there is nothing wrong with range weapons. :)
Posted: Fri Oct 15, 2004 11:49 am
ok hear me out.
we all talk about balance. every skill has to be as good as every other skill. no matter what you pick you must be as good as the next guy.. nobody can be better than you if they are the same lvl . no matter what skills they have..
boring.
in SOR skills work very diffrent to other mmorpgs. the main diffrence is that you dont gain player lvls. you only gain lvls in skill lines. and there are lot of them to choose from.
now range weapons people say the ammo is too expensive , hard to make etc.. and melee fighting is so much cheaper and easyer.
if you look at it from a diffrent point of view range is the rich mans skill. the players who have done many quests (which will be added) havent focused on power lvling so much and have raked in lots of cash may choose to raise range to stand out from everyone else.
and cafting range weps costs alot of skill points... that again is a good thing.
think of it.
when your a high lvl crafter a few months down the line 95% of fighters will be melee and like 5% will be range. a fantastic ql 150 melee wep may set a player back say 500k because everyone crafts then. if you need a fantastic range wep + ammo you may be looking at millions. very good for the few crafters focused on range.
the other reason why range is good.. have you played around with useing range + magic in pvp? that is a deadly combo. when pvp becomes bigger high lvl range / mage chrs will own.
i say leave it as it is. its nice to have some easy skill paths and some hard ones.
and at the end of the day. if you get fedup with lvling range, swap to magic.
myself im going for magic+range killing combo.
dont instantly say ARRRRR when something is expensive. you can sill lvl so many other skills cheaply and easly.
we all talk about balance. every skill has to be as good as every other skill. no matter what you pick you must be as good as the next guy.. nobody can be better than you if they are the same lvl . no matter what skills they have..
boring.
in SOR skills work very diffrent to other mmorpgs. the main diffrence is that you dont gain player lvls. you only gain lvls in skill lines. and there are lot of them to choose from.
now range weapons people say the ammo is too expensive , hard to make etc.. and melee fighting is so much cheaper and easyer.
if you look at it from a diffrent point of view range is the rich mans skill. the players who have done many quests (which will be added) havent focused on power lvling so much and have raked in lots of cash may choose to raise range to stand out from everyone else.
and cafting range weps costs alot of skill points... that again is a good thing.
think of it.
when your a high lvl crafter a few months down the line 95% of fighters will be melee and like 5% will be range. a fantastic ql 150 melee wep may set a player back say 500k because everyone crafts then. if you need a fantastic range wep + ammo you may be looking at millions. very good for the few crafters focused on range.
the other reason why range is good.. have you played around with useing range + magic in pvp? that is a deadly combo. when pvp becomes bigger high lvl range / mage chrs will own.
i say leave it as it is. its nice to have some easy skill paths and some hard ones.
and at the end of the day. if you get fedup with lvling range, swap to magic.
myself im going for magic+range killing combo.
dont instantly say ARRRRR when something is expensive. you can sill lvl so many other skills cheaply and easly.