it's made crafting amps alot easier for me since I now just use whatever junk I have laying around for shafts with no worries
Re: Not to crafters, bug in magic amps
Posted: Tue Oct 26, 2004 7:49 am
by shrike
Not really sure if thats a bug as well, seems more like a feature with me. One has to experiment a lot more due to this.
You are wrong in one thing - choice ambers do not harm the boost of a staff but basic mats increase the boost of it. That's a difference.
For example: With the right mats choice hash amber gives a 100%, with the wrong mats a 89% heal casting speed boost. But when you look at the stats of choice hash you see that the heal casting speed is not maxed, so if the shafts & grips do not effect it's stats it wouldn't be possible to get 100% there. So, if it's a bug the "correct" value would be the lower one. Same thing with Yubo staffs.
This isn't only effected by mat qual. Oath bark, for example, is generally a bat mat for the shaft mats of a magic staff. But it isn't a simple high melee damage = low magic damage equation - in some of my experiements sometimes staffs with higher melee damage still had better magic stats then others with lower melee damage.
Note that just because a GM says it is a bug it doesn't necessarily means it is one - reported the ocassional occurance of enchanted items when crafting as bug, too, and a guide verfied this. Nevertheless, it was later classified as "feature" by the devs.
Also, this isn't limited to magic staffs. In a smaller scale this is also happening with armor and melee weapons. Made a post about this in the crafting forum 1-2 days ago.
http://ryzom.com/forum/showthread.php?t=4067
Re: Not to crafters, bug in magic amps
Posted: Tue Oct 26, 2004 8:40 am
by maggers
OK I finally worked out the Basic shaft and grip element to a Mage Amp with a push in the right direction from Shrike.
I managed to make some nice 100% Healing cast speed amps for some guildies by using 10 x Choice Hash Ambers.
Im just waiting for some Supreme amber from our roots harvestor and I can try for some nice ele power amps
So everyone is correct Basic Shaft and Basic Grip + Supreme Amber.
I think this formula should work >
3 x Supreme Sha Amber > Elemental
3 x Supreme Shoo Amber > Off Affliction
3 x Supreme Hash Amber > Heal
1 x Supreme Beng Amber > Defence Affliction
I will try when I get some supreme ambers, and post the results, I think sharing knowlegde is the way forward.
I enjoy reading these posts and I thank people for bringing this to everyones attention.
Re: Not to crafters, bug in magic amps
Posted: Tue Oct 26, 2004 8:50 am
by jclifton
stygeon wrote:Seen this one myself ... but to be honest as a mage I dont really bother with any of the fighting stats as long as the magic ones come out the way I want. ie ... if i want an elemental staff I'll use whatever I have fine gingo or clopper or what not.
Harvesting choice mats for a shaft seems a bit pointless IMO ... I will shift to my sword or whatever if I have any doubt of a mob kill with magic before my hp run out.
Err the point of this bug is that using BASIC mats should not make a superior staff to one made of CHOICE mats of the same material. Yes we all know u can use whatever mats you have for shaft and grip but they DO effect the magic stats in a way opposite from what you would expect. The grip and shaft mats should either NOT effect the magic stats or they should improve them as the quality of the mat goes up, NOT make them worse..
please read....