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So, has the game REALLY changed in last 3 years?

Posted: Sat May 09, 2009 8:06 pm
by shany2
Hi everyone

I used to play Ryzom about 3 years ago, and I was really impressed with it.
Sadly, despite some magnificent features, I can't say all of my impression was good.

Let's look at we had there:

The good:
1- An amazing crafting system. Perhaps it was the only game in the world in which you could really create anything. If you knew what resources to gather and use, and had the skills for it, you could create some amazing stuff. I think I saw hundreds of different swords, all using the same basic blueprint, but worked completly different.

2- Wonderfull skills progression. It was the first MMORPG that offered a classless system in wich with enough effort you could be whoever you wanted, and do what ever you choose.

3- Awsome magic and battle manuvers editing system. So you want a fireball, huh? but what type? stronger? faster? mana effective? maybe it cost health instead? maybe it pierce armor? and so on and so on.

The BAD:

1- All races were in truth the same. This was moronic. You have 4 different races, they all look so unique, why not actually make them different? The only difference was that starting location and thir graphics. AWFULL.

2- NO JUMPING. I'll repeat it, couse it's so idiotic. NO JUMPING. REALLY!! You couldn't jump, could fall, you couldn't even climb some things things that were an inch tall, couse they weren't defind as "stairs". I get sick just thinking about it.

3- There is no nice to say it, so I just will. No quests. Yep. No plot. No missions. No adventure. No real reason to do anything. All you did was wonder around, kill stuff, create stuff, level up, but there was nothing to really explore, no story the unveil, no...nothing.



Now, three years passed. The owning company changed. And the question I must ask is: Has the game changed?

You guys played it, so you tell me. Are those 3 BAD things still with us? Or is it just the same as back then? What is the statues of the game?

Please, Let me know, so I can decide if I want to give Ryzom another chance or not.

Re: So, has the game REALLY changed in last 3 years?

Posted: Sat May 09, 2009 8:18 pm
by iphdrunk
shany2 wrote: Now, three years passed. The owning company changed. And the question I must ask is: Has the game changed?
A straight question deserves a straight answer: not in any meaningful way in these 3 years. :(


Now, to please those who would scold me for stating such an answer, the long answer involves the following aspects:

- a renewed interest in events, although limited in Arispotle server. It can overcome lack of gameplay updates, but it delegates the effort to the event team.

- a certain dose of optimism, not different from the optimism shown in the first change of owners, though.

- nice bug fixes, this is something to highlight (although some would qualify them as "two large patches that you have recieved for free. These patches have fixed many bugs and added many new features", in all fairness I would not consider them notable changes from the gameplay/content point of view, although they did increase stability and fixed exploits etc)

- minor additions and tweaks (new icons, tag craft items, a wheel of fortune, stam tweaks, consumables)

- reworked Silan missions

I am pretty sure other players will present their views to, probably providing fair arguments to convince you to stay too ;)


Yours
Ani

Re: So, has the game REALLY changed in last 3 years?

Posted: Sat May 09, 2009 8:20 pm
by jam2005
There have been no changes to the races. There's still no jumping. Quests have been improved for the training island, but have not changed on the mainland.

Those 3 points being covered... there have been a few things changed here and there in the past few years, so it never could hurt to download it again and pop in under a free trial to judge for yourself. ;)

Re: So, has the game REALLY changed in last 3 years?

Posted: Sat May 09, 2009 8:35 pm
by memiki
What is it with the jumping thing?
I don't understand. So you see a bunch of children jumping in the air. Big deal, I don't care for people jumping all over in front of me.

Personally I don't miss jumping at all.

It certainly is not game breaking.

Sure safer than another game I play where I keep falling off cliffs and many times dying.

Re: So, has the game REALLY changed in last 3 years?

Posted: Sat May 09, 2009 10:29 pm
by katriell

Re: So, has the game REALLY changed in last 3 years?

Posted: Sat May 09, 2009 10:53 pm
by shany2
So, basicly, the 3 main reasons why I left the game havn't changed, right?
Thanks for the answers, obviously I will not be returning anytime soon.

Pitty, I hope maybe one day someone will make this game into what it has the potential to be...But if it didn't happen during the last 3 yeats, I doubt it will happen at all.

Re: So, has the game REALLY changed in last 3 years?

Posted: Sat May 09, 2009 11:24 pm
by fiach
Nice story, can't wait for the book. QQ

Re: So, has the game REALLY changed in last 3 years?

Posted: Sat May 09, 2009 11:55 pm
by kaetemi
shany2 wrote:2- NO JUMPING. I'll repeat it, couse it's so idiotic. NO JUMPING. REALLY!! You couldn't jump, could fall, you couldn't even climb some things things that were an inch tall, couse they weren't defind as "stairs". I get sick just thinking about it.
If I wanted to jump around in a world with realistic physics, I'd just go outside. I am personally against the recent popularity and overuse of realistic physics in games. It often tends to take control over the entire gameplay, and in the end all you get is this bunch of generic physics puzzle games *cough*hl2*cough*.

I think I'll go outside for a walk tomorrow.

Re: So, has the game REALLY changed in last 3 years?

Posted: Sun May 10, 2009 5:00 am
by shany2
OMG

To all of those who say that quests are idiotic, or that jumping is bad: I have a surprise for you, you are the minority. The fact that you got used to something bad doesn't make it good.

Fact is, most people think that a good compeling story, with deep and complex mythology, is imortant in a game. Also, Most people thinks that 3D needs to involve something more than just the graphics, but actual ability to move in 3D. (which include jumping, falling, and climbing to begin with, flying is always fun, but not a must)

So, you guys can think that less is more and vice versa all you want, but fact is? the way the game is (and sadly didn't change during a whooping 3 years time), it ain't going to get enough players to actually make it a financial success, and it will probobly going to fail (read: shut down) again.

You can agree or disagree if you like, but I suggest you'd think why Ryzom never became as big as WH online, WOW, COX, FFXI, Runescape, AOC, or even GuildWars (which is the only successfull game to also have no jumping, but have a very complex and intresting plot, and is free to play).