API Keys
Posted: Tue May 19, 2009 12:44 am
Ok, so unlike highly market-oriented games, such as EVE, Ryzom doesn't really need web services for us to continue to do things offline (although crafting recipes might qualify to some extent).
Nevertheless, I'm welcoming the appearance of API keys for each toon, as a sign of expansion to come. We currently have little idea how far you (yes, you, developers, you know who you are!) are going to take this idea, but in particular, the ability to view toon inventories offline would really help to keep track of what's in all those bags, mounts... and apartments.
Where it really would become interesting would be if Guild Leaders obtained an API key for Guild Hall inventory; other than the obvious management facility (for the many who have a zillion alt halls, you silly packrats), it would also foster the creation of offline tools and may give rise to a more potent market system.
Should homin population increase dramatically (which we all look forward to), such a tool may prove to be quite useful in the long run.
*sips tea quietly*
Nevertheless, I'm welcoming the appearance of API keys for each toon, as a sign of expansion to come. We currently have little idea how far you (yes, you, developers, you know who you are!) are going to take this idea, but in particular, the ability to view toon inventories offline would really help to keep track of what's in all those bags, mounts... and apartments.
Where it really would become interesting would be if Guild Leaders obtained an API key for Guild Hall inventory; other than the obvious management facility (for the many who have a zillion alt halls, you silly packrats), it would also foster the creation of offline tools and may give rise to a more potent market system.
Should homin population increase dramatically (which we all look forward to), such a tool may prove to be quite useful in the long run.
*sips tea quietly*