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Blind and how it ruins the game.

Posted: Tue Oct 19, 2004 6:06 am
by hegonbad
In case any of you haven't noticed. Blind is the ultimate spell in the game. ATM

In PvP here's what blind does.
When you are blinded you have a penality to hit your opponent.

Here's what stun does.
It complete immoblizes the target but offers no additional damage.
They can't attack, they can't cast.


In PvE here is what stun does.
It complete imoblizes the target. they can't do anything but take your attacks.

Here is the Big secret.
When you bind a mob. It makes it impossible for it to attack you. It's impossible for it to move, And every time you swing you Deal Maximum Damage. Lets say your using Increase damage 5 with a 90th Quality pike.. Guess what Every swing hits and Every swing does 413 points of damage.

Given this bit of knowlege you can put Blind 1 on your weapon. Use enchantment . (blind), swing. Use Enchantment, Swing. Use enchantment swing. And Assuming you don't get alot of Resist Solo just about Any Mob in the game. (assuming it's within 100 levels of you or so) Or Get A partner. Have the Partner Link Blind . Or just chain cast it.. and the two of you can Duo almost any mob in the game. And in Half the time of Twice as many people trying it the traditional way.

Yes there are some Mobs that are Immune. (usually named mobs and Notable Goari's) But Blind does work on about 95% of all mobs ATM. It's Extremely Over powered and it's How Groups are able to go from Level 50 to level 150 in a single day.

Re: Blind and how it ruins the game.

Posted: Tue Oct 19, 2004 6:11 am
by josephm
I agree that it is overpowered. I think mobs should still be allowed to attack and dodge but at heavy penalties. Thiis spell makes stun severly underpowered. If both combined however, gave the same affect as the current blind, that'd be fine since it would take an extra resource and would at least prevent to much powerleveling in smaller groups.

Re: Blind and how it ruins the game.

Posted: Tue Oct 19, 2004 11:41 am
by anzorian
Ruins the game ? Uh have you noticed the decay rate is so bad people have to fight naked ? That ruins the game. Do you think people can really take 2k hits off the larger mobs 200+ ? There are a ton of other things that need to be addressed before blind is even a issue. There are alot of mobs immune to blind in the higher levels. Just something to think about.........

Re: Blind and how it ruins the game.

Posted: Tue Oct 19, 2004 11:51 am
by jesder
anzorian wrote:Do you think people can really take 2k hits off the larger mobs 200+ ?


Hmm .. I would think a lvl 200 fighter would be able too. Actually I think players lower than that could. Then again max is 250 .. I would think they could take at least 4-5 hits

Re: Blind and how it ruins the game.

Posted: Tue Oct 19, 2004 12:39 pm
by gralen
Blind does NOT increase the damage done, it makes the target blind decreasing the target's ability to avoid an attack (it IS blind now, remember?). If I have the power to blind someone and attempt to punch that person in the nose, my chances of doing so are incredibly higher than if the person can see my punch coming. When blinded, the punch lands full force simply because the poor blinded sap can't see to avoid the punch, same thing goes for our Atysian critters.

That being said, there is one problem with blind: Critters don't even attempt to attack while blinded, whereas a blinded critter should attack wildly (as in it should attack whith a one in five chance of hitting) instead of simply standing there.

Re: Blind and how it ruins the game.

Posted: Tue Oct 19, 2004 1:18 pm
by billg1
gralen wrote:Blind does NOT increase the damage done, it makes the target blind decreasing the target's ability to avoid an attack (it IS blind now, remember?). If I have the power to blind someone and attempt to punch that person in the nose, my chances of doing so are incredibly higher than if the person can see my punch coming. When blinded, the punch lands full force simply because the poor blinded sap can't see to avoid the punch, same thing goes for our Atysian critters.

That being said, there is one problem with blind: Critters don't even attempt to attack while blinded, whereas a blinded critter should attack wildly (as in it should attack whith a one in five chance of hitting) instead of simply standing there.


Already crys for nerfing. LOL
Dont worry folks, you will see these spells fixed and you will still get MOBs with increased HP and damage abilities as well.

However, I totally agree with Gorran, blinds problem is the MOB doesnt fight back, and its rooted. The MOB should move around and attack randomly with a reduced chance to hit. Players should not be hitting on every swing but recieve a huge bonus to hit and do max damage. A blind MOB can flail around and wildly swing possibly hitting a target at random and avoiding being hit on occasion.

On the other hand stun should work the way blind does now. A stunned mob cant defend and cant move. Stun also really only works if you get the link where as blind does not require the link, making blind the superior spell, where stun should actually be the better of the 2, allowing for always hitting and doing max damage.

These 2 spells make sleep, root and madness totally useless and a waste of SP.

The main problem with both these spells is that the level 1 is almost as effective as the level 7. A level 10 character is just as effective as a level 100 using these spells on level 200 mobs. The level of the spells just are not being calculated properly against the level of the MOBS. Blind 1 or stun 1 should not be working on level 200 MOBS.

Re: Blind and how it ruins the game.

Posted: Tue Oct 19, 2004 1:35 pm
by vguerin
It's a double edged sword... All the spells do as intended, the problem is they do it with or without a lock. In the past during testing you got no XP if you didn't get a lock. No you get XP either way and fighters with a blind enchant are getting offensive magic XP as fast as I am as an afflictor.

Locks almost seem random at times and if it did require a lock for XP there would be a slowdown for mages to level (personally I dont think you should get magic XP for enchants, that addition has become part of the problem).

It's a no win situation here, blind should do exactly what it is doing... but not without a lock should it give XP and not with enchants. I use enchants for survival mostly since I am not a fighter.

Another oddity is that I don't even try for a lock and recast even when I get a lock to save sap, spamming level 1 afflictions in fact is where the problem lies. Minimal sap usage and you can keep a mob disabled indefinately without cooldown. If I get a lock IMMEDIATELY when the lock bubble dies the mob hits back, if I do not lock at all and spam level 1 spells he stays immobile for 2 melee hits and almost two more cast attempts.

It don't need a nerf, it does as it should... but it surely needs fixing something...

DoubleTap

Re: Blind and how it ruins the game.

Posted: Tue Oct 19, 2004 2:36 pm
by moriant
I dont think blind 'should be doing exactly what its doing'. Its does a helluva lot for one spell. Almost like the blind effect somehow got the stun effect added into it.

Blind shouldn't immobilize a target as there are plenty of other spells that can do this and it doesn't make any logical sense. If I put a blind fold on so that I suddenly can not see I do not believe I am suddenly unable to swing or move around. Its perfectly reasonable to allow Blind to trash a mob's dodge ability and thereby letting melee hit for full damage (ie: you don't see the attack, you can't dodge the attack). The blinded target should be able to at least attack back, but at a severe -hit penalty.

Re: Blind and how it ruins the game.

Posted: Tue Oct 19, 2004 3:06 pm
by elfmatic
I think it's safe to say that everyone knows about the issues related to blind, included the dev team and that they're working diligently on a better system for it. One constant among MMO players is that we all seem to dread and fear the nerf bat. Be careful that you should call for it with such zealousness right now. Don't worry about it. Enjoy the benefits provided now for we are all going to be complaining about the 'solution'.

~Elf

Re: Blind and how it ruins the game.

Posted: Tue Oct 19, 2004 3:11 pm
by thanakar
vguerin wrote:It's a double edged sword... All the spells do as intended, the problem is they do it with or without a lock. In the past during testing you got no XP if you didn't get a lock. No you get XP either way and fighters with a blind enchant are getting offensive magic XP as fast as I am as an afflictor.

Locks almost seem random at times and if it did require a lock for XP there would be a slowdown for mages to level (personally I dont think you should get magic XP for enchants, that addition has become part of the problem).

It's a no win situation here, blind should do exactly what it is doing... but not without a lock should it give XP and not with enchants. I use enchants for survival mostly since I am not a fighter.

Another oddity is that I don't even try for a lock and recast even when I get a lock to save sap, spamming level 1 afflictions in fact is where the problem lies. Minimal sap usage and you can keep a mob disabled indefinately without cooldown. If I get a lock IMMEDIATELY when the lock bubble dies the mob hits back, if I do not lock at all and spam level 1 spells he stays immobile for 2 melee hits and almost two more cast attempts.

It don't need a nerf, it does as it should... but it surely needs fixing something...

DoubleTap


Blind is NOT doing what it should be doing, its doing more than what it should be doing. Blind is supposed to, according to the spell description, "blind the enemy who becomes less efficient to attack", NOT Immobilize mob and NOT remove the aggro. Also, blind 1 shouldn't even work on a level 100 mob, blind 1 (along with all other level 1 affliction spells) is only supposed to work on mobs whose average skill level is 15, but enchant blind 1 on a weapon and you have a spell that takes no time to cast that has a high percentage of working on most any mob in the game. You right that it doesn't need a nerf, what needs to happens is that it work as intended for it is NOT working as intended in its current state.