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Ptolmea Raises an Eyebrow

Posted: Sat Aug 16, 2008 6:41 pm
by wraith87
I've whored myself to many, MANY, mmos in the past. (I'll name them off if you inquire). None have drawn me in as much as Ryzom did. However, we should face the grim reality that Ryzom is showing its age. We offer almost nothing to new players. But this is simply my 2 cents, I raise an eyebrow as I notice all this.

Op Wars- You partake in one, you've been in them all. Every OP war is the same, bunch of flickering lights, some lag, and a timer. After an hour or so in, it just gets boring, and your worried about the status of your armor. You get little out of it, unless you are one of those who dabble in politics, something I avoid outside of my job. Furthermore the PVP in this game is mediocre at its finest, in comparison to many of the other games out there.

Boss Hunts- You have your tanks, your nukers and your healers, you scramble through aggro, find a boss then divvy out the mats. Huzzah, something... not new. Although it can be fun, its still a recycled rerun.

RP Events- Should I laugh now, haven't seen one in ages. And those added so much life to Ryzom.

Multiple skill levels to grind- I don't mind grinding. But nowadays if the skill is low, go enjoy soloing it for ages. If it gets too high, good luck getting a time consuming Plod/shalah hunting party. You level one melee, its roughly the same as any other. Need groups for Affliction, and healers are always hard to come by, save for veteran players with their alts. Oh wait, you can dig, well there is always digging. But then many folks get so drawn into digging that when a budding player is out, scraping away a grind, they are mostly ignored. And voila, they decide the game is boring/inactive and we lose another possible member.

Hunting areas- Its always the same spots, start out in Silan, go to the desert for cloppers, then some shooki out in lakelands, timari out in desert again, then Void. Usually this same route is taken, save for a few minor alterations. But overall lacking diversity.

Missions- I don't care much for missions, but for whatever deity you worships' sake, fix those damnable broken Encyclopedia missions. I would like to learn what "The Saga of Ryzom" is.

Strong Playerbase- The saving grace, I absolutely love the community of Ryzom, it has trumped any and all other online community I've come in contact with. And is the only thing which keeps Ptolmea on Atys. However, this strong playerbase is a bunch of dusty ole veterans and their alts. And again, providing little for the newer players grind alongside of. Though there are some, myself included, who are more than glad lend a random hand whenever possible. ( I do believe a complete wipe would help all around, though I wouldn't look foward to it.)

The so called Living Planet- I travel around atys almost daily to harass Homin, unfortuneatly again and again I pass through deadzones of activity. And where there is some life, you can count on 30% to be afk. Active zones are Dyron and its Diggers, Void and its diggers/grinders, and the main city crafters/afkers. Everywhere else is scarcely populated, either by a digger, or some player grinding alone. I can count the amount of times with 2 hands I've seen people in Heretics Hovel, Lagoons of Loria, Grove of Confusion, Frahar... ehh whatever its called, doing something other than digging or a random bosshunt. Now how does this look for new players once they arrive to Pyr/Yrk/FH/Zora, to be greeted by mostly afkers and perhaps a few active homin around the stables. Off they go to the fresh new world, to be met with... nothing, barren lands filled with aggro and not another damn homin in sight. That wouldn't bode well for a fresh player.

Ruins of Silan-A small, mission driven demo land, well formed and active all around which is NOTHING like the real Atys, seems we are spoonfeeding lies to newer players.

And these are just the yammerings of myself. Feel free to shoot down anything I have to say. I needed to vent a bit. And these are things I've noticed before Ryzom's FIRST death, but I just looked past it, with higher hopes and expectations, however this is much later. And I am sure I'm not the only person who has noticed this. I'll probably spew some more drivvle once I get the rest of this booze out of my system.

Re: Ptolmea Raises an Eyebrow

Posted: Sat Aug 16, 2008 7:28 pm
by kay22626
wraith87 wrote:I've whored myself to many, MANY, mmos in the past. (I'll name them off if you inquire). None have drawn me in as much as Ryzom did. However, we should face the grim reality that Ryzom is showing its age. We offer almost nothing to new players. But this is simply my 2 cents, I raise an eyebrow as I notice all this.
If you played it for 2-3 years of course its showing its age TO YOU. Any game will start showing its age after 2 years of playing it. But to say it offers nothing to NEW players? I have to disagree with that. At the very least it offers a very different game style and an alternative to the (also aging) eq/wow style games. At the very least it offers them the same special feel it gave us when we started playing.
Everything you said only reflects the normal point of view of someone who played the game for 2 years or more, and im sure you would feel the same way about any mmo you played that long, its just normal.
In its present shape and form, the game is great for new players, but old players are begining to really miss some new content. Ryzom sure could use an expansion but for that, it will need to become profitable first.
Personally i would like to see the OP wars being pushed aside and the game returned to its original PvE and lore based roots. I would like to see the game developing on its initial direction, elements removed should be added back, what happened to the raid engine and the kittin invasions? And yes the encyclopedia missions.
This game still has the magic it always had and it has a lot of potential that was never used. What will the new investors do with it remains to be seen.

Re: Ptolmea Raises an Eyebrow

Posted: Sat Aug 16, 2008 7:37 pm
by akovylin
The game is full of diversity - we only need to step aside from common "efficient" ways and find own small secrets, own aims and ways to reach them =)

Re: Ptolmea Raises an Eyebrow

Posted: Sat Aug 16, 2008 10:42 pm
by sidusar
I agree with some of your points, disagree with some others (but see where you're coming from), but I don't think it's worth it discussing that all. :)

One thing I would like to point out though: You say several times how it's all recycled reruns, the same thing over and over, nothing new. I must agree, but I would like to ask if you've seen one single MMO for which this is not so? Because if you have, I'm going to go play that MMO. :D

I've not tried nearly all MMOs, but I've tried several of the more popular ones and they all suffered from this without exception. It's fun for the first month or two, but then it all becomes more of the same. More of the same hunts, more of the same PvP, more of the same grinding. Oh yes, other MMOs have quests and instances too while Ryzom doesn't, but that too becomes more of the same quests and more of the same instances after a month.

Except when there's a big patch. Then there's something new for about a week before that too becomes something that's the same over and over. :p

This has led me to believe that it's pointless to expect any MMO to keep you entertained for years on end. Stick with any MMO long enough and you'll have seen everything it has to offer, and will be left with nothing else to do but finding ways to keep yourself entertained. I think that's the sole reason Ryzom is the MMO I've stuck with through the years; because it's the best platform for making my own content. Ryzom's novelty has long worn off for me, but that would be the same for any MMO. Whenever I want novelty, I just go play a new MMO. :)

As for the barren lands, I'd like to argue it's not all bad. For one it makes the wilderness actually feel like wilderness. In how many MMOs do you go into what's supposed to be the most dangerous uncharted backwater deathtrap and find every square meter swamped by highlevel players killing every mob as soon as it spawns? Plus it makes the homins you do meet in that wilderness to actually stand out, rather than be just another face in the crowd. I do ofcourse understand that Ryzom needs lots of players to be profitable, but I do not agree that it needs lots of players to be desirable. That depends on the newbie.

Re: Ptolmea Raises an Eyebrow

Posted: Sun Aug 17, 2008 1:28 am
by gcaldani
I think Kay gave you the most correct answer (but all the answers have their good points). Anyway, about the hunting spots, I disagree with you: the player have the freedom, even to be repetitive. I know many players (included myself) that hunted around whole Atys and didn't stepped thru a single path as you as you shown. Personally, I learned the weakness and the strength of animals hunting them all or just trying, or just for fun.
If you just do always the same spots is not a game fault, but your fault, expecially in a sandbox game.
I can only agree about the very few choices of superherbs to do the last levels, but nothing more. If, after many years, you still think the game is just about levels, then now you are missing the point.
Most probably, as Kay said, you have whole knowledge now and need something fresh and new. For sure the game needs new features, but for the new players there is plenty of things to do and learn.
Veterans need to be patience and wait to see what the new owners can do for the game in the future. It's still not fully reopened yet.

Re: Ptolmea Raises an Eyebrow

Posted: Sun Aug 17, 2008 4:21 am
by clyne
wraith87 wrote: The so called Living Planet- I travel around atys almost daily to harass Homin, unfortuneatly again and again I pass through deadzones of activity. And where there is some life, you can count on 30% to be afk. Active zones are Dyron and its Diggers, Void and its diggers/grinders, and the main city crafters/afkers. Everywhere else is scarcely populated, either by a digger, or some player grinding alone. I can count the amount of times with 2 hands I've seen people in Heretics Hovel, Lagoons of Loria, Grove of Confusion, Frahar... ehh whatever its called, doing something other than digging or a random bosshunt. Now how does this look for new players once they arrive to Pyr/Yrk/FH/Zora, to be greeted by mostly afkers and perhaps a few active homin around the stables. Off they go to the fresh new world, to be met with... nothing, barren lands filled with aggro and not another damn homin in sight. That wouldn't bode well for a fresh player.
The living planet stands for the lively environment we have on ryzom; mobs such as raguses and gingos hunting herbivore mobs and these mobs running away, mobs sleeping, herbivore migrating to other regions, mob locations changing based on seasons, the behavior of non-agro mobs to recognize a homin's presence and maybe even follow them.

I don't believe the "living planet" stands for non-afk homins. In-fact our planet Atys cares less about what a homin does anyway - yes she is quite a meanie :o

Anyway, i agree that it does get tiring to see and do the same things again and again. It may be fun and okay to try it ten or twenty times but then it gets boring. A game is a form of entertainment we aren't forced to play it nor required to do so. Behind the homins we humans to thrive on entertainment - but this entertainment differers from person to person.

Other mmorpgs are the same but they somehow manage to have the funding required to roll out new content to renew the bored old players. However ryzom doesn't. They have to be profitable before even consider renewing the fun and frolic in ryzom for the old players. Its the old players that the new owners trust to be patient - somehow.

Personally, ryzom doesn't have much to offer me at this point. I have some impressive (to me) ideas that i want to try out in Ryzom Ring. So until the new owners are ready I'm willing to wait it out.

Hopefully some of the contents in ryzom devshots may become a reality in the future. Like the mysterious snake like creature and more.

http://www.imgstar.com/imgs/entertainment/1432762798
http://www.imgstar.com/imgs/entertainment/4564310504
http://www.imgstar.com/imgs/entertainment/0496525078
http://www.imgstar.com/imgs/entertainment/2926202482
http://www.imgstar.com/imgs/entertainment/3379810870
http://www.imgstar.com/imgs/entertainment/2752404012
http://www.imgstar.com/imgs/entertainment/8411041380

Re: Ptolmea Raises an Eyebrow

Posted: Sun Aug 17, 2008 6:45 am
by akovylin

Re: Ptolmea Raises an Eyebrow

Posted: Sun Aug 17, 2008 9:14 am
by katriell
http://www.imgstar.com/entertainment/3379810870.jpg
This is a prop in the Rangers camp in Almati.

Re: Ptolmea Raises an Eyebrow

Posted: Sun Aug 17, 2008 9:23 am
by clyne
katriell wrote:http://www.imgstar.com/entertainment/3379810870.jpg
This is a prop in the Rangers camp in Almati.
So it is. :)

*just uploaded random few from her devshot folder*

Re: Ptolmea Raises an Eyebrow

Posted: Sun Aug 17, 2008 9:48 am
by sidusar
Well said Olca. Indeed "living planet" stands for a gameworld that's alive on it's own even without any players in it. :)

And yes, my post wasn't meant to excuse the glaring lack of updates to Ryzom. Though understandable from it's lack of income, it's inexcusable from a customer's position. I meant to say that even MMOs that do have regular updates become 'more of the same' after playing them long enough.

I totally agree with Ptol's complaint that every OP war is the same, every boss hunt is the same etc, but for me it's a complaint about lack of diversity. It's natural that every ocyketh hunt is the same, but it doesn't have to be also the same as every ginkin hunt....

Though as Gilg says, there's plenty of diversity in hunting spots (except for those last levels to 250) and if people still always choose the same that's their own fault. All the game can (and should) do is offer as much different things to do as possible, it can't make everything exactly equally efficient.