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Re: OpenGL vs Direct3D
Posted: Sun Mar 15, 2009 2:51 pm
by acridiel
*LOL*
Right you are mate.
But I hope the graphics options aren´t the only things you like about this game
And if now if you hit "u" for ingame options you´ll find more useful things that will make your head spin too
That is, if you don´t know already
Welcome to Ryzom and enjoy your stay.
CU
Acridiel
Re: OpenGL vs Direct3D
Posted: Sun Mar 15, 2009 3:10 pm
by kervala
You're right
Direct3D mode on my PC never worked as fine as OpenGL. All BSOD, Ryzom crash, etc... are appearing only when using D3D driver
It seems like OpenGL was the first and main 3d driver for NeL (and for Ryzom
) and because to ATI incompatibilities with OpenGL (in 2004 at least), a D3D driver has been created.
Re: OpenGL vs Direct3D
Posted: Mon Mar 16, 2009 8:39 am
by gcaldani
Having an ATI card I have the opposite experience: the game runs much more better in DirectX than OpenGL.
Also I love to use some bloom effects that makes the world very cool for me, and it doesn't work in Ryzom if I use OpenGL drivers.
Generally, you should use DirectX with an ATI card and OpenGL with a NVidia card.
Re: OpenGL vs Direct3D
Posted: Mon Mar 16, 2009 10:12 am
by acridiel
Interesting, Bloom works in both modes for me. And I never noticed any ill effects, besides those mentioned when using D3D.
Appart from the Bloom giving me headaches, that is. That´s why I barely use it. XD
Besides, with Bloom on full tilt, it all tends to look a whee bit too "70's adult movie" for me.
*LOL*
CU
Acridiel