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Area Triggered by NPCs / Mobs?
Posted: Mon Sep 08, 2008 3:29 am
by chibiarc
Hey hey, I need the following problem solved: 2 areas, if a player enters one something happens (easy) and if a mob / npc enters another one something happens (no idea).
The Zone Trigger only allows for "triggered by player entering / leaving"
Any ideas? Thanks
Re: Area Triggered by NPCs / Mobs?
Posted: Mon Sep 08, 2008 4:10 am
by chibiarc
And another one, a NPC Group does play a sequence, but does not pick it up again once respawned. Also "on respawn do sequence" does not work somehow.
Only the first group member starts the sequence and once others respawn it stops...
Re: Area Triggered by NPCs / Mobs?
Posted: Thu Sep 11, 2008 1:13 pm
by sidusar
chibiarc wrote:if a mob / npc enters another one something happens (no idea).
I've always just used "if mob finishes sequence step goto zone". That doesn't work in this case?
chibiarc wrote:And another one, a NPC Group does play a sequence, but does not pick it up again once respawned. Also "on respawn do sequence" does not work somehow.
Owww, I know I encountered this problem long ago, but I can't for the life of me remember what I did with it.
Re: Area Triggered by NPCs / Mobs?
Posted: Fri Sep 12, 2008 4:59 am
by chibiarc
Yes I did it with the end of activity route blabla thing and made a tiny route. Also I added a timer to retrigger the "start activity" thing, dirty but works.
Re: Area Triggered by NPCs / Mobs?
Posted: Sat Sep 13, 2008 6:10 pm
by sidusar
chibiarc wrote:Also I added a timer to retrigger the "start activity" thing, dirty but works.
Now that you mention it, I think that's what I did too.
Re: Area Triggered by NPCs / Mobs?
Posted: Sun Sep 14, 2008 6:29 pm
by sx4rlet
yup. that is the way i do it too...
It's a bit workaround, but hey, it works...
Re: Area Triggered by NPCs / Mobs?
Posted: Mon Sep 15, 2008 12:39 pm
by nuitwaters
chibiarc wrote:And another one, a NPC Group does play a sequence, but does not pick it up again once respawned. Also "on respawn do sequence" does not work somehow.
Only the first group member starts the sequence and once others respawn it stops...
Add a stand in place timer to the first part of the sequence to allow for the respawn of all of the group members? Say 60 seconds?