Re: Greetings Peeps
Posted: Wed Dec 31, 2008 11:49 am
It isn't up to date. The Character creation lets you chose between 4 different starting profiles, but those aren't a "Class". The difference between them is only a single skill and/or more generic mats. From then, your character can still grow in all the directions you want and reach level 250 in every skill branch you decide, as long as you put the time.
You want to be a mage, that is fine. But having at least one branch of melee helps too. Melee lets you gain HP faster (every 5 lvl) compared to magic (every 10 lvl) or digging/crafting. Also, there are 4 types of magic. Elemental (most would call it pure DPS), Healing, Offensive Affliction (De-buffing) and Defensive Affliction (Crowd Control).
Elemental and Affliction XP can be gained solo (Though Affies are mostly a team skill) but to gain Heal XP, being in an team is not only an option; it's obligatory.
The only difference between races are :
-Starting fame with the Kami/Karavan, Civilisations and Tribes
-Base resists to spells compared to the land you're standing on.
-The choice of haircuts and face tattoos you can have. (You can buy new ones in the capital of your civilisation that aren't available at character creation.)
You can use gear from all the races, but you can only use Desert-specific mats in Fyros craft plans, Jungle mats in Zorai plans, Lake mats in Tryker plans, Forest mats in Matis plans. Basic, Fine and Prime Roots mats can be used in any race plan.
You can't purchase an appartment or a Guildhall in a Capital if you have negative fame with the Civilisation. The less fame you have, the more expensive the price you pay at merchants and lower dappers you make by selling to them. As an older player, money isn't an issue at all, but as a newcommer, you might want to consider it. However, doing missions for the city welcomer and/or corporals will give you more fame with them and should solve that problem.
You want to be a mage, that is fine. But having at least one branch of melee helps too. Melee lets you gain HP faster (every 5 lvl) compared to magic (every 10 lvl) or digging/crafting. Also, there are 4 types of magic. Elemental (most would call it pure DPS), Healing, Offensive Affliction (De-buffing) and Defensive Affliction (Crowd Control).
Elemental and Affliction XP can be gained solo (Though Affies are mostly a team skill) but to gain Heal XP, being in an team is not only an option; it's obligatory.
The only difference between races are :
-Starting fame with the Kami/Karavan, Civilisations and Tribes
-Base resists to spells compared to the land you're standing on.
-The choice of haircuts and face tattoos you can have. (You can buy new ones in the capital of your civilisation that aren't available at character creation.)
You can use gear from all the races, but you can only use Desert-specific mats in Fyros craft plans, Jungle mats in Zorai plans, Lake mats in Tryker plans, Forest mats in Matis plans. Basic, Fine and Prime Roots mats can be used in any race plan.
You can't purchase an appartment or a Guildhall in a Capital if you have negative fame with the Civilisation. The less fame you have, the more expensive the price you pay at merchants and lower dappers you make by selling to them. As an older player, money isn't an issue at all, but as a newcommer, you might want to consider it. However, doing missions for the city welcomer and/or corporals will give you more fame with them and should solve that problem.