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WITH THESE SYSTEM THE GAME IS A BUG

Posted: Wed Oct 20, 2004 12:49 pm
by zarni
when i start playing ryzom i thought, that there is finally a game which can keep up with EVE. the harvesting/crafting system, the stanza system, tactical options which may make sence when pvp is allowed in future...
BUT:
THERE IS STILL NO MARKET: hunting, harvesting, crafting... it all makes no sense, if there is no way to sell the goods for a good price. it is really boring, when you find excellent materials quallity 100 and they are proportional not worth more than basic yubo skin quallity 10

THERE IS STILL NO STORAGE BUILDING: and don't tell me the dammed buged metkoup is an alternative

THE PLAYERMADE PRICES ARE HORRIBLE: yesterday i found in the region chat more than one offer for quality 80 CHOICE heavy armour for 200k or 250k. are the people crazy? armour needs 129 materials with 60% succes about 210 mats -> for 210 you get from the silly merchants 170k
when i calculate the money spent for improving crafting skill i make a big loss with selling my stuff via channel!!!!

THE ITEMS HAVE TOO MUCH HITPOINTS: first seen i thought - good sytem. the weapons and armour have hitpoints and after using some time you have to buy or craft new one. now i am fighting with my quality 50 armour for more than 30 levles and its still in a relatively good condition and my weapon as well. people at higher levels sell there old weapon/armour in good condition to low prices - that's catastrophic for an efficient market.

THERE ARE NO USEFULL MISSIONS AND WHERE IS THE ENZYCLOPEDIA

THERE IS NO DESCRIPTION: i want to make armour in best quality. but when i craft with perfect dodge modifier the result in this parameter is still "0" the protection factor is allways arround 50% - there is no description how the affects of the slashing, smashing ect. values are...if they are
there are not really different types of weapons (only a few effects in damage and speed) - or maybe not known because of the bad description - so it's indifferent and without tactic which item to build or use...


i start playing ryzom with 4 friends - now i am allone, because they where bored of the game, of having no sense, no result for playing.
the rudiments of the game where good, but in that realisation it is another "stupid bash monsters and level up"-system game.

it's a long thread - but since i invested much time (harvesting lvl 85, fighting lvl 70, crafting lvl 66, magic lvl 19) i don't want stop playing without comment!

Re: WITH THESE SYSTEM THE GAME IS A BUG

Posted: Wed Oct 20, 2004 1:20 pm
by hivewasp
THERE ARE NO USEFULL MISSIONS AND WHERE IS THE ENZYCLOPEDIA

And where's the dictionary ? ;)

Seriously... its just 1 month since release. And most of your complains are borderline ridiculous.

Re: WITH THESE SYSTEM THE GAME IS A BUG

Posted: Wed Oct 20, 2004 1:34 pm
by wayas
zarni wrote:when i start playing ryzom i thought, that there is finally a game which can keep up with EVE.


"when i meet a new girlfriend i thought, finaly, a womman whos compaired to my ex"

zarni wrote:THERE IS STILL NO STORAGE BUILDING: and don't tell me the dammed buged metkoup is an alternative


i dont think its bugged, but it does hold a little few items, you can have LOTS and LOTS of mats if you just keep em the same quality...

zarni wrote:THE PLAYERMADE PRICES ARE HORRIBLE: [CUT]
when i calculate the money spent for improving crafting skill i make a big loss with selling my stuff via channel!!!!


ehh? so why are you selling your stuff so cheap then?

zarni wrote:THE ITEMS HAVE TOO MUCH HITPOINTS:


funny, this is many ppls biggest complain, they say their stuff downgrade to fast...

zarni wrote:THERE ARE NO USEFULL MISSIONS AND WHERE IS THE ENZYCLOPEDIA


join a guild, wait for patch, set a mission for yourself, watch tv insted if your boored, or i recomend: taking a walk.

zarni wrote:THERE IS NO DESCRIPTION: i want to make armour in best quality.


then make it to lvl 255 in crafting, or just try to use the best mats you can come over at your level, and remember: there isent anything as "the best", you cant make it best at everything but you can make one with good dodge or good speed, or good damage etc...
and some stuff dosent show after you have created the item, like dodge.. but they are there... maby we will be able to see these stats to in next patch?



zarni wrote:i start playing ryzom with 4 friends - now i am allone, because they where bored of the game,


this is probably why you think the game is booring, and iv quit many games when my friends have left it, even thou i still thought it was fun.
my recomendation is that you try to make some good friends in game, or try to find a good guild, that way it wont feel so booring and you wont be alone.

i hope you will have more fun, and im sorry if i cant say anything thats makes your gameplay fantastic again. just do what you want. continue playing if it makes you happy, otherwist do something else (like taking a walk ^_^)

Re: WITH THESE SYSTEM THE GAME IS A BUG

Posted: Wed Oct 20, 2004 1:34 pm
by zarni
yea, the dictionary
...not every player on the UK server has english as mother language - i think there is more than one mistake in my posting :)

complains are borderline ridiculous?

these are no bugs (like the metkoub or the "stack items") these are gaming problems!!!
i can't sell the stuff, because it's worthless - i can't store the stuff, because there is no possibility and i don't know which stuff i should craft, because there are no discriptions...
...and i am not playing a BETA version, i think they had enough time during that

Re: WITH THESE SYSTEM THE GAME IS A BUG

Posted: Wed Oct 20, 2004 1:47 pm
by pr0ger
About market, prices and item hitpoints,

The game is boring when you're alone.
I do soloing a lot, and yes my equipment didn't lose any HP (or at least, very few)

You said that "only" 250K for a full set armor is cheap, well, for sure when you are soloing you easily make 1M dappers per day (per 24h of playing or less if you're lvl100+)

I repeat : the game is boring when you're alone. My irl friends can't play as much as me, so I'm in a guild and have fun with ppl I met in-game.

I like to team (even if we do nothing). leveling with a team is dreadful for your equipment unless every members have the same level and you kill mobs who are "just for your level" (lvl 50 average team should kill baying gingo for example).
If you kill lower mob or higher mob your equipment lost 1 to 20 (!!!!) HP PER mobs !! last day we were killing tough mob and we finished naked (broken armor) and we had exhausted 2 or 3 weapons... in 8 hours of gaming.
and because of the mob, we earn only 70K dappers/teammates, so...

This is how you play the game who make it boring, imao .... :)
Patch 1 and 2 should seriously increase the "RP layer" of Ryzom, so now keep leveling or making friend or... watching TV ;)

Re: WITH THESE SYSTEM THE GAME IS A BUG

Posted: Wed Oct 20, 2004 1:52 pm
by shrike
250K for a full armor set IS cheap. Try getting the 100+ mats needed for 1 yourself and then say this again. my guildmates sell q80 armor for around twice as much. From what I experienced you have quite different markets from area to area. It's difficult to sell something in matis, while in pyr you get more costumers than you have items.

Oh, an there is a storage building, buy yourself an appartement. But mektoubs are far far more usefull than that one, since you can access them in every stable you visit.

Re: WITH THESE SYSTEM THE GAME IS A BUG

Posted: Wed Oct 20, 2004 2:06 pm
by hivewasp
zarni wrote:yea, the dictionary
...not every player on the UK server has english as mother language - i think there is more than one mistake in my posting :)

Reviens gamin c'etait une blague... English's not my mother tongue either :p

i can't sell the stuff, because it's worthless

Don't make worthless stuff, you can make very very nice items as soon as the newbie island if you look at the mats stats and find someone who is looking for that kind of item. The sales between player is not a game problem, it's a player base problem. Either people don't know how to read stats on items, or they don't know how the game works, and they'll buy junk and waste it... being smart is part of the crafter's game :D

- i can't store the stuff, because there is no possibility

If you want to store mats, the mektoubs left in the stables are just fine. If you want to store gear... I fail to see the point; not everyone wants the same items, it'd be impossible to store everything even if you could store 2000 items - what if someone asks you to make a nice medium quality red light/medium mix armor with a good dodge bonus and fast daggers with pary penalty? Work on orders, not on stocks.

You can keep a stock of items if you want and try to sell them randomly; which should be made easier with merchants in a coming patch. Where the player base gets stupid is when you're asking for someone to make you a QL50 weapon: and the crafter asks you to bring the mats... sorry but that's his part of the job, even if he doesnt forage himself, he should have at least a chain of contacts for mats. The other part is that players want something, and want it NOW. There the game can be at fault with the fast decay rates, but it's still mostly a lack of foresight from the impatient player knowing that armors decay fast, that they should ask in advance for their next piece of gear; or bring the crappy mats dropped by the mob to make a temporary solution piece of gear.

and i don't know which stuff i should craft, because there are no discriptions...

What would you want for description? Armor protects, weapons hurt. Jewelry doesnt do anything without the +bonus skills (which can be used on other items as well btw). What item would need a description? They all have tons of numerical values associated which should at least give hints about their purpose and use.

...and i am not playing a BETA version, i think they had enough time during that

It doesnt look like a beta to me. It looks like a mmorpg.

Re: WITH THESE SYSTEM THE GAME IS A BUG

Posted: Wed Oct 20, 2004 2:13 pm
by mboeing
If you want money learn to do the right things. All i can say the system is working fine as it is and will work better after patch 1.

I have more craft requests then i want/can fulfil usually and i have 3 harvesters supplying me.

If you want your name as a crafter being spread out, just make good items and shout around to sell them. Inscription/crafter tagging would be nice but are not a key feature i am really missing.

I get around with 2 meks atm, due to my 3rd being somewhat dead and not very useful to me as such. If you are a person that likes to collect crap. Well up to you.

If you want more space, i heard that appartment inventory is fixed now. If you want even more space, found a guild and buy an guild appartment. (there are your 2 storage places btw)

If you can't express your opinions without caps. Well maybe you should go outside and cool down a bit before posting.


I agree with you that there are still bugs in the game (like the dodge modifier not showing) but they are working on those.

Oh and the hitpoint thing, as someone else mentioned. Items Q100+ degrade FAST if regularly used. I have a customer that uses up 1 staff a day and I heard of worse. (but I guess this will be changed since its not working as intended)

People that have a lvl 100 armor skill can make Q80 armors with 100% successrate. If people sell that for 200k their bad luck. I sell cheap in guild and for reasonable prices outside of guild. I can get 450k for a quest that requires the same mats about as a heavy armor set so thats my baseline.

Re: WITH THESE SYSTEM THE GAME IS A BUG

Posted: Wed Oct 20, 2004 2:19 pm
by jclifton
Hrm, im not even sure why im replying to these threads anymore, if people actually KNEW what they were talking about then these wouldnt get posted.. but oh well im a masochist..

zarni wrote:THERE IS STILL NO MARKET: hunting, harvesting, crafting... it all makes no sense, if there is no way to sell the goods for a good price. it is really boring, when you find excellent materials quallity 100 and they are proportional not worth more than basic yubo skin quallity 10

Ok, first off you should be getting 100dapper for a q10 mat if you are 100 fame with the vendor you are selling to. You should be getting 1k dapper for a q100 material if you 100 fame with the vendor you are selling to. (Im not saying you need to be 100 fame, but its the only definite pricing I know offhand without doing math :P ).. So lets see 1000-100 = 900.. that is a slight difference in price there..

If you want some difference for material grade (ie basic fine choice etc), you need to sell that to a player. The higher grade (choice++) of monster mats give some VERY nice stats, which crafters will want to utilize in their armor.

FINALLY: READ THE PATCH NOTES, we get to use vendors to sell our stuff next patch. This will mean that you can put your Excellent Yubo Skin up for sale for a price you want and as long as its reasonable, a crafter will most likely buy it to craft with!

zarni wrote:THERE IS STILL NO STORAGE BUILDING: and don't tell me the dammed buged metkoup is an alternative


OMG, you mean after 1 month there is no storage building?? Geez, whats taking them so long.. with DAOC i had to wait err a year to get a house? You can have 3 packhorses, you can put them in the stable (IE they NEVER die) and you can use your inventory window to view these 3 packhorses from ANYWHERE in game. You can then move stuff in and out of these packhorses from ANY stable in the game. You NEVER need to take the horses out of teh stable after you buy them. But, oh yeah, you have to have a 'building'. Try playing some other games, housing rarely comes out at release, SWG had it at release, but the bugs they had with it... ick.



zarni wrote:THE PLAYERMADE PRICES ARE HORRIBLE: yesterday i found in the region chat more than one offer for quality 80 CHOICE heavy armour for 200k or 250k. are the people crazy? armour needs 129 materials with 60% succes about 210 mats -> for 210 you get from the silly merchants 170k
when i calculate the money spent for improving crafting skill i make a big loss with selling my stuff via channel!!!!


Yikes! You mean this game is letting people sell stuff for prices they set? The gall of some developers not using the price system zarni wants... Ok, right now the game is new, everyone is skilling up, therefore everyone is producing a lot of items. An armor set takes 6 slots in your inventory, exactly how many armor sets can you hold in your inventory and packhorses before you get totally full? People are not selling for profit, they are selling to move the items so that they can skill more with the cash and get more storage space. Yes they could hold out and try to get max price, but that just isnt feasible if you are crafting a few sets a day.

AND learn more about the game mechanics, your % success depends on how high your skill is......... quoting that a q80 set is 60% success for you doesnt make any sense since its a much higher success rate for people who are higher in skill. You ARE going to lose money when you are raising a crafting skill unless you are patient and wait to get the price you want to sell at, but you will not be selling as much.

zarni wrote:THE ITEMS HAVE TOO MUCH HITPOINTS: first seen i thought - good sytem. the weapons and armour have hitpoints and after using some time you have to buy or craft new one. now i am fighting with my quality 50 armour for more than 30 levles and its still in a relatively good condition and my weapon as well. people at higher levels sell there old weapon/armour in good condition to low prices - that's catastrophic for an efficient market.


ok, please leave newbie island... leave the low level zone around the cities.. Do you EVEN read the boards and known bugs? Decay rate is insane!! But it becomes insane when you leave the city zone and go into the farther zones(ie higher level). I went through 3 pikes last night in my xp group, we dont use armor in it because it would be the same with armor sets. When you graduate from killing tiny yubos you might realize this fact..........


zarni wrote:THERE ARE NO USEFULL MISSIONS AND WHERE IS THE ENZYCLOPEDIA


Seems to me you need a dictionary, not an 'enzyclopedia'. Also i think your cap lock key has become stuck... But the missions are there for fame and money. Fame helps you with selling/buying stuff and will probably play some role in the guild outposts and such coming up. Most guides (I assume that is what you mean by enzyclopedia) are written NOT by the game company, but by other players, so you have to give time for these things to be produced and put out there.. But people are still getting a feel for the game, exploring and figuring stuff out. If you cannot figure stuff out on your own, join a guild and figure it out with a team of people.

zarni wrote:THERE IS NO DESCRIPTION: i want to make armour in best quality. but when i craft with perfect dodge modifier the result in this parameter is still "0" the protection factor is allways arround 50% - there is no description how the affects of the slashing, smashing ect. values are...if they are
there are not really different types of weapons (only a few effects in damage and speed) - or maybe not known because of the bad description - so it's indifferent and without tactic which item to build or use...


Items dont have their full values displayed.. This is a known bug.. do you even know how to report a bug in game? Go to the Support window and click on 'b-u-g' and report things that are not being displayed properly and the gm will answer right quick if the issue is known, or perhaps you have discovered something that is not known and should be known for fixing.. Instead of writing here TRY that first then you would KNOW which issues they know about and are working on, or alert them to issues they need to know about or be working on. The amount of people here i see whining about things, did half of you even report them? if you did you would know that the devs are working on it or looking it over...



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Re: WITH THESE SYSTEM THE GAME IS A BUG

Posted: Wed Oct 20, 2004 2:24 pm
by zarni
in some cases you are right hivewasp and others but don't help me at all

the metkoub takes about 64 items - but there are many different materials and i harvest not always quality 100, depends on source... so it is full very fast (and the stacking problem is a pain)

a market, where you see different items allows you to compare
on an oriental channel market you have to take what you get or invest much, much time

yes, there are some numbers when i craft items
armour level 50: protection is around 50%, dodge/piercing modifier 0, slashing 70, smashing 70, piercing 70,
armour level 70: protection is around 50% dodge/piercing modifier 0, slashing 110, smashin 110, piercing 110

WHAT DO I KNOW NOW.

i tried both on mobs - result with both armours: the x-mob hits you with 100 (200)
perfect!!!
what does it mean?
should i think, when i use a level 70 armour i receive damage 100 (200) and same hit from the same mob with level 50 armour would say 200 (400)

and how much is the influence factor?

yeah, i noticed that there is now standing "you dodged...", more often

but I need facts and not assumptions