Gee Anissa, you making me recall "Gloin" thoughts again. For those "coming in late" Gloin was my pre-beta / beta / FBT / beta toon that got eaten by the database and could never be created again.
-yes I remember the intercation discussion but know that we are here, is there a group of foragers feeding a bunch of crafters ? No, we have everyone either digging there own grind mats or using grind mats obtained from dig slaves as "currency".
- yes, reporting the "get rich via ammo crafting" bug was one that stretched the limits of my conscience

. But that doesn't exist today. At 250 I was getting about 19k for my 11 mat bucklers or about 1780 per mat used. Level 100 mats cost more than that.....I imagine 5-8k per mat would work.
- I don't think population matters. Right now, do we need more than one HA crafter, 1 axe crafter....Ok assume factions won't help each other ..... so 2 of each.....yet we have way more than that. If there was more population, yes there would be more diggers but there'd also be more crafters.
- "Wondermat", as we called it back then, isn't on the table.
- Yes it is not that unusual to have 200+ million dappers....by that point, you're bored outta ya head with crafting from all the digging involved. But what would be the point of powerleveling crafting ? So you can craft yaself what 20 other people can craft ?
They still gotta earn that 1st master unaided. It's not gonna helpo you get that HA Master title.....it's gonna help you bring up the other 5 trees. Now you are on the same level as the axe crafter who has a useful product to sell after just 250 levels. The HA crafter needs 1,000....the jooler 1250. Leveling [to a title] will not go too fast cause it doesn't change at all how long it takes yoiu to get the title....only once you have the title, can you buy mats below that title you just got.
Too cheap and foragers and hunters are SOL
There are foragers ? There is no buyers market for mats. If you are concentrating on grinding a craft, it's lucky to grab maybe 2% of ya mats this way.
If there were mats on vendors at a reasonable price, I'd be buying them left and right. Right now, the only mats I can find in any quantity are there just there for storage at 999999% markups. While doing the final 50 levels of the HA run I would visit MinCho and Dyron every day (twice) ...typical take when some could be found was between 20 mats and 60....many time less than a dozen. And this on days where I was digging 3 packer fulls plus my bag (3k mats) so what was on vendors was
up to a max of 2% of what I was digging. I came to watch faction chat closely for any reports of jabs or kincher hunts hoping that afterwards I might grab 40 or 50 mats.
At the end, it could happen that NPC mats would be used for leveling
In other words, exactly what we do now from 0-100. But as with 0-100, no one could afford leveling up to 250 in craft without 1st getting to 250 in forage.
and only supreme dug / looted mats used for actual gear.
In other words, what we have now.
Such an addition requires *hours* of thinking about direct and indirect implications
And this is a good way to start the process. However once you think a bit more, the impacts are not what one might fear. There are several other ways that have been suggested. How about hiring NPC Foragers whose ability is limited by the buyers ? The NPC would say dig 500 mats an hour at a cost of say 25 dapper per level per mat. A 250 mat would therefore be 6,250 dapper. To get a 200 QL mat, either way, you'd have to already be 201 in forage and 201 in the craft you trying to buy mats for.
You say it's not uncommon for pepes to have amassed 300 million fortunes. Well lets then say that it is common for crafters to have 100-200 million....or for the sake of argument, let's say 150 million for an "accomplsihed player" who has spent a good amount of time on it. I know some who are broke (1 or 2 maters) and with 7 craft masters and an 8th close, I have 20 million.
So let's do the math, either way - with NPC vendors or dig slaves, assuming I have mastered Helmets and just am too sick of digging to bring my other 5 trees from 249 to 250.
After mastering helmets or diadems, it would cost a player 25 dapper x QL 250 x 858 mats (my last armor level) x 5 remaining skill trees = 25.7 million dappers. That's 1/6th of our 'accomplsihed players" entire fortune.....for just 1 level !
Taking it further, our "accomplished player" that we defined above would have the distinct advantage of not having to dig his mats from Level 244.5 to 250 before he was flat broke.
I don't really see a HUGE downside implication here. What I do see is the dapper meaning something again. No more auctions for dig slaves as the auctioner can buy the mats and the buyer is free to get them via foraging or ay other means he chooses. I see a market being created for foragers who now have market price to target. I see crafters now going and looking for player offered mats as right now they don't bother as it's not worth the cost of the two TP's to o check.
Compare this to a lower level crafter who may spend 2 hours overcrafting and trying to get it.
I dont see how this is affected. I want a set of 200 HA. I can bring 216 mats to a master crafter or I can bring 4,320 mats to a level 150 crafter. I think most peeps gonna go with the 1st option.
If the high level crafter has direct access to genmats, the situation is even worse. Low level crafters are already impaired by high level ones, so this could make things worse.
Again, genmats not on the table.
Second, the relative (to say something) scarcity of armilo boosted light and jewel sets are due to the difficulty of gathering, e.g. 6k mats, which are quite looked after and require an effort to actually *dig* the mats. Being able to buy them for a few millions with a "almost sure" probability of getting the boosted set is not a good idea.
First....is anyone actually walking around with a jool set made from basic mats ? Well don't think anyone gonna rtaise their hand here as that would be a "nuke me" invitation at next OP battle. Second, if ya worried about that answer is simple, disable boost for npc purchased mats.
We don't know the implications at long term.
But if that's a valid reason, then we can't have any changes in game .... ever.
Once crafts are mastered, a "good enough" armor could be crafted in under 2 minutes, buying the mats. Crafters could get richer faster than they are now, if this operation was done at a profit.
I don't think this has any basis in the reality that is Atys. How many 250 melee peeps running around in Basic HA ? How many peeps actually "bought" a set of HA using dappers since they left Silan ? When leveling melee, every set of HA I owned after 200 was supreme, after 100 every set was exe. I haven't owned a "basic" anything since leaving the original Fyros n00b isle. And let's not forget that the npc mats are usually the mat with the worse stats of anything available. But heck if it still worries ya, make them statless.....precraft = 0 across the board.
Can't stop without looking at the dangers of doing nothing. I have done all the melee I want to do. Hitting a mob with one pointie stick is pretty much the same as hitting it with another. I finished all magics except DA and saving the last few levels just to have 'soemthing left to do".
Digging anything more than two regions gives you the disting advantage of being able to say "I mastered x regions in dig". PR makes digging a second above ground region worthless. So why do I stay in game.....?
Well I'd stay in game and craft some more cause I like figuring out recipes.....once I get to a point that it matters. However, after digging some 500,000 mats, more than half of which for no xp, I just don't have the gumption to push myself through the dreariness that is mat collecting 40,000 mats for each craft skill. But hey, knowing that if I struggle up thru axe crafting from 20-244 or so, I will have amassed enough dapper to buy mats for my last 5.5 levels at least gives me a tiny bit of encouragement.