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Solo Fighter and Downtime

Posted: Mon Oct 18, 2004 1:46 pm
by sledge11
Am I missing something here in regards to downtime?

I am a level 65 fighter at Pyr. I am in a guild.

I have health and stam set as high as I can get them.

I have played either a melee or missile character in all of the MMOs that I purchased. I prefer this type of character to a crafting or magic one.

I was again sitting next to a Shooki early Saturday morning waiting for my Health and Stam to get regenned and was thinking, this isn't a boatload of fun. I am a fighter and should be fighting. Here I am sitting on the ground while critters are all around. All because of the 2 minute timer on being able to cast a heal/stam spell.

SoR isn't alone in this problem. Other games require you to sit around and enjoy downtime. They weren't any more enjoyable because of that.

That doesn't make it right.

When I am in a group and fighting, we have a healer or healers to keep the fighters fighting. I have no problem with this. It is enjoyable and the XP flows in. If we were not able to include a healer, would it mean that we cannot group?

When I can only log in for 30-60 minutes, I don't want to spend all that time trying to find a group, travel to that group, fight a short while and then have to log. I would prefer to run a short distance and fight for whatever time I can before logging.

Spending a chunk of that time sitting on the ground with downtime is a waste.

Solutions?

The easiest solution would be to eliminate the 2 minute regen rate on health/stam. Not realistic? Its a fantasy game....

Another option would be the ability to purchase health/stam kits/elixirs/foods. This is a living world. Not a stretch.

This is not a request to eliminate healers. They are fantastic to have in a group environment. Just do not penalize the players that happen to be fighting solo.

Re: Solo Fighter and Downtime

Posted: Mon Oct 18, 2004 1:54 pm
by vladww
The best way i found is to kill lower levels mobs when i solo.
No downtime..

Re: Solo Fighter and Downtime

Posted: Mon Oct 18, 2004 1:54 pm
by michie7b
Do not default with your your high-stamina attacks!

Do not fight stuff that is beyond your level!


It is possible to fight without interrupts by fighting stuff that is on-scale with your combat prowess, and you can conserve your Stamina by using attack-after-dodge/parry Aktions.


EDIT: rtfm
http://www.ryzom.com/forum/forumdisplay.php?f=21

Re: Solo Fighter and Downtime

Posted: Mon Oct 18, 2004 2:30 pm
by kayeffem
yup, kill lower lvl mobs. You can kill em faster and just pop ur self heal when u get low on health. Depending on how fast your stam goes down i'd cut back on ur stam usage. If you kill easier monsters you can probly make a combined stam/hp heal and keep going that way.

Re: Solo Fighter and Downtime

Posted: Mon Oct 18, 2004 2:32 pm
by sledge11
Maybe it is where I am fighting solo beyond my level.

The primary critter is the Vigilant bird things. They give me 923 XP per kill. I avoid the shookis as they have that magic fire attack that mostly lands. The other critters around Pyr either give next to nothing for XP or can whoop me big time.

The Kipee are pretty worthless to hunt as I can take them down but it takes a lot of swings.

Also, I am using Increased Damage 3 with my Q50 sword that hits for 220. I also have Q50 Heavy Armor and all +25 Health jewelry.

I have no trouble in taking them down. My armor and weapons are not wearing out fast.

There is a group of 10-30 of these birds there. I expect that I should be able to lure one, attack and kill it and repeat until the spawn is cleared. If this means that I need to heal, drink stam potions multiple times within the battle, so be it.

I do not want to have to spend 10-15 minutes on my game time sitting on the ground looking at them.

On the other hand, I do not intend to spend my game time killing critters that return 10-100 XP per kill.

Re: Solo Fighter and Downtime

Posted: Mon Oct 18, 2004 2:44 pm
by michie7b
I really do not understand your problem.

If you do not have problems taking them down, then what do you have to regenerate? And how did you lose those points?

Re: Solo Fighter and Downtime

Posted: Mon Oct 18, 2004 2:51 pm
by moriant
Sounds like you want solo xp to be just as good as grouping xp. Soloing is possible, but I wouldn't expect it to be even close to as fast as a good group. Soloing is all about quantity over quality if you want a good return for your time.

I'm not sure how hard it will get, but with has hard as I have seen some lvl100+ critters hit I don't imagine soloing is all that fast or easy later on. If done properly the xp in a group can vastly outpace soloing.

Re: Solo Fighter and Downtime

Posted: Mon Oct 18, 2004 3:01 pm
by sledge11
They do hit me every so often. Most hits are reduced by half due to the armor. There does seem to be a bug in the game where they hit me in the head with no reduction from the armor.

So, from the health perspective, I will lose between 50-250 health points per fight.

From the stamina perspective, armor has a stam penalty, increased damage 3 has a stam penalty, every dodge and attack has a stam penalty.

From the stamina perspective, I will lose between 50-200 stamina points per fight.

Regen will gain back a chunk of this during the fight, however, it is best recovered while sitting down.

If I leave 1 fight down 150 health and 100 stam and start fight 2, I will be below max. If I get a few high hits and have to use heal, it is gone for 2 minutes.

If I continue to fight, I will have to stop after the 3rd or 4th bird and go sit down to get everything regenned and hopefully the timer will expire by the end of the wait.

These are the facts of the existing combat system. Either take down 100 xp critters and don't use health/stam or try a little higher critters and spend too much time sitting around.

I won't even go into what happens when you are killing a spawn that is reasonable and have a high level critter decide you are lunch. You are completely helpless in this situation. You may as well fight until you die. You will most likely die as once you heal, you cannot heal again, you can't run as the critter will follow and hit you until you die. The only way out is to log out and hope the critter is gone when you return.

Re: Solo Fighter and Downtime

Posted: Mon Oct 18, 2004 3:02 pm
by edoughty
Is it possible that your armor and weapons are too low. I'm assuming that you are using player crafted armor and weapons but if you are 65 and using QL50 armor and weapons, that seems low. Granted, I am not nearly your level but at 35 in Melee Fight, I'm using QL50 armor and QL40 to QL50 weapons. If it stays the same as you get to higher levels, I would expect that by 65 I would be using at least QL70 equipment, maybe even QL80.

When I first switched from store bought to decent player crafted armor, I noticed that I took way less dmg. I could easily kill things that would have eaten me for lunch before the upgrade. Right now, at 35 I'm killing vulgar Kipees for around 2600xp per and they go down pretty quickly. I have to pop my self heal about every 2nd fight but I have virtually no downtime.

I'll throw in a few things that I'm sure you know but some people may not. Heavy armor uses more stamina when you attack. Always use the weapon type that the mob is weak to (e.g. Slashing for kipees, piercing for most mammals, etc.) Pop your self heal of choice (health or stamina) as soon as it will bring you to full without wasting any so that the timer is recycling while you finish the fight. Balance your health and stamina usage on effects to match your play style. I believe you can make self heals that heal both health and stamina as long as you apply credits to balance it out (not 100% sure). All mobs are not created equal. Gingos, for instance have a ton of hit points and do a lot of dmg conisdering the amount of xp you get for them. I'm sure this holds true for a lot of mobs.

These are just my observations so far, please feel free to correct any errors.

Re: Solo Fighter and Downtime

Posted: Mon Oct 18, 2004 3:13 pm
by kaidyn
edoughty wrote: I believe you can make self heals that heal both health and stamina as long as you apply credits to balance it out (not 100% sure).
Yes, you can.

I.E... use a HP self heal 3, and STA self heal 3 together with a Timer 6 credit.

The only downside is you need one of the self heal 6, to get the Timer 6 credit.
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