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Patch1: In-Depth Item Stats
Posted: Tue Oct 19, 2004 5:16 pm
by aether4u
Was just thinking the other night about NPC vendors... everyone's items are going to look exactly the same, except for the price! How are buyers going to pick & choose from the different 'configurations' of items for sale if the detailed stats aren't available? If I craft a suit of armor geared for dodge, and another gears for parry, there's no way to find out. I'm kinda worried that, even though NPC vendors will be in for the 1st patch, they're gonna be sort of useless for crafted items until buyers have the ability to discriminate down to the stats given by the mats used.
Re: Patch1: In-Depth Item Stats
Posted: Tue Oct 19, 2004 5:34 pm
by raynes
aether4u wrote:Was just thinking the other night about NPC vendors... everyone's items are going to look exactly the same, except for the price! How are buyers going to pick & choose from the different 'configurations' of items for sale if the detailed stats aren't available? If I craft a suit of armor geared for dodge, and another gears for parry, there's no way to find out. I'm kinda worried that, even though NPC vendors will be in for the 1st patch, they're gonna be sort of useless for crafted items until buyers have the ability to discriminate down to the stats given by the mats used.
Are these vendors going to useful for selling resources also?
Re: Patch1: In-Depth Item Stats
Posted: Tue Oct 19, 2004 5:43 pm
by aether4u
raynes wrote:Are these vendors going to useful for selling resources also?
I think you can sell anything through them to players... kinda like a managed storefront, or mini-auction minus the dynamic pricing. I don't understand why there isn't a global auction, or at least one per-region like all other mmorpgs. Seems a standard feature these days, and the game feels pretty dead economically without it. The NPC vendors is a cookie, but I don't think will address the issue. Then, you have to sell your stuff at a fixed price at one location and hope someone swings by and likes your price.
Re: Patch1: In-Depth Item Stats
Posted: Tue Oct 19, 2004 5:44 pm
by cerest
aether4u wrote: How are buyers going to pick & choose from the different 'configurations' of items for sale if the detailed stats aren't available?
Just like now you'll be able to right-click on an item and get the stats. That won't change.
Re: Patch1: In-Depth Item Stats
Posted: Tue Oct 19, 2004 5:51 pm
by shrike
cerest wrote:Just like now you'll be able to right-click on an item and get the stats. That won't change.
Isn't much use for checking dodge or parry mods (be it boni at a armor or boni for you/mali for the target at a weapon) because those are not visible there. And that was exactly what aether4u was speaking of...
Also, checking through 500+ weapons (which is a low estimate, considering you will find ALL weapon there, including those made of junkmats for training crafting only) to find one with decent stats (at least those which are visible) isn't very practical.
Re: Patch1: In-Depth Item Stats
Posted: Tue Oct 19, 2004 5:52 pm
by aether4u
cerest wrote:Just like now you'll be able to right-click on an item and get the stats. That won't change.
But Cerest, from a buyer's perspective that's no good. Take this example: I make a suit of armor geared for max-dodge, and then 2ndary parry. Someone else makes one of the same, but doesn't use mats that up the stat bonuses as much. Both will be red, one will be posted with a higher price than the other, and listed on the vendor. Said player comes to buy armor, sees two identical pieces of armor, and buys the lower-priced one not knowing the details about all the bonuses/stats. If I were a buyer looking for a sword that is more geared to parry vs. dodge, how would I know? With the current system, we can never find out. So, I think (as a suggestion at least), the devs need to add the ability to view stats generated by the various mats used in crafting an item as well as the basic/general stats.
Re: Patch1: In-Depth Item Stats
Posted: Tue Oct 19, 2004 5:54 pm
by aether4u
shrike wrote:Isn't much use for checking dodge or parry mods (be it boni at a armor or boni for you/mali for the target at a weapon) because those are not visible there.
Also, checking through 500+ weapons (which is a low estimate, considering you will find ALL weapon there, including those made of junkmats for training crafting only) to find one with decent stats (at least those which are visible) isn't very practical.
Well, then I think there needs to be a practical way don't you? As a buyer, wouldn't you want to know the details of what you're buying aside from general protection factors?
Re: Patch1: In-Depth Item Stats
Posted: Tue Oct 19, 2004 5:55 pm
by shrike
Of cource. Did I imply anything else?
Re: Patch1: In-Depth Item Stats
Posted: Tue Oct 19, 2004 6:33 pm
by svayvti
cerest wrote:Just like now you'll be able to right-click on an item and get the stats. That won't change.
That's the problem. Have a look at the stats on ranged weapons, ammo, and parry/dodge stats.
I'm lucky enough to be a forager and it makes it easy for me to get the best materials for maxing dodge and I know it does so. I wear light armor and rarely get hit (rarely interrupted!) when solo casting.
This really needs a fix to make the stores more useful.
Re: Patch1: In-Depth Item Stats
Posted: Tue Oct 19, 2004 7:09 pm
by larsa
shrike wrote:... Also, checking through 500+ weapons (which is a low estimate, considering you will find ALL weapon there, including those made of junkmats for training crafting only) to find one with decent stats (at least those which are visible) isn't very practical.
Hehe, you're rather conservative with the "500+" estimate, I guess it's 20 times that number.
To be honest, I think the vendor system as it is implemented on the test server is completely crazy, in its current form it's unusable. Not sure what the developer at Nevrax thought he was doing when he implemented that - but listing all boots all crafters made in the last week is definitely not a good idea.