Three questions about Malus
Posted: Tue Oct 07, 2008 6:56 am
1. What does it really do?
2. What does it really NOT do?
3. What can be done about people who answer #1 and #2 incorrectly on these forums and the /universe channel?
The in-game mouseover text over "Total Penalty" on the identity screen says this:
"Indicates the overall action penalty you sustain when you cast a spell or carry out foraging or crafting actions.
A high malus implies a high cost in energy, a long casting time and a smaller action range.
This total depends on the properties of the malus on the actions concerning the clothes and armour you are wearing and the objects you have in hand."
That's not very detailed, so I did some forum searching, and some web browsing, and some Q&A in /universe for more precise answers. I didn't find any information that was both consistent and more detailed than the summary above, so I experimented.
ACCORDING TO THE ACTION WINDOWS IN-GAME (and that's a BIG disclaimer), this is what Malus seems to do for various general categories of action. In these, M = (100 + Malus)% . In other words, M=1 for Light Armor or armorless, M=1.5 for a Malus of 50, M=2 for Malus 100, M=2.5 for Malus 150, and so on.
Attacks:
Stamina cost is multiplied by M.
HP cost is multiplied by M.
* no effect on attack time
* no effect on range (at least for ranged weapons and Taunt)
no effect on success rate
Spells:
Sap cost is multiplied by M.
HP cost is multiplied by M.
* Any extra cast time added by stanzas is multiplied by M. The spell's base cast time is unaffected.
* Range is divided by M. (So a Malus of 100 cuts range to 1/2, a Malus of 200 cuts range to 1/3, and so on.) If the spell has a decreased range credit, subtract that from the spell's base range first and only apply Malus to the result.
* Link spell maintenance costs are unaffected.
no effect on success rate
Foraging:
Focus cost is multiplied by M.
no effect on action time
no effect on success rate
Crafting:
Focus cost is multiplied by M.
no effect on crafting time
** no effect on success rate
Notes:
* I double-checked this result by actually testing it. It appears accurate.
** I didn't test this, and I'm not sure how to do it thoroughly. I also know a lot of people won't believe it. Please remember I'm only pointing out what the game says here.
For those items above that don't have a single * by them, I'd like to know if anyone else has found difinitively whether the in-game text is correct.
2. What does it really NOT do?
3. What can be done about people who answer #1 and #2 incorrectly on these forums and the /universe channel?
The in-game mouseover text over "Total Penalty" on the identity screen says this:
"Indicates the overall action penalty you sustain when you cast a spell or carry out foraging or crafting actions.
A high malus implies a high cost in energy, a long casting time and a smaller action range.
This total depends on the properties of the malus on the actions concerning the clothes and armour you are wearing and the objects you have in hand."
That's not very detailed, so I did some forum searching, and some web browsing, and some Q&A in /universe for more precise answers. I didn't find any information that was both consistent and more detailed than the summary above, so I experimented.
ACCORDING TO THE ACTION WINDOWS IN-GAME (and that's a BIG disclaimer), this is what Malus seems to do for various general categories of action. In these, M = (100 + Malus)% . In other words, M=1 for Light Armor or armorless, M=1.5 for a Malus of 50, M=2 for Malus 100, M=2.5 for Malus 150, and so on.
Attacks:
Stamina cost is multiplied by M.
HP cost is multiplied by M.
* no effect on attack time
* no effect on range (at least for ranged weapons and Taunt)
no effect on success rate
Spells:
Sap cost is multiplied by M.
HP cost is multiplied by M.
* Any extra cast time added by stanzas is multiplied by M. The spell's base cast time is unaffected.
* Range is divided by M. (So a Malus of 100 cuts range to 1/2, a Malus of 200 cuts range to 1/3, and so on.) If the spell has a decreased range credit, subtract that from the spell's base range first and only apply Malus to the result.
* Link spell maintenance costs are unaffected.
no effect on success rate
Foraging:
Focus cost is multiplied by M.
no effect on action time
no effect on success rate
Crafting:
Focus cost is multiplied by M.
no effect on crafting time
** no effect on success rate
Notes:
* I double-checked this result by actually testing it. It appears accurate.
** I didn't test this, and I'm not sure how to do it thoroughly. I also know a lot of people won't believe it. Please remember I'm only pointing out what the game says here.
For those items above that don't have a single * by them, I'd like to know if anyone else has found difinitively whether the in-game text is correct.