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API Keys

Posted: Tue May 19, 2009 12:44 am
by elthunim
Ok, so unlike highly market-oriented games, such as EVE, Ryzom doesn't really need web services for us to continue to do things offline (although crafting recipes might qualify to some extent).

Nevertheless, I'm welcoming the appearance of API keys for each toon, as a sign of expansion to come. We currently have little idea how far you (yes, you, developers, you know who you are!) are going to take this idea, but in particular, the ability to view toon inventories offline would really help to keep track of what's in all those bags, mounts... and apartments.

Where it really would become interesting would be if Guild Leaders obtained an API key for Guild Hall inventory; other than the obvious management facility (for the many who have a zillion alt halls, you silly packrats), it would also foster the creation of offline tools and may give rise to a more potent market system.

Should homin population increase dramatically (which we all look forward to), such a tool may prove to be quite useful in the long run.

*sips tea quietly*

Re: API Keys

Posted: Fri May 29, 2009 11:02 am
by natara
Talking about API, i don't know if the link has been given to the english community, but an API which gives the atysians date and hour was released a few weeks ago.
It was a frequent request in french community to have the ability to know which atysian day we are, and so VL gives us that link : http://atys.ryzom.com/api/time.php?shar ... format=xml

Thanks to that and as a request of some player, i've done an atys clock that can be downloaded right here : http://ryzom.wankin.net/atys_clock/

I hope that could be usefull for you too.

Re: API Keys

Posted: Fri May 29, 2009 11:17 am
by suib0m
since the shards are on different times, here's the arispotle link:
http://atys.ryzom.com/api/time.php?shar ... format=xml

Peace,
- Sui

Re: API Keys

Posted: Fri May 29, 2009 12:16 pm
by kiakaha

Re: API Keys

Posted: Fri May 29, 2009 12:56 pm
by final60
Hey
Use this link for more complete info.

Re: API Keys

Posted: Fri May 29, 2009 1:11 pm
by suib0m
Very nice! : :)

Peace,
- Sui

Re: API Keys

Posted: Fri May 29, 2009 2:09 pm
by katriell
Nice links. :D

Still wish they'd let us legally use the in-game Atys date displayer, though. Better yet, include it in the official and default game setup.

Re: API Keys

Posted: Fri May 29, 2009 2:39 pm
by kiakaha
katriell wrote:Nice links. :D

Still wish they'd let us legally use the in-game Atys date displayer, though. Better yet, include it in the official and default game setup.
I'm not sure what you mean by that; the atys.ryzom.com dates are official, aren't they?

Re: API Keys

Posted: Fri May 29, 2009 2:51 pm
by elthunim
kiakaha wrote:I'm not sure what you mean by that; the atys.ryzom.com dates are official, aren't they?
He meant in-game. Currently you only know the season and time of day (and weather). No indication is made of the actual Atys date. I believe I read somewhere that the actual time was once displayed in-game, but that it was removed at one stage. You currently have to use external tools to know those. A request for it was made on the French forum recently, as a roleplay help.

Re: API Keys

Posted: Fri May 29, 2009 2:57 pm
by kiakaha
elthunim wrote:He meant in-game. Currently you only know the season and time of day (and weather). No indication is made of the actual Atys date. I believe I read somewhere that the actual time was once displayed in-game, but that it was removed at one stage. You currently have to use external tools to know those. A request for it was made on the French forum recently, as a roleplay help.
Ah, I didn't know that. Well, it seems they're looking at that part, so perhaps it will be in the patch... or not :P