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ATS Patch 1 Problems

Posted: Thu Oct 21, 2004 3:28 am
by raynes
Here is a list of issues I have found testing the first patch. I created two seperate characters one Zorai and one Fryos. You really need to come up with a character transfer tool to copy our normal characters over. It's the only way things will really get tested properly. Here are the issues I found with the Zorai.

The number 1 problem you guys seem to have is the names of objects in the game. All of the following had names that were in the following format: <code.name.goes.here>. I didn't write down the actual names as they were rather long sometimes. Here is the list:
-The elevator in the building where the ambassadors are in Zora.
-The Zora Sage
-The Zora Barman
-The Zora Guard Chief

The title of the player comes up as <not.exist.refugee>
http://icandies.org/ryzom/patch1reporterror-1.jpg
The label for the packers in the trade menu is similar.

There was no music at all.

You seemed to have allowed the ability to target the person you get the missions from. What you didn't do is allow the player to target the goal of the missions. So if I have to bring a package to x npc. There is no way for me to know where x npc is.

The Karavan Transporter comes up a code name in the compass window.

Parts of the help are still in french. The word continue is one of those. There also seemed to be a few help pages missing.

Moving on the the Fryos. When I killed my first Yubo after being asked to by the welcomer, it didn't register as me finishing the mission. In fact it gave me the message that I didn't have quartering rights. When I killed the second Yubo then I got credit. Upon returning to report that I had killed the Yubo (which was the second not the first) when I target the welcomer it gave me a really long item choice.
http://icandies.org/ryzom/screenshot001.jpg