Ryzom Ring back... but what about it's future?
Posted: Wed Aug 06, 2008 4:15 am
Ryzom Ring is back and functional when I logged in yesterday, but not sure if the exploits are fixed. Now, would the new owners develop ring or focus much more on getting the actual game running or do both?
I would prefer if they would focus more on the game, events, and invasions - the story. But a part of me really wishes them to develop r2 further. Umm.. now I'm contradicting myself ^.^'
Anyway, I accidentally deleted all my .r2 files over a time - all the interesting projects gone to waste, never came into public for all to enjoy, but I'm still in the mood to redo most of them. How about you? will you develop scenarios, organize events and push ring to it's limits?
What are your thoughts on the developers adding a "variable" and a "check for variable conditions" to execute events? basically
As well as conditional IF, IF ELSE, WHILE
Or the like? a simple scripting interface that would include variable, conditional checks, and execution of events. Quite frankly... that alone will enable us programmers to develop better AI and event execution in our scenarios. *sigh*
I would prefer if they would focus more on the game, events, and invasions - the story. But a part of me really wishes them to develop r2 further. Umm.. now I'm contradicting myself ^.^'
Anyway, I accidentally deleted all my .r2 files over a time - all the interesting projects gone to waste, never came into public for all to enjoy, but I'm still in the mood to redo most of them. How about you? will you develop scenarios, organize events and push ring to it's limits?
What are your thoughts on the developers adding a "variable" and a "check for variable conditions" to execute events? basically
Code: Select all
$kitten = 10; or..
var kitten = 10; or
int kitten = 10; ..
Code: Select all
if ($kitten = 0)
{
exe_event(argument[, argument, argument]);
}