Yubo Ball Xtreme, playability testing needed
Posted: Tue Aug 05, 2008 4:54 pm
Some of you already know, I have more or less invented a new form of the classical yubo ball game.
The classical yubo ball worked like this, you build 2 teams of homins and get a yubo. Then you somehow mark 2 spots as goals and try to get the yubo in the enemy goal to score. Allowed actions to influence the movement of the yubo were taunt and fear.
--
YBX works similar. The playing field consists of a play area, a spawn point for the ball and one goal.
The goal is represented by an aggro Kitin, the ball by a yubo.
This time, the two teams got names and each team has their own ball. Yes, you play YBX with 2 yubos / balls and only one goal.
Team lake gets a lake ball and team forest a forest ball.
The goal of YBX is to get the yubo of the other team eaten by the aggro kitin and score a point for your team. On the other hand you have to protect your own yubo so it wont get eaten.
Once a yubo was eaten, a new one will spawn at the spawn point. To see the current number of goals each team got, the yubos are numbered. It starts with lake ball 1 and goes up to lake ball 5, same for forest.
During a game this means the following, when the forest team sees a forest ball 2 running around, they already lost the first one. If they lose their 5th yubo, the other team has won.
With 2 Yubos, you and your team need a strategy! Focus on defending your own? Go full attack on the enemies Yubo?
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To play this game, a ring scenario is needed. I have prepared such a scenario and I need two teams to test the following:
- is the game playable? theory is fine, but does it work as planned?
- how many people min / max for each team? What is the most fun?
- which actions should be allowed? fear seems to overpowered atm, so only taunt maybe?
--
So in this topic I need some volunteers that have read the rules and wish to try this new sport ingame. I'm not sure how many people we need, I think 3 for each team could work. Perfect would be 2 guilds or so, where the members know each other already.
Once we get enough people we will decide on a date and time to gather and give it a go.
Here are some pictures with arrows showing the field.
The Goal: http://i38.tinypic.com/1illd2.jpg
The Spawn Point: http://i34.tinypic.com/rivfyf.jpg
Direction of Play: http://i37.tinypic.com/rlme12.jpg
The classical yubo ball worked like this, you build 2 teams of homins and get a yubo. Then you somehow mark 2 spots as goals and try to get the yubo in the enemy goal to score. Allowed actions to influence the movement of the yubo were taunt and fear.
--
YBX works similar. The playing field consists of a play area, a spawn point for the ball and one goal.
The goal is represented by an aggro Kitin, the ball by a yubo.
This time, the two teams got names and each team has their own ball. Yes, you play YBX with 2 yubos / balls and only one goal.
Team lake gets a lake ball and team forest a forest ball.
The goal of YBX is to get the yubo of the other team eaten by the aggro kitin and score a point for your team. On the other hand you have to protect your own yubo so it wont get eaten.
Once a yubo was eaten, a new one will spawn at the spawn point. To see the current number of goals each team got, the yubos are numbered. It starts with lake ball 1 and goes up to lake ball 5, same for forest.
During a game this means the following, when the forest team sees a forest ball 2 running around, they already lost the first one. If they lose their 5th yubo, the other team has won.
With 2 Yubos, you and your team need a strategy! Focus on defending your own? Go full attack on the enemies Yubo?
--
To play this game, a ring scenario is needed. I have prepared such a scenario and I need two teams to test the following:
- is the game playable? theory is fine, but does it work as planned?
- how many people min / max for each team? What is the most fun?
- which actions should be allowed? fear seems to overpowered atm, so only taunt maybe?
--
So in this topic I need some volunteers that have read the rules and wish to try this new sport ingame. I'm not sure how many people we need, I think 3 for each team could work. Perfect would be 2 guilds or so, where the members know each other already.
Once we get enough people we will decide on a date and time to gather and give it a go.
Here are some pictures with arrows showing the field.
The Goal: http://i38.tinypic.com/1illd2.jpg
The Spawn Point: http://i34.tinypic.com/rivfyf.jpg
Direction of Play: http://i37.tinypic.com/rlme12.jpg