Business plan and priorities :)
Posted: Thu Jul 10, 2008 3:44 pm
Reading the general forums again and I see some positive spamming going on about what to change and what oldies (yes you guys are oldies now) think...
So here is my analysis of the business plan and the customer base
- budget
- revenue
- expenses
Short term:
- Budget is done already if anyone is thinking about taking over the game
- Revenue:
any successful revenue is based on more than one customer segmentation, long term revenue is based on 3 things:
1- keep the loyal customer and make them even more loyal for you (very long term)
2- make the new customer to become part of the first segment (loyal customers)
3- Increase the prospects to increase second segment (new customers)....
That is basic sale strategy to make sure customer (player-database never comes dry and always increase)...
Ok, now to the case of Ryzom and customer expectations:
1 - Segment 1:The loyalty base:
the loyal base is there.. BIG TIME!!!!! I am sure some of you (love ya) refresh the ryzom.com page daily to see if anything new has come up... You (and me) loyal customer only want to know one thing: server back up, can enter credit card details again....... WOO effect for easy 6 months
maybe even one year: just knowing we can go back on this game and that things happen will secure loyal customer base for long enough
...... Oopps..... Did you notice the word?.... KNOWING.....
= information
= Communication
any loyal customer base will forgive a glitch as long as information is provided ....
Segment one I should rename the hard core Ryzom customers...
(my home page after nearly 1 year of my account not been able to log in is still ryzom.com)
2 - Segment 2: fairly new customers
I should not say new customers but butterflies: they know the game, they did like bees: came to test our flower; liked it but did not found any help from the game itself: they praised the community for the help and the gear they received but complained about the game not been helpful enough...
I agree....
But one thing to notice: they did not blame segment 1: they praise (90% easy) segment 1 for the help they received..... Without knowing it, they blame segment 3 (I will come back to that later) as well as the game initiation....
Game initiation = Silan and free trial...
THE BIGGEST MISTAKE OF RYZOM = SILAN!!!!! (BAD BAD BAD FREE TRIAL)
we are talking about survival: this is not a game: this is education!!!!
Most seasoned players can go Silan and solo everything with little cleverness: no need other player, no need cooperation, no need team.....: I can solo 99% of Silan in 2 days.... then I come to mainlands as a new player after killing bosses and I get 5 yubos pissing on my dead body
Then I learn about mainland ninja yubo ways and i can survive a little but I do not find as much help as I want becos segment 3 is missing: segment 3 is the new blood..... (yes, seasoned players do help and heal out of team and give me supreme gear lvl 50 to get rid of the extra mats but something is missing....)
Segment 3 is the long life of any game.....
Segment 3 is the creaming that make segment 2 become part of segment 1
3- Segment 3:
SAVE THE PLANET: RECYCLE
The most important segment: the wasted player base
DO NOT underestimate the waste: this is what makes segment 2 become segment 1!!!
Please do think anything I am saying is bad mouthing: I have been a waste myself in many games.... But in all games I was a waste (waste = playing until level 50 out 250 and changing game) I teamed and helped some players that were as well in segment 3 and even tho I quited some may have become segment 2 in that particular game......
The bigger the "wasted" base is, the higher the chances are that players actually interested in the game will stay as the "wasted" base will help them go through the first 100 lvls....
So the most important thing to increase player base is actually how many new accounts are made and how many new accounts are deleting.... Some ppl may call me crazy, someone quoted 50.000 players in a thread.... BUT if 50k account are registered every 6 months and only 10% are not waste (I do not have MMO data and maybe is 5%) but if 5 or 10% only becomes segment 2.....
Then money is coming in..
Success is not far
So, considering any budget (gimme a budget and a financial plan I can tell you where the flow is); expenses is not important, balance is not important......
Most variable cost are always about 10 to 20 % of any budget.........
Only way to achieved any budget = revenue
I do not want Ryzom to be a Asian MMO (cash shop and **** like this) because it would lose its soul.... : (Do not lose your soul to Seoul )
But considering revenue and Segment, only one thing to do = COMMUNICATION
- Segment 1 of the revenue is there already: credit card is less than 1 meter away from the PC to pay to be back on ryzom as soon as possible (NO WIPE of my chara better please: I have been working on it since September 04 and still have a lot to achieve)
- Segment 2 can only be created through segment 3
- Segment 3 is our winner tonight: was the NUMBER 1 Failure of Nevrax... ( I am not even speaking about GF: GF communication from having tried their browser games = GF communication IS a failure )
Communication as well could be splitted in segments
Segment 1 want to know what is going on on the boards = here
Segment 3 need to be attracted through Wolrd wild communication: ADDS
MAKE IT KNOWN!!!!
MAKE PPL COME AND QUIT
That is what will make ppl stay~!!
--------------------------------------------------------------------------
I am Gillest: Half of my life is locked on a Atys Server!!!
I am Gillest: anyone remembering Ryzom will always be my sister or my brother
I am Gillest: If I ever cross your path on Atys, remember one thing: I will never forget my journey with you
Themac: Tribute for you on that post (lot more of ppl I would name, choose one for that post)
So here is my analysis of the business plan and the customer base
- budget
- revenue
- expenses
Short term:
- Budget is done already if anyone is thinking about taking over the game
- Revenue:
any successful revenue is based on more than one customer segmentation, long term revenue is based on 3 things:
1- keep the loyal customer and make them even more loyal for you (very long term)
2- make the new customer to become part of the first segment (loyal customers)
3- Increase the prospects to increase second segment (new customers)....
That is basic sale strategy to make sure customer (player-database never comes dry and always increase)...
Ok, now to the case of Ryzom and customer expectations:
1 - Segment 1:The loyalty base:
the loyal base is there.. BIG TIME!!!!! I am sure some of you (love ya) refresh the ryzom.com page daily to see if anything new has come up... You (and me) loyal customer only want to know one thing: server back up, can enter credit card details again....... WOO effect for easy 6 months
maybe even one year: just knowing we can go back on this game and that things happen will secure loyal customer base for long enough
...... Oopps..... Did you notice the word?.... KNOWING.....
= information
= Communication
any loyal customer base will forgive a glitch as long as information is provided ....
Segment one I should rename the hard core Ryzom customers...
(my home page after nearly 1 year of my account not been able to log in is still ryzom.com)
2 - Segment 2: fairly new customers
I should not say new customers but butterflies: they know the game, they did like bees: came to test our flower; liked it but did not found any help from the game itself: they praised the community for the help and the gear they received but complained about the game not been helpful enough...
I agree....
But one thing to notice: they did not blame segment 1: they praise (90% easy) segment 1 for the help they received..... Without knowing it, they blame segment 3 (I will come back to that later) as well as the game initiation....
Game initiation = Silan and free trial...
THE BIGGEST MISTAKE OF RYZOM = SILAN!!!!! (BAD BAD BAD FREE TRIAL)
we are talking about survival: this is not a game: this is education!!!!
Most seasoned players can go Silan and solo everything with little cleverness: no need other player, no need cooperation, no need team.....: I can solo 99% of Silan in 2 days.... then I come to mainlands as a new player after killing bosses and I get 5 yubos pissing on my dead body
Then I learn about mainland ninja yubo ways and i can survive a little but I do not find as much help as I want becos segment 3 is missing: segment 3 is the new blood..... (yes, seasoned players do help and heal out of team and give me supreme gear lvl 50 to get rid of the extra mats but something is missing....)
Segment 3 is the long life of any game.....
Segment 3 is the creaming that make segment 2 become part of segment 1
3- Segment 3:
SAVE THE PLANET: RECYCLE
The most important segment: the wasted player base
DO NOT underestimate the waste: this is what makes segment 2 become segment 1!!!
Please do think anything I am saying is bad mouthing: I have been a waste myself in many games.... But in all games I was a waste (waste = playing until level 50 out 250 and changing game) I teamed and helped some players that were as well in segment 3 and even tho I quited some may have become segment 2 in that particular game......
The bigger the "wasted" base is, the higher the chances are that players actually interested in the game will stay as the "wasted" base will help them go through the first 100 lvls....
So the most important thing to increase player base is actually how many new accounts are made and how many new accounts are deleting.... Some ppl may call me crazy, someone quoted 50.000 players in a thread.... BUT if 50k account are registered every 6 months and only 10% are not waste (I do not have MMO data and maybe is 5%) but if 5 or 10% only becomes segment 2.....
Then money is coming in..
Success is not far
So, considering any budget (gimme a budget and a financial plan I can tell you where the flow is); expenses is not important, balance is not important......
Most variable cost are always about 10 to 20 % of any budget.........
Only way to achieved any budget = revenue
I do not want Ryzom to be a Asian MMO (cash shop and **** like this) because it would lose its soul.... : (Do not lose your soul to Seoul )
But considering revenue and Segment, only one thing to do = COMMUNICATION
- Segment 1 of the revenue is there already: credit card is less than 1 meter away from the PC to pay to be back on ryzom as soon as possible (NO WIPE of my chara better please: I have been working on it since September 04 and still have a lot to achieve)
- Segment 2 can only be created through segment 3
- Segment 3 is our winner tonight: was the NUMBER 1 Failure of Nevrax... ( I am not even speaking about GF: GF communication from having tried their browser games = GF communication IS a failure )
Communication as well could be splitted in segments
Segment 1 want to know what is going on on the boards = here
Segment 3 need to be attracted through Wolrd wild communication: ADDS
MAKE IT KNOWN!!!!
MAKE PPL COME AND QUIT
That is what will make ppl stay~!!
--------------------------------------------------------------------------
I am Gillest: Half of my life is locked on a Atys Server!!!
I am Gillest: anyone remembering Ryzom will always be my sister or my brother
I am Gillest: If I ever cross your path on Atys, remember one thing: I will never forget my journey with you
Themac: Tribute for you on that post (lot more of ppl I would name, choose one for that post)