Re: Pros & Cons of Ryzom
Posted: Thu Aug 19, 2010 4:36 pm
Hello Reeight
I hope you don't mind that I only respond to your list of game breakers.
I hope you don't mind that I only respond to your list of game breakers.
I don't understand your problem with the inventory, and would be glad if you could get more into detail. I know that I use the inventory in an icon only mode, and that that works very fine to me. Sure there are a myriad an items a character may end dealing with, but its less confusing as it appears on the first look.reeight wrote: Game-breakers:
-- Inventory nightmare; mostly due to the wide range of quality levels & too many things to deal with. One of the reasons why I quit EVE Online actually; not good for my OCD
I remember that there was a bug that may let you end too far from a raw material deposit, but I thought that was fixed a long time ago. Usually a click on the source and the activation of an extraction action should let your character move to the correct distance to extract the materials.reeight wrote: -- Have to be at a perfect foraging range; I guess my character is too stupid to scoot himself forward & back while on his knees if the reach isn't perfect? Makes foraging too frustrating & not fun.
You can enable chat bubbles in the System Settings, and then you see chat bubbles for every conversation of each channel you are listening too. This may be tied to your settings for the USER chat tab, I am not sure about this point.reeight wrote: -- No speech bubbles for local chat; can't tell if someone is talking to you, so that kills the in-game social.
I have to agree in this point, there are no persistant chat logs with the mission. But some of the newer missions do have better texts which are part of the mission log.reeight wrote: -- NPC quest chat not available in Mission log; I expect be able to log out for the night, come back a week later, & pick up where I left off w/o having to write notes in a pen & paper book.