To the original poster:
The population could certainly be bigger, but I think it'll grow with word of mouth. I really just can't believe that the game isn't overflowing even -without- a lot of advertising. I've been playing MMOs since Everquest launched (though I quickly switched to AC1 and stayed there for years), and my standards have grown higher with each one I played. After leaving AC1, I tried a wide variety of MMOs, always looking for the next "right" thing for me. This is it.
Anyway, I'd probably fall under the "avid MMO gamer" category, and I think that's the group that's found Ryzom thus far. In order to know it's available, you pretty much have to be looking online or in gaming magazines. Given the remarkable fun this game is to play, I'm sure word of mouth will spread. Even so, your average gamer learns about the game by seeing the box on the shelf while looking for something to do. Without boxes on shelves, we'll have problems.
It's my guess (and hope) that distributors only started small in order to make sure they weren't left with boxes sitting around gathering dust. I'll be honest- going in to Ryzom, I was worried about the company's size after having seen what happened to Horizon. I'm less worried now. This game is just too good to die on the vine. Right now, it's like the game is a precious secret. Eventually the secret's going to get out. When that happens, it's going to be a lot more difficult to get anything done on the starter islands. =)
Speaking of the starter islands, they actually end up leaving you with a somewhat false impression. Unlike a lot of games in which people tend to gather at central "hubs" of activity early in their careers, Ryzom starts each race off in its own seperate island. I've played a character of each race up to the mainland just to see how they were different and to get an idea of what the different playerbases were like. My findings were that the Matis had the largest community, the Fyros were fairly comparable in number, the Trykers were next and visably less numerous, and the Zorai seemed to be the least represented. Things do pick up a bit when you reach the mainland, but it can still seem quieter than it actually is.
Guild channels have a lot to do with the lack of chatter on the Region channels (people in guilds tend to focus their chat there), and different levels of progression tend to account for the rest. After reaching a certain point, you're almost obligated to move away from the main cities, only checking back in to visit your apartment or to use your pack mektoub for storage. At the moment, I'd say we've just finished a "second wave" of activity through the starter islands. The second wave was comprised of people new to the game who picked it up at launch and have since realized they left the starter islands too early. As a result, they've restarted and gone through the process again.
In any case, the races remain seperated for quite some time by very difficult-to-cross terrain. As such, the playerbase is effectively quartered. Some of the beta testers who knew what to do have already managed to cross over into the lands of multiple races, but most players will be sequestered in their own lands for quite awhile. This can lead to a feeling of deeper quiet than many are used to in MMOs. On the other hand, it can also cultivate a closer network among players. Unlike games that have hundreds of different names disappearing into the void of global chatter, you can actually pick out familiar names around you pretty quickly.
I guess that's enough babbling from me for now, though. I'm ready to get back into the game and do some crafting. Maybe I'll even try some of my own armor out in the field. Cheers!