My thoughts on what Ryzom will become
Posted: Thu Jul 10, 2008 12:39 am
If I were a company who baught a game that just went bankrupt, I think my first priority would be to analyse why did it go bankrupt and then analyse the game in its current state to see if sustained as its is for 1-5 years would actualy bring profits or not.
Why would a company buy a game that went bankrupt unless they intend to change things to not have history repeat itself. That would be a very bad investment and stupid. Why revive something and not change anything if you suspect it will die again.
No, they have to think about it and plan what needs to be done to make a profit. Any company's purpose is to make profit.
They know there is a pool of loyal players who are willing to get back to it. They must also know others left. They must calculate if the current pool of players is enough to sustain a decent development process for months/years. If not, they must analyse how to attract new players. You cannot invest into a product and pay for everything out of your pocket. You have to sustain a certain amount of income to help finance the whole product evolution process.
So that is why I believe whomever baught Ryzom has to analyse the situation and WILL make changes. They might decide at the very beginning to bring back Ryzom as it is right now to have a pool of players and that way, starting brining a bit of profit. But then after a few months, start bringing in changes into the game.
Ryzom is in a class of its own. It cannot be compared to others like WOW or the WOW-clones. So they will also have to analyse if they are ready to risk keeping Ryzom in its own class or start creating changes to attract players of other MMORPG. After all, if the majority of the MMORPG players are playing games that are different then Ryzom and by a very big margin, then wouldn't you as a company want to attract players of those other classes by adding similar game process as those to increase your pool of players, and therefore increase your income ? You cannot sustain a game that is in a class of its own if the amount of players isn't enough to have enough income to give you profit AND to pay for a constant development process.
Saying this, I am expecting to see Ryzom change a bit to be more like the rest of the MMORPG games out there. But I am still willing to play it because there will still be a part of Ryzom that will attract me.
Why would a company buy a game that went bankrupt unless they intend to change things to not have history repeat itself. That would be a very bad investment and stupid. Why revive something and not change anything if you suspect it will die again.
No, they have to think about it and plan what needs to be done to make a profit. Any company's purpose is to make profit.
They know there is a pool of loyal players who are willing to get back to it. They must also know others left. They must calculate if the current pool of players is enough to sustain a decent development process for months/years. If not, they must analyse how to attract new players. You cannot invest into a product and pay for everything out of your pocket. You have to sustain a certain amount of income to help finance the whole product evolution process.
So that is why I believe whomever baught Ryzom has to analyse the situation and WILL make changes. They might decide at the very beginning to bring back Ryzom as it is right now to have a pool of players and that way, starting brining a bit of profit. But then after a few months, start bringing in changes into the game.
Ryzom is in a class of its own. It cannot be compared to others like WOW or the WOW-clones. So they will also have to analyse if they are ready to risk keeping Ryzom in its own class or start creating changes to attract players of other MMORPG. After all, if the majority of the MMORPG players are playing games that are different then Ryzom and by a very big margin, then wouldn't you as a company want to attract players of those other classes by adding similar game process as those to increase your pool of players, and therefore increase your income ? You cannot sustain a game that is in a class of its own if the amount of players isn't enough to have enough income to give you profit AND to pay for a constant development process.
Saying this, I am expecting to see Ryzom change a bit to be more like the rest of the MMORPG games out there. But I am still willing to play it because there will still be a part of Ryzom that will attract me.