Letter from Animation - April 2009
Posted: Wed Apr 08, 2009 5:07 pm
Oren pyr, Deles silam, Lordoy, Kami'ata, Hello!
This is the first letter from 'Animation4'. The main objective of which is to shed light to you, the players, on the current and future: "Animation".
We think it's necessary to explain what 'Animation' is, what we as a team are doing with Animation and what we are aspiring to when it comes to Ryzom.
The role of the Animation is to implement the saga, the story of Ryzom, in which everyone, each character, will have a tangible and significant role. This means that beyond the evenings when we are playing characters , our ambition is to contribute, to live the intrigue and the saga ingame and continuously.
By this we don't just mean new stories, but also the history of the races, and current Atys residents.
We do not want Animation to be associated with just the events. We want to have regular 'Roleplay' conducted every day throughout Atys like another layer of your Ryzom experience. We will, with your help, breathe life into Atys, the saga and the & the history by putting it at the heart of Ryzom. Animation (as Roleplay) will not be sepearte part in Ryzom; it will be as normal to see Roleplay as it would be to see any other gameplay elements. Where you currnetly encounter titles, outposts, raw materials and levels you will also encounter Roleplay. Gameplay and Roleplay are the two elements that will form your experience, while still keeping the same game, the same ambition: to create, to live and tell a story with each and every one of you.
That is why we made the decision to strengthen the impact of one on each other; Roleplay actions and reactions lead to more gameplay and vice versa. We have read and taken into account the recent forum postings about the tone used by some non-player characters during events. But we will also show a more reactive stance in comparison the the behavior of some players. Consequences that may result in changes to your Gameplay. For example, it will not be possible for one race to see their leader treated with familiarity or insulted without the Gameplay and Roleplay quickly reacting equally with the character.
Over the past months we have been working hard fitting the players and the factions into Animation. Afterall, it is you who will live out the saga of Ryzom. To the best of our ability we shall try and incorporate a sense of identity when it comes to being a Fyros, Matis, Zorai or Tryker. To bring a sense of belonging through an internal organization for each of the races. We shall use them to arch more stories, develop a close bond between player and lore and to help you leave a lasting impression on Ryzom. Each organization comprises only a number of characters, who will act as both relays and catalysts to Animation, but will also help organise. Dependant on race, these organizations will include elected characters, sometimes the heads of guilds, who will make decisions with total self-sufficiency or by direction of a racial leader. This will help to circulate the information in a more natural, faster, by players deeply involved. They will also organize responding to events, create interactions between the event characters and players, as well as keep a consistent Roleplay feel to Ryzom.
We are thus able to send us to very small groups of characters, guilds or groups of guilds, as entire races, or rarely as many people during the event " Kitin Stir... Homins! Prepare!. "
It is with the races that we will be working with the history to shape the future. The things that were set in motion by Episode 2 (The War of the temples) gradually regain their original role. The races forming alliances in service their deity. Both individually and collectively.
Placed at the heart of the saga, the races will evolve with it and will face the various intricacies of the plot, both operating under the action undertaken by the Homins (players and non players). The Animation sequence that began in September 2007 and stopped at the time of the termination of Gameforge France, will be put back into play, leading the Races in several plots within the saga of Ryzom. Bringing Homins, the characters of each and everyone of us to take an active role.
In parallel, we are working on the implementation of tools out of game for all to follow the events taking place on the bark, including the Chronicles and new forums.
We hope that all these improvements the future will be prosperous. They are in the near future and in some cases already, the saga of Ryzom.
Good game everyone.
Team Animation4 - Arispotle