dissecting Ryzom crafting methods & materials in real life
Posted: Sat Feb 21, 2009 6:22 am
I have a few issues I'd like to raise.
So I wondered if anyone put any thought into how the crafting system in the game could be done in the real world. (either the developers or the players experiencing and interpreting the game) Like how you can build all the things out of all those materials.
I haven't looked into much about different production methods throughout (Earth) history (which would probably be more applicable to the technology of Ryzom than modern Earth methods), so I don't have much experience in this. I did read mention of a method of sharpening wood using fire, called fire hardening. It can be used for edges as well as points.
It seems like most objects are formed out of multiple smaller objects. Bladed weapons like daggers, swords, and axes don't seem to have the blades be single pieces like they are on Earth. That makes it all the more mysterious what methods they could use to make it a practical weapon (or armor). (It also might explain why things fall apart so quickly. )
I suspect that the shaft parts might also be part of the blade, to help give it a strong support.
Another aspect to this is that the appearance of the crafted objects in the game seems to suggest they have a different balance of components than the recipes would suggest.
Matis weapons and lighter armor look to be made from more plants. Their specialty in plants, as well as their racial weapons being enchanted with poison would add credibility to that.
Zorai weapons look metallic. Amber seems to be a magical focus, and I would suspect amber or hardened sap may be responsible for this, as well as the golden glow of medium quality blades.
Tryker stuff looks a lot like metal, but I'm guessing there's a lot of shells, or possibly sap-coated cloth?
Fyros I would think use a lot of fire hardened wood.
There's a lot more detail there though... every item looks like it's made from a limited number of things.
and that leads me into another section... if the appearance of one matches up with the appearance of another...
what animal parts (or plants) look like. The inventory icons are not what you should be judging their appearance on, it's what the actual animal looks like.
For plants, this is much more difficult. We know what an Arana looks like, so we can get an idea what it's parts look like, but we don't know what the heck a Yana or Eyota or Motega tree look like. or even more elusive, what shells and seeds and such might look like. I'm not sure anyone's attempted to deduce which trees are which in the game. I imagine there are a limited number of types of trees, and a limited number of named plant parts. Perhaps some of them are more common in one land than another, and perhaps some of the names are more indicative of one race than another, which would help narrow it down. The colors available might also help narrow it down, if it were logical based on lore; rather than merely being gameplay balanced, which is more likely. Unless certain colors are more common in some lands and it happens to match up with the visual flora, which would be amazing.
Another thing I find curious is how items such as sap can be used as "armor clips" (which I've never heard of) and "firing pin", and how oil can be used as stuffing and how armor has stuffing.
I don't know if it's a rough translation, not very thorough consideration during design, or whether somehow sap is completely different in Ryzom, but looking on wikipedia, sap is primarily water. One of the two kinds of sap has sugar in it (like the kind that makes maple syrup), which could give it some consistency. But who's making armor clips out of maple syrup candy? :>
Here's an interesting factoid: "Other liquid compounds found in plants or exuded by plants, such as latex, resins or mucilage, are sometimes incorrectly referred to as sap." (You'll notice Ryzom has both resin and sap. For the ignorant such as me, that could be confusing if you were thinking about it in detail.)
Now, for armor to be made primarily with resin and fiber makes sense to me. You could probably make something similar to fiberglass with that.
But oil into stuffing? What is "stuffing" in armor anyway? Wikipedia can't find anything on stuffing other than it being related to food or taxidermy. I don't think taxidermy stuffing is really applicable to armor crafting.
What objects are used for stuffing in addition to oil? Fangs, secretion, and wings. That's quite an odd variety. What do these things have in common?
What objects can be used for lining in addition to resin? tooth, trunk, & moss. I don't see how you could make good armor with cloth and moss the same as cloth and resin.
Hrm... just read something about resin.
"Solidified resin from which the volatile terpene components have been removed by distillation is known as rosin." and this rosin "softens and melts under the influence of heat". Maybe not so good to make fiberglass-like armor. Then again, it doesn't say what temperature.
- the identification of materials, and matching between of, the equipment and the [flora and fauna];
and - the realistic, detailed techniques for which these materials can be crafted.
So I wondered if anyone put any thought into how the crafting system in the game could be done in the real world. (either the developers or the players experiencing and interpreting the game) Like how you can build all the things out of all those materials.
I haven't looked into much about different production methods throughout (Earth) history (which would probably be more applicable to the technology of Ryzom than modern Earth methods), so I don't have much experience in this. I did read mention of a method of sharpening wood using fire, called fire hardening. It can be used for edges as well as points.
It seems like most objects are formed out of multiple smaller objects. Bladed weapons like daggers, swords, and axes don't seem to have the blades be single pieces like they are on Earth. That makes it all the more mysterious what methods they could use to make it a practical weapon (or armor). (It also might explain why things fall apart so quickly. )
I suspect that the shaft parts might also be part of the blade, to help give it a strong support.
Another aspect to this is that the appearance of the crafted objects in the game seems to suggest they have a different balance of components than the recipes would suggest.
Matis weapons and lighter armor look to be made from more plants. Their specialty in plants, as well as their racial weapons being enchanted with poison would add credibility to that.
Zorai weapons look metallic. Amber seems to be a magical focus, and I would suspect amber or hardened sap may be responsible for this, as well as the golden glow of medium quality blades.
Tryker stuff looks a lot like metal, but I'm guessing there's a lot of shells, or possibly sap-coated cloth?
Fyros I would think use a lot of fire hardened wood.
There's a lot more detail there though... every item looks like it's made from a limited number of things.
and that leads me into another section... if the appearance of one matches up with the appearance of another...
what animal parts (or plants) look like. The inventory icons are not what you should be judging their appearance on, it's what the actual animal looks like.
For plants, this is much more difficult. We know what an Arana looks like, so we can get an idea what it's parts look like, but we don't know what the heck a Yana or Eyota or Motega tree look like. or even more elusive, what shells and seeds and such might look like. I'm not sure anyone's attempted to deduce which trees are which in the game. I imagine there are a limited number of types of trees, and a limited number of named plant parts. Perhaps some of them are more common in one land than another, and perhaps some of the names are more indicative of one race than another, which would help narrow it down. The colors available might also help narrow it down, if it were logical based on lore; rather than merely being gameplay balanced, which is more likely. Unless certain colors are more common in some lands and it happens to match up with the visual flora, which would be amazing.
Another thing I find curious is how items such as sap can be used as "armor clips" (which I've never heard of) and "firing pin", and how oil can be used as stuffing and how armor has stuffing.
I don't know if it's a rough translation, not very thorough consideration during design, or whether somehow sap is completely different in Ryzom, but looking on wikipedia, sap is primarily water. One of the two kinds of sap has sugar in it (like the kind that makes maple syrup), which could give it some consistency. But who's making armor clips out of maple syrup candy? :>
Here's an interesting factoid: "Other liquid compounds found in plants or exuded by plants, such as latex, resins or mucilage, are sometimes incorrectly referred to as sap." (You'll notice Ryzom has both resin and sap. For the ignorant such as me, that could be confusing if you were thinking about it in detail.)
Now, for armor to be made primarily with resin and fiber makes sense to me. You could probably make something similar to fiberglass with that.
But oil into stuffing? What is "stuffing" in armor anyway? Wikipedia can't find anything on stuffing other than it being related to food or taxidermy. I don't think taxidermy stuffing is really applicable to armor crafting.
What objects are used for stuffing in addition to oil? Fangs, secretion, and wings. That's quite an odd variety. What do these things have in common?
What objects can be used for lining in addition to resin? tooth, trunk, & moss. I don't see how you could make good armor with cloth and moss the same as cloth and resin.
Hrm... just read something about resin.
"Solidified resin from which the volatile terpene components have been removed by distillation is known as rosin." and this rosin "softens and melts under the influence of heat". Maybe not so good to make fiberglass-like armor. Then again, it doesn't say what temperature.