Tactics, Exp, Decay and God and the World, read and learn!
Posted: Sun Oct 17, 2004 12:49 pm
lately i had a little talk with my clan leader, and upon posting it in the german forum i got replies that indicated my theory was mostly correct, so i'll post it here with the goal of helping you all get more fun out of the game
IRC wrote:(@XenoFur) k, first off a bit of theory:
(@XenoFur) the exp-gain is calculated by using the highest level that has been used in killing a mob, added to that there is an artificial cap at 3000 XP, now if you kill a very high mob it is possible that you shoudl actually get 15000 XP from it, but due to the cap it is impossible to get more
(@XenoFur) you understand that so far Jharin?
(@Jharin) yes
(@XenoFur) you also realize that is is simply stupid to hunt big mobs only to be capped to 3k, while you could get 2800 XP or similar with easier mobs
(@XenoFur) ocyx <-> clopper
(@Jharin) yes xeno, we'll search mobs that have a yellow info screen con and blue brackets, they should give 2800-3000
(@XenoFur) please wait, i'm not done yet
(@Jharin) k, i'm waiting
(@XenoFur) now add item decay, the factor for the decay is apparently calculated for the team as a whole and used on every item
(@Jharin) stop
(@XenoFur) yes?
(@Jharin) what about armor that is worn, but not subjected to attacks?
(@XenoFur) it also decays, as long as the player had at least one action that was connected with the fight
(@Jharin) k, go on
(@XenoFur) the factor is determined in the following way:
(@XenoFur) lvl of the lowest itme vs. lvl of the mob, the increase seems to be logarithmic. my armor dropped by about 80 HP against 3 ocyx yesterday near thesos, while with the same team later at 4ways it dropped by about 5 HP against several rendor herds and some cloppers and goaris
(@Jharin) so it's **** when everyone has Q50 equip and one guy has a Q20 item when fighting against a lvl 50 mob
(@Jharin) alright, i understand
(@XenoFur) now the following theory:
(@XenoFur) 1 ocyx, 3k xp, huge decay, 2-3 minutes
http://ryzom.l9c.org/mobs.php?do=view&mId=17
(@XenoFur) a herd of rendors, 5 * 800 xp, normal decay, 2-3 minutes
http://ryzom.l9c.org/mobs.php?do=view&mId=39
(@XenoFur) nevermind the fact that hunting a whiole herd of rendors is way more fun than bashing one ocyx
(@XenoFur) i'd like to see that we hunt social herds instead of single bigger mobs since this has several advantages: lower decay, more fun, more loot, more training in teamplay and if you apply a little brains, even more XP per time unit. in my eyes a herd of low lvl mobs is one medium lvl mob, as long as you hunt them with a team, it's not for nothing that they are social *g*
(@Jharin) yea xeno, and what about hunting single cloppers?
(@XenoFur) clopper hunting is okay, for relaxing after the stress of hunting herds ^^
(@XenoFur) you'll surely agreee, that it is far moe secure to kill single mobs than ful herds, when you apply correct pulling
(@Jharin) yesterday we fought agains 2-3-4 cloppers successfully and it was real fun
(@XenoFur) well, if the team is capable of that, i'm all for it
(@Jharin) great, then we have the same views
(@XenoFur) i'd simply like to keep the xp gain below 3k at any times, since xp/time is higher, decay/time is lower and every once in a while a named mob to get some high loot, and frahar hunting only when we can take on a full herd of them at once ^^
(@Jharin) k xeno, i think the same !!!
(@XenoFur) thanks jharin