Stay free
Posted: Wed Oct 01, 2008 2:22 pm
One of the major asset of Atys nowaday is to be free of charge. The project is not at a beta level and it is also fully developped (well, we could hope better, but it's working and good looking). So, to fight other major MMORPG that have dry out ryzom from his players for a long time, I think that staying free is a good option.
I would furthermore say that staying free provide another benefit : Ryzom could be a second MMORPG for many gamers. For the mass people playing online games, I think that paying for two fees is too much. By beeing free you could gain occasional gamers like WoW do by selling temporary card and not deleting account of non paying people.
The problem of this business model is that you still need money I already see a post about advertising. I suppose it could be fit inside with special events (like the easter egg one) or objects ingame. But my solution is also to eradicate a bug of the game : suppress craft and dappers.
For me, crafting is a non sense since you need to create a thousand (at least) objects to get lvl 250 and it's not enough most of the time (you need many more to have a good level in each part of jewelery, armor, ...). More, when crafting nearby a NPC, you can resell everything ! And even at 2000 a piece, multiplied by 1000 you got a big amount of dappers. And everybody already know that dappers are useless ...
So my option is to use another way of leveling (which doesn't produce objects) and stop NPC from buying everything (it's the same about MPs dropped by MOBs). You now could inject real money in the system by special NPC which sells special objects and also NPCs which could convert crafted objects (by you or others) to special designed objects (like you can change your haircut). There are a lot of empty stores in towns ...
All this ideas are open, you can shout about but I think the title I gave to this thread is the only way for Ryzom to be.
I would furthermore say that staying free provide another benefit : Ryzom could be a second MMORPG for many gamers. For the mass people playing online games, I think that paying for two fees is too much. By beeing free you could gain occasional gamers like WoW do by selling temporary card and not deleting account of non paying people.
The problem of this business model is that you still need money I already see a post about advertising. I suppose it could be fit inside with special events (like the easter egg one) or objects ingame. But my solution is also to eradicate a bug of the game : suppress craft and dappers.
For me, crafting is a non sense since you need to create a thousand (at least) objects to get lvl 250 and it's not enough most of the time (you need many more to have a good level in each part of jewelery, armor, ...). More, when crafting nearby a NPC, you can resell everything ! And even at 2000 a piece, multiplied by 1000 you got a big amount of dappers. And everybody already know that dappers are useless ...
So my option is to use another way of leveling (which doesn't produce objects) and stop NPC from buying everything (it's the same about MPs dropped by MOBs). You now could inject real money in the system by special NPC which sells special objects and also NPCs which could convert crafted objects (by you or others) to special designed objects (like you can change your haircut). There are a lot of empty stores in towns ...
All this ideas are open, you can shout about but I think the title I gave to this thread is the only way for Ryzom to be.