nihir wrote:Lower modes slow the depletion of the Life and Danger bars. 0 is the best, 5 is the worst. You will only see modes over 10 while you are under level 10 Harvesting and with those, there is no depletion of Life or Danger.
Source mode numbers are related to effects they produce, each mode has different effects some listed in the previous post.
They are not sequential and they have no relationship with each other.
The source mode number is completely random (I have never seen a pattern)
Every time an action is applied to a source the mode is regrenerated, continuous actions do not effect the source mode. This may change after patch one.
Example...
Prospect....
Select source
Start extraction.
- Source mode randomises to say Mode 2
Hit the extraction action again
- Source mode randomises to say Mode 1
Leave the action running
- Source mode stays at Mode 1
If a second person applies a care plan to a source, this will also change the mode.
Prospect....
Select source
Start extraction.
- Source mode randomises to say Mode 2
Team mate appies care plan
Prospect....
Select source
Start extraction.
- Source mode randomises to say Mode 5
The action you use may have an effect on the possible mode types....
but based on so experimentation... I believe it has more to do with the material grade (basic, choice, etc) and the maximum quality (ql100 source)
In newbie island I was getting modes of 50 - which were very stable and durable.
On the main land I can't remember see any mode about 5.
Summary of source modes
mode 0 - unstable, medium damage explosions, good source life
mode 1 - stable, low damage explosions, very good source life (the best mode to get)
mode 2 - stable, medium damage explosions, very poor source life
mode 3 - unstable, high damage explosions, poor source life
mode 4 - unstable, very high damage explosions, poor source life
mode 5 - unstable, high damage explosions, very poor source life