WITH THESE SYSTEM THE GAME IS A BUG
Posted: Wed Oct 20, 2004 12:49 pm
when i start playing ryzom i thought, that there is finally a game which can keep up with EVE. the harvesting/crafting system, the stanza system, tactical options which may make sence when pvp is allowed in future...
BUT:
THERE IS STILL NO MARKET: hunting, harvesting, crafting... it all makes no sense, if there is no way to sell the goods for a good price. it is really boring, when you find excellent materials quallity 100 and they are proportional not worth more than basic yubo skin quallity 10
THERE IS STILL NO STORAGE BUILDING: and don't tell me the dammed buged metkoup is an alternative
THE PLAYERMADE PRICES ARE HORRIBLE: yesterday i found in the region chat more than one offer for quality 80 CHOICE heavy armour for 200k or 250k. are the people crazy? armour needs 129 materials with 60% succes about 210 mats -> for 210 you get from the silly merchants 170k
when i calculate the money spent for improving crafting skill i make a big loss with selling my stuff via channel!!!!
THE ITEMS HAVE TOO MUCH HITPOINTS: first seen i thought - good sytem. the weapons and armour have hitpoints and after using some time you have to buy or craft new one. now i am fighting with my quality 50 armour for more than 30 levles and its still in a relatively good condition and my weapon as well. people at higher levels sell there old weapon/armour in good condition to low prices - that's catastrophic for an efficient market.
THERE ARE NO USEFULL MISSIONS AND WHERE IS THE ENZYCLOPEDIA
THERE IS NO DESCRIPTION: i want to make armour in best quality. but when i craft with perfect dodge modifier the result in this parameter is still "0" the protection factor is allways arround 50% - there is no description how the affects of the slashing, smashing ect. values are...if they are
there are not really different types of weapons (only a few effects in damage and speed) - or maybe not known because of the bad description - so it's indifferent and without tactic which item to build or use...
i start playing ryzom with 4 friends - now i am allone, because they where bored of the game, of having no sense, no result for playing.
the rudiments of the game where good, but in that realisation it is another "stupid bash monsters and level up"-system game.
it's a long thread - but since i invested much time (harvesting lvl 85, fighting lvl 70, crafting lvl 66, magic lvl 19) i don't want stop playing without comment!
BUT:
THERE IS STILL NO MARKET: hunting, harvesting, crafting... it all makes no sense, if there is no way to sell the goods for a good price. it is really boring, when you find excellent materials quallity 100 and they are proportional not worth more than basic yubo skin quallity 10
THERE IS STILL NO STORAGE BUILDING: and don't tell me the dammed buged metkoup is an alternative
THE PLAYERMADE PRICES ARE HORRIBLE: yesterday i found in the region chat more than one offer for quality 80 CHOICE heavy armour for 200k or 250k. are the people crazy? armour needs 129 materials with 60% succes about 210 mats -> for 210 you get from the silly merchants 170k
when i calculate the money spent for improving crafting skill i make a big loss with selling my stuff via channel!!!!
THE ITEMS HAVE TOO MUCH HITPOINTS: first seen i thought - good sytem. the weapons and armour have hitpoints and after using some time you have to buy or craft new one. now i am fighting with my quality 50 armour for more than 30 levles and its still in a relatively good condition and my weapon as well. people at higher levels sell there old weapon/armour in good condition to low prices - that's catastrophic for an efficient market.
THERE ARE NO USEFULL MISSIONS AND WHERE IS THE ENZYCLOPEDIA
THERE IS NO DESCRIPTION: i want to make armour in best quality. but when i craft with perfect dodge modifier the result in this parameter is still "0" the protection factor is allways arround 50% - there is no description how the affects of the slashing, smashing ect. values are...if they are
there are not really different types of weapons (only a few effects in damage and speed) - or maybe not known because of the bad description - so it's indifferent and without tactic which item to build or use...
i start playing ryzom with 4 friends - now i am allone, because they where bored of the game, of having no sense, no result for playing.
the rudiments of the game where good, but in that realisation it is another "stupid bash monsters and level up"-system game.
it's a long thread - but since i invested much time (harvesting lvl 85, fighting lvl 70, crafting lvl 66, magic lvl 19) i don't want stop playing without comment!