Ships (air and sea) war
Posted: Thu Oct 09, 2008 6:56 pm
Actual game trends become 'multi-places' war.
Game Could begin offer ship wars for initial siege at RR zones to test it.
Perhaps a good beginning could be only offer sea wars and shore fortifications and ports to defend it.
Crafting should offer craft those items. Those materials are only on Outpost, it's a good idea?
I see perfect you can build machines to get fortifications. You see a machine, but you don't know about which elemental or not magic or piercing it is weak.
We have the tools, only need the possibility of build any object: machines and ships, canons, catapults, siege machines, and more.
I mean build standard shape object with our special crafting talents.
We never have to see a rare poligon... with rare capabilities.
If you seea a canon, its a canon, if you see a siege machine, its a siege machine.
Game Could begin offer ship wars for initial siege at RR zones to test it.
Perhaps a good beginning could be only offer sea wars and shore fortifications and ports to defend it.
Crafting should offer craft those items. Those materials are only on Outpost, it's a good idea?
I see perfect you can build machines to get fortifications. You see a machine, but you don't know about which elemental or not magic or piercing it is weak.
We have the tools, only need the possibility of build any object: machines and ships, canons, catapults, siege machines, and more.
I mean build standard shape object with our special crafting talents.
We never have to see a rare poligon... with rare capabilities.
If you seea a canon, its a canon, if you see a siege machine, its a siege machine.