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Problem with this game isn't the game

Posted: Wed Oct 20, 2004 2:03 pm
by jeffhill
Its the playerbase. Sorry guys :)

Log on. ask for a group, no replies. Do a /who and find over 50 people in the region. What is everyone doing ? I decide to go see if anyone is doing bayling gingos. Nope, no one there, off to Clopper camp. Nope no one there again. Hmm. On the way I see quite a few people, and what are they all doing ? Soloing!

I have a character with each race and the problem seems universal. This MMORPG's player base is a bunch of soloers. Why even play a MMORPG in this case. Why not play a non online game. If a MMORPG goes down this path, many people will get bored in no time at all. I think the game is awesome, but if I have to explore it on my own, then its not really an online mutiplayer experience, is it ? More like an online mono player experience.

Occasionally I will find a group to play with, maybe twice a week, but more often than not, I'm forced to solo, and I end up logging off as I finding soloing boring. Sure, you can solo in this game, so why not ? Maybe someone can answer that question. But, why not group ?

I think all the mobs should be made a LOT harder, or our abilities toned down to help force grouping, otherwise there is no teamwork or strategy.
Its satisfying to have a group built for a specific purpose. Healers heal, tanks tank, others cast debuffs and control the crowd etc. Everyone has a purpose and helps enforce the role for a particular job or skill set and makes the experience of taking down something you have no chance of taking solo very satisfying.

So, can we try to group more ??

Re: Problem with this game isn't the game

Posted: Wed Oct 20, 2004 2:06 pm
by billg1
Sounds liek your in Tryker - Thought the Trykers abandoned that horrible water, lag and disconnect infest region. ;)

I suggest you join a guild, alot easier to find groups then, not to mention get you out of Tryker land and all its bugs

Re: Problem with this game isn't the game

Posted: Wed Oct 20, 2004 2:35 pm
by kajisi
EverQuest and Final Fantasy employ monster strategies that reward and in most case "force" grouping. Many of us as players like to solo, and are here as this game permits such. Those other two games state plainly that they are for groups.

I truely think you'd find the world still an lonely place, should this game take up such a policy, as it then would have little to offer us that is unique from it's competitors, save a newer name and slightly higher price.

Our guild (OOC) uses teamwork quite a bit, and it is a consentual effort, not something forced upon us by game constraints. Suggest you try abit harder to build a relationship with one of the numerous guilds present in the game.

Re: Problem with this game isn't the game

Posted: Wed Oct 20, 2004 2:38 pm
by elfmatic
I know that my guildee's and I generally keep our noses stuck in guild chat, and we use TS excessively so often we just totally miss what's going on in the region. Especially during the intense combat we regularly partake in, region messages last about 2 seconds in the chat window before it scrolls by.

Before joining the guild I had similar problems. I actually took to hanging out at the respawn point and healing people when they respawned. This always got me appreciation and after 2 or 3 generally got me a group invite. After you do it a few times you can build a friends list of a dozen or so people, and from then on should never have a problem finding people to do stuff with.

~Elf

Re: Problem with this game isn't the game

Posted: Wed Oct 20, 2004 2:47 pm
by halford1
I like soloing right now at the low level that I'm on. But eventually I'll probably want to get in a group or even a guild.

Re: Problem with this game isn't the game

Posted: Wed Oct 20, 2004 2:53 pm
by korin77
There are plenty of people grouping. The reason it is so dead in Trykerland is because the higher levels have joined a guild and it is much easier to get a group in your guild. The lower levels have gotten the hint and stayed in newbie land. That leaves the mid ranged people who rather solo because its alot easier to solo in Trykerland than other lands.

Don't get discouraged, just keep asking for people wanting to group. You will get one eventually.

Re: Problem with this game isn't the game

Posted: Wed Oct 20, 2004 3:53 pm
by dewdman
jeffhill wrote:Everyone has a purpose and helps enforce the role for a particular job or skill set and makes the experience of taking down something you have no chance of taking solo very satisfying.

So, can we try to group more ??
I personally despise a class based society (in life and in game :P ) and I think the biggest selling factor in Ryzom for me is the simple fact that I can log in, go out of town, and solo a level or two before real life takes its priorities. I don't have hours and hours of time or patience to devote myself singlemindedly to a group's welfare. While it is nice and enjoyable for me to group with likeminded people for a common goal and I will admit I have the most fun doing this out of anything, I still almost require a feeling of independance and ability to make progress on my own when I need to in order to enjoy a game.

And to be honest I find it more satisfying taking down something I have very little chance of killing on my own, by myself, than with a hand-picked group that just rips through it. Same could be said for something that nearly rips through a group. Its all relative.

So please, Nevrax, for the love of all that is holy, do not turn this game into another EverQuest level grinding treadmill where you split your time between having to deal with morons in a group and trying to find a group of morons to try and accomplish anything with.

Edit: Hey elfmatic, what guild are you in? I use TS almost excessively with my friends when gaming and I'm interested in finding a guild in Ryzom that uses it too.

Re: Problem with this game isn't the game

Posted: Wed Oct 20, 2004 3:58 pm
by babaloui
I'm a Tryker and I almost never see a lack of people who respond to the LFG spam. Now there arent many Trykers around and some of them may not be in your region or on the region broadcast screen so it might take a request or two. Also as another player suggested, join a guild. Lastly, there is nothing wrong with soloing-especially if I someone is only going to be on for an hour or just wants to test one of the many skill sets/combos.

Re: Problem with this game isn't the game

Posted: Wed Oct 20, 2004 3:59 pm
by korin77
This is why there is so many different types of the same mobs. One set seems to be geared for group play while the other seems to be geared for solo. Take Baying and Scary cloppers as an example. They are similar in level yet the baying clopper has more hps. They take longer to kill by yourself but they quarter for fine mats. The Scary clopper on the otherhand has relatively fewer hp, is very easy to solo and good xp. The game really doesn't force you to group. If you are stuck on killing only one particular group of Raspals and judge the difficulty of the game on that one group, you will never realize the simplicity of the complex fauna.

Re: Problem with this game isn't the game

Posted: Wed Oct 20, 2004 4:24 pm
by sulbe
The last couple days I've found a good strategy for grouping is to offer helping someone to gain levels in one of their areas they're having trouble with (defensive magic or ranged). There are a few safe places that I can solo and get decent xp, which when coupled with someone trying to heal me or take a few shots with their pea shooter, benefits the group.

I took my first trip into an outlying area with a group last night and we killed a good many zerx. Even had a few zerx wipe the team a few times! All in all it was great fun! But the one thing I really like this game is that I'm not forced to do any grouping. It's there if I want it.

But hey, if I'm online, I don't mind grouping or helping someone gain levels in a hard-to-level skill. I like me some meatshields :) but I'll return the favor too.

Puk