Taboo Breaker - Crafting [Spoiler]
Posted: Fri Aug 31, 2007 12:44 am
I had this idea, how about we take something well known like a zun amp and discuss abit around it. In public, so everyone learns something from it.
No real secrets disclosed I'd say, just some minor details here and there that are fun to poke around with.
Our star of the night is:
Basic Quality Magic Amplifier
Shaft
3x Choice PrimeRoots Beckers Bark
2x Excellent PrimeRoots Adriel Bark
Grip
5x Choice PrimeRoots Buo Fiber
Magic Focus
10x Supreme PrimeRoots Zun Amber
Ingame Preview:
46 Durability
77 Lightness
97 SAP Load
45 DMG
31 Speed
27 Dodge Modifier
39 Parry Modifier
33 Adversary Dodge Modifier
19 Adversary Parry Modifier
96 Elemental Cast Speed
96 Elemental Power
96 Offensive Affliction Cast Speed
96 Offensive Affliction Power
52 Defensive Affliction Cast Speed
96 Defensive Affliction Power
96 Heal Cast Speed
96 Heal Power
Some general ideas about it, it is race independend, rubbarn-friendly as no loot is used, got a decent sap load and is what can be judged by the preview, maxed.
Now for the reason of this thread, I'd love to chat abit. What are your design criterias for all purpose amps? Do you try to minimize the materials needed and sacrifice stats like Dura or do you tend to maximize the complexity to squeeze the last bit out of it?
Also, did you find a way to tell if the outcome is 96 or 97 at the end? Our star tonight is a critical candidate, the sap load is very high, but the preview should still be 96. It is a basic plan, those are tricky to balance, do you tend to use more HQ plans or do you take the challenge of basic plans aswell?
Last but not least, I could have posted anything, maybe an earring, the purpose of this post is just to get something rolling I really miss in this forum. We have politics, people leaving, people joining, complains, events and alot more, but nobody really talks about *the* mysterious force keeping most long term players alive, the craft system of ryzom.
Hence the thread title, I see this as an experiment, to talk with old and new crafters in an open conversation, to guide new players to try crafting one day. Many of the new players don't craft because it is way too complex for them - a shame!
So let us talk about strategies, feelings, time of the day, the weather and everything else influencing the outcome of a craft!
My plan would be, to turn this thread into a very wide conversation where people ask some questions or post partly finished recipes and ask for help or just read through the posts and take the one or another new knowledge with them but not presenting a list of the best of the best items to copy & paste.
I am curious about the replies, if any, so don't disappoint me!
No real secrets disclosed I'd say, just some minor details here and there that are fun to poke around with.
Our star of the night is:
Basic Quality Magic Amplifier
Shaft
3x Choice PrimeRoots Beckers Bark
2x Excellent PrimeRoots Adriel Bark
Grip
5x Choice PrimeRoots Buo Fiber
Magic Focus
10x Supreme PrimeRoots Zun Amber
Ingame Preview:
46 Durability
77 Lightness
97 SAP Load
45 DMG
31 Speed
27 Dodge Modifier
39 Parry Modifier
33 Adversary Dodge Modifier
19 Adversary Parry Modifier
96 Elemental Cast Speed
96 Elemental Power
96 Offensive Affliction Cast Speed
96 Offensive Affliction Power
52 Defensive Affliction Cast Speed
96 Defensive Affliction Power
96 Heal Cast Speed
96 Heal Power
Some general ideas about it, it is race independend, rubbarn-friendly as no loot is used, got a decent sap load and is what can be judged by the preview, maxed.
Now for the reason of this thread, I'd love to chat abit. What are your design criterias for all purpose amps? Do you try to minimize the materials needed and sacrifice stats like Dura or do you tend to maximize the complexity to squeeze the last bit out of it?
Also, did you find a way to tell if the outcome is 96 or 97 at the end? Our star tonight is a critical candidate, the sap load is very high, but the preview should still be 96. It is a basic plan, those are tricky to balance, do you tend to use more HQ plans or do you take the challenge of basic plans aswell?
Last but not least, I could have posted anything, maybe an earring, the purpose of this post is just to get something rolling I really miss in this forum. We have politics, people leaving, people joining, complains, events and alot more, but nobody really talks about *the* mysterious force keeping most long term players alive, the craft system of ryzom.
Hence the thread title, I see this as an experiment, to talk with old and new crafters in an open conversation, to guide new players to try crafting one day. Many of the new players don't craft because it is way too complex for them - a shame!
So let us talk about strategies, feelings, time of the day, the weather and everything else influencing the outcome of a craft!
My plan would be, to turn this thread into a very wide conversation where people ask some questions or post partly finished recipes and ask for help or just read through the posts and take the one or another new knowledge with them but not presenting a list of the best of the best items to copy & paste.
I am curious about the replies, if any, so don't disappoint me!