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Does Ryzom need any programming help?
Posted: Thu Aug 07, 2008 2:29 pm
by olepi
I bet there are a bunch of programming/design types out there that would love to help contribute to the game!
Re: Does Ryzom need any programming help?
Posted: Thu Aug 07, 2008 3:42 pm
by chibiarc
Yeah, let's make it open source!

Re: Does Ryzom need any programming help?
Posted: Thu Aug 07, 2008 4:08 pm
by eriu3
the ring would be cool if made open source somehow. power to the players and all that

and let the players design/make new staffs !
Re: Does Ryzom need any programming help?
Posted: Thu Aug 07, 2008 5:39 pm
by katriell
Spiderweb probably wouldn't be willing to go open-source, but they really should consider accepting volunteers. That's part of how Virtrium is managing to develop Istaria: Chronicles of the Gifted actively even while their paid team is quite small.
Re: Does Ryzom need any programming help?
Posted: Thu Aug 07, 2008 9:00 pm
by sx4rlet
katriell wrote:Spiderweb probably wouldn't be willing to go open-source, but they really should consider accepting volunteers. That's part of how Virtrium is managing to develop Istaria: Chronicles of the Gifted actively even while their paid team is quite small.
aye, that could really help. They should consider it.
Re: Does Ryzom need any programming help?
Posted: Fri Aug 08, 2008 12:52 am
by clyne
They haven't even responded to my server offers I emailed them, all my servers explained in
this post is paid for and I would hardly even charge them. Then what are the chances of them accepting volunteer programmers?
I even emailed them a proposal to organize a specialized ring development team...
Nevrax, Gameforge, nor Spiderweb really deserve Ryzom as they all have ignored volunteer help. I guess I'll just play the game, it's less stressful than talking to a sold unresponsive wall? *sigh*
Re: Does Ryzom need any programming help?
Posted: Fri Aug 08, 2008 1:55 am
by kaetemi
heh heh
Re: Does Ryzom need any programming help?
Posted: Fri Aug 08, 2008 8:39 am
by fadebait
clyne wrote:They haven't even responded to my server offers I emailed them, all my servers explained in
this post
No wish to offend, but they probably haven't responded because you don't seem to have quite grasped the level of hardware required to run Ryzom. What you have wouldn't even come close to what is needed.
Re: Does Ryzom need any programming help?
Posted: Fri Aug 08, 2008 10:11 am
by clyne
fadebait wrote:No wish to offend, but they probably haven't responded because you don't seem to have quite grasped the level of hardware required to run Ryzom. What you have wouldn't even come close to what is needed.
Thank you fadebait, for your comment. I do hope that is the reason as well - otherwise it just doesn't make much sense
What puzzles me is that all 13 of these servers are equipped with
Dual Xeon Quad-Core Clovertown processors,
2 TB HDD (1x2) and
8 GB RAM each. I bought these servers when I was helping my mother run her web hosting firm back in japan, in hopes of providing a quality VPS service to our existing clients. However, soon after I bought these servers she sold her web hosting firm to another company, but I decided to keep these empty servers intact, as it is fully paid for (not cheap at all) and just maybe I can make good use of them when I get out of college in a couple of years.
I seriously wonder what kind of powerhouse servers Ryzom needs - to run?

Re: Does Ryzom need any programming help?
Posted: Fri Aug 08, 2008 12:10 pm
by fadebait
clyne wrote:Thank you fadebait, for your comment. I do hope that is the reason as well - otherwise it just doesn't make much sense
What puzzles me is that all 13 of these servers are equipped with
Dual Xeon Quad-Core Clovertown processors,
2 TB HDD (1x2) and
8 GB RAM each. I bought these servers when I was helping my mother run her web hosting firm back in japan, in hopes of providing a quality VPS service to our existing clients. However, soon after I bought these servers she sold her web hosting firm to another company, but I decided to keep these empty servers intact, as it is fully paid for (not cheap at all) and just maybe I can make good use of them when I get out of college in a couple of years.
I seriously wonder what kind of powerhouse servers Ryzom needs - to run?
Thing is that sort of hardware only looks impressive if you are comparing it to a desktop PC. In the world of enterprise servers that is low-end commodity hardware. To give you an idea of the sort of hardware I would personally choose for this sort of environment, I would go for something like an IBM P595 which can support 64 processor cores and up to 1TB of ram, or if the PowerPC architecture didn't suit the code well, then a small cluster of IBM x3950 M2 servers. In either case, I would then connect this to a large, redundant fibre channel SAN (I prefer FC to iSCSI).
You are looking at a hardware budget of at least £5 million ($9.6 million) for all this. The real hardware demands may be much greater, I have deliberately erred on the low side here.
The most important thing your servers lack is a decent I/O shared storage, if you were to spend ten thousand or so on a low-end SAN you could then potentially cluster your 13 boxes and start doing something interesting with them. However I would stress that setting up and running this sort of hardware is not trivial, and you would need to pay someone around £30-£50K a year to run it (if you want someone who knows their stuff).
EDIT: to give you some perspective, the smallest production server I run has 8 dual core CPUs and 32GB of ram. And I would expect Ryzom to be a lot more demanding than what that server runs.