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Post Patch Experiences
Posted: Tue Jan 27, 2009 9:39 pm
by jared96
1. One "soft" crash to desktop while playing with resolution settings (setting ratio to auto from "custom" sent me packing).
2. One "hard" crash to reboot just sitting in PR waiting for focus to regen after getting killed by kinch while typing Item 1 above. This was the same type as was experienced frequently after server came back up .... quick blue screen .... and reboot no message ine vent viewer.
Re: Post Patch Experiences
Posted: Tue Jan 27, 2009 9:41 pm
by jared96
3. I really love my new apartment and being able to rotate camera to look at it at log in screen ... when can I move in ?
Re: Post Patch Experiences
Posted: Wed Jan 28, 2009 3:32 am
by scarazi
a bug, but smaller in size than a yubo, nuke a mob, its hp in the target bar remains unchanged even when its corpse has hit the ground (happens most when the mob hasnt actually managed to hit you before death)
sorry jarad, its not related to this patch, just a small bug they missed
Re: Post Patch Experiences
Posted: Wed Jan 28, 2009 5:37 pm
by zarozina
much lag
Re: Post Patch Experiences
Posted: Wed Jan 28, 2009 7:22 pm
by elthunim
1. Constant "lag feeling". Network stats appear to be fine, but it goes down to frame-by-frame experience sometimes, very choppy. I found my pagefile.sys was twice the size of my RAM, reset that and gave it some boundaries, seemed better, but now getting worse again. I tuned the graphics down to all lowest settings, helped some, but not much.
2. Crashes while porting. Never happened to me, but seems to happen almost every time I port to Fairhaven (needs further investigation, but I've yet to have trouble porting out to remote and hostile lands). Game crashing while switching toons as well, a first for me.
3. Memory leak. I'm pretty certain that there's a memory leak somewhere. Memory usage increases gradually over time, while the number of handles explodes (EDIT: seems to have gotten better).
4. Mentioned elsewhere, the problem with ATI graphics cards not rendering the Stables properly in Fairhaven (wall panes missing, light halo showing through with "bloom" settings turned on).
Re: Post Patch Experiences
Posted: Mon Feb 02, 2009 10:25 pm
by jared96
I also sometimes see a graphics anomaly in Pyr (nVidia card) where lines jut out from buildings like lightning in several directions.....usually in same spots but also seen in FF.
Re: Post Patch Experiences
Posted: Mon Feb 02, 2009 10:39 pm
by kervala
jared96 wrote:I also sometimes see a graphics anomaly in Pyr (nVidia card) where lines jut out from buildings like lightning in several directions.....usually in same spots but also seen in FF.
I had this kind of problems with some nvidia drivers, I installed different ones later and it resolved the issue
Sometimes, beta drivers are more stable than WHQL ones...
Re: Post Patch Experiences
Posted: Mon Feb 02, 2009 10:55 pm
by vrixy
Since the patch when i log in it seems to take a long time for the client to load once im ingame ...Also when i port into Zora the loading screen seems to *hang* or crash . Ive had it crash once when porting in to Zora ,usually tho it *hangs * then loads but still laggy after im ingame again .
Edit : this is on my main acct the others load fine .
Re: Post Patch Experiences
Posted: Tue Feb 03, 2009 11:31 pm
by jared96
kervala wrote:I had this kind of problems with some nvidia drivers, I installed different ones later and it resolved the issue
Sometimes, beta drivers are more stable than WHQL ones...
The issue here is nVidia standard drivers are sometimes modified to provide additional features. This is common with laptops for example. The "laptop" version off lags months behind the "reference" version.
Re: Post Patch Experiences
Posted: Sat Jun 06, 2009 8:21 pm
by stheno2
elthunim wrote:
3. Memory leak. I'm pretty certain that there's a memory leak somewhere. Memory usage increases gradually over time, while the number of handles explodes (EDIT: seems to have gotten better).
I agree with this statement. I have ran memory monitor software along with Ryzom. This also can "clean" and open up fragmented ram.
I have noticed on both Vista and Linux under wine the exact same memory issues. Over time the available memory slowly reduces. But the more you rotate the camera the faster it reduces. After a while the screen "freezes" then allows movement. Sometimes this repeats over and over freeze, lets go freeze lets go etc....
Now I can mitigate the effect by cleaning the ram with this program but it only delays the inevitable unplayability and or crash. Once the game becomes too annoying with the freezes it clears up a slight bit by restarting the game, but not by much. I usually have to completely reboot and start the cycle all over again.
I am guessing the leak is in the 3d rendering, but without seeing the code its only a guess.
I am running both 64bit systems, Vista and Ubuntu Ultimate 2.0, Vista has 4gb ram and nvidia 9800 1gb on a Intel Core2Duo 2.26Ghz.
The nix box has a AMD 3.2ghz dual core with 5 GB ram and a Nvidia 8500 512mb