Page 1 of 1
Shard Reboots
Posted: Mon Jul 19, 2010 4:22 am
by habiff
What would be REALLY cool, is if the main website included a timer displaying the countdown to the point when the shard reboots have completed, and we can safely log in again.
Re: Shard Reboots
Posted: Mon Jul 19, 2010 11:34 am
by ajsuk
Reboots usually take place every Monday morning around 3 or 4am GMT, and normally complete in less than an hour. (points at tool in my sig below \/)
However, as lightening said, patches or unscheduled reboots are unpredictable by nature...
Re: Shard Reboots
Posted: Mon Jul 19, 2010 1:34 pm
by vim79
Re: Shard Reboots
Posted: Mon Jul 19, 2010 10:59 pm
by habiff
Enterprise datacenters have regular maintenance windows, with timing guarantees. Therefore I have no doubt that a counter could be created, timing the window for ryzom.
During the window, no guarantees. Outside of the window, standard SLA applies.
Expectations and bad reviews could be mitigated by announcing the maintenance windows, and ensuring the length of the window is twice as long as the installation, and rollback of any applied changes (essentially four times the needed time). This means testing in dev or release candidate environments prior to production launch, to understand the necessary time required to implement and back out any change.
Re: Shard Reboots
Posted: Tue Jul 20, 2010 12:25 am
by ajsuk
umm... ya... or we can just put up with the usual 0.5, maybe 1% of downtime a week which is such a hindrance to our lives...
Not like we have to queue to get in is it.
Re: Shard Reboots
Posted: Sat Jul 24, 2010 11:04 pm
by kalindra
Hey there ! We are very lucky compared to people who play a game that has daily downtime every morning. And ours rarely last more than 15-20 minutes. It's generally a good time to log on the CeB chat client, go grab a drink or a snack, take a shower, start some laundry, go walk the dog, feed your sister's annoying attention hoe of a cat before she drives you nuts... OK, you might need heroic superspeed in order to do ALL of that within our regular downtime but they were just a few examples of why it's not so dramatic to lose 15-20 minutes of gametime a week...