Patch Issues and OpenGL & Other Factors
Posted: Thu Aug 23, 2007 10:48 pm
Starting this thread as other has become a bit sidetracked with issues regarding GF responsiveness etc. Would appreciate keeping this to technical discussion and perhaps we can track down where the problem lies and any workarounds that work. Here' the original post:
1. After patching when ya hit "Click here to relaunch", game still crashes when prograss bar hits about 50%. This problem has existed since before the recent round of problems introduced with last patch.
2. I can make flags when in full screen mode w/o crashing.
3. I exited w/o crashing (once). However logging back in still screws up game window placements with all reduced to 800 x 600 footprint.
4. Somethin's funky. Alternate tabbing to web browser or any programs has fonts looking all blotchy. Close Ryzom and they all get crisp and clean again.
I'll address what I have found so far. Please use the numbers to refer to which issue you are responding to:
1. I have made no progress here. As workaround, I am just gonna not hit relaunch, kill the game and try starting again.
2. I am not having any flag issues since 8/20 patch but heard from others who are. If ya still have problems post some details about game settings. Tho, as ya will see below, I have switched to Direct3D and haven't tried to plant a flag yet. Maybe they just gone under OpenGL ?
3. Window remapping is still a problem, at least in OpenGL. In fact today when I logged in, I got the normal 1000 x 600 size character selection window covering 1/4 of my screen. However after clicking on my toon, the game continued to load in the 1/4 size window. Once in game, I went to game settings, clicked on "full screen" so I could see what resolution it thot I was using and it said 1920 x 1200. Hmmm....that's not 1/4 of my screen. Changing it to somwthing else and back to 1920 x 1200 solves it ... well at least for that session.
However, tried something else and this appears to be the reason why some peeps have the problem and some don't. I like OpenGL in Ryzom. If ya have an nVidia card, OpenGL is usally what most peeps prefer. Post 2 or 3 patches ago, shadows became square bar code looking things but hey I could live with that as it's preferable to Direct3D. However, now that I have tried it, one thing Direct3D also seems to have done is eliminated the window location remapping. Under Direct3D all my windows are right were they belong when logging in.
On a side note, I don't like how Direct3D minimizes Ryzom when I alt tab.
EDIT: On 1st exit in Direct3D I got runtime error crash
4. Problem 4, I have found a workaround for which is posted in the other thread. When you go from windowed to fill screen it was changing ya resolution from 1920 x 1200 to 1920 x 1080. Sometimes it displayed the 1080, sometimes it displayed the 1080, sometimes it didn't, but changing it to something else and back again, seems to hold it till the next relog.
So if ya have any of these problems, post the number as referenced above and post ya game settings, vid card, resolution, what initiates the issue etc. and maybe we can recognize some commonalities. If ya have a new "post patch" problem, pick a number ..... 5 is next
1. After patching when ya hit "Click here to relaunch", game still crashes when prograss bar hits about 50%. This problem has existed since before the recent round of problems introduced with last patch.
2. I can make flags when in full screen mode w/o crashing.
3. I exited w/o crashing (once). However logging back in still screws up game window placements with all reduced to 800 x 600 footprint.
4. Somethin's funky. Alternate tabbing to web browser or any programs has fonts looking all blotchy. Close Ryzom and they all get crisp and clean again.
I'll address what I have found so far. Please use the numbers to refer to which issue you are responding to:
1. I have made no progress here. As workaround, I am just gonna not hit relaunch, kill the game and try starting again.
2. I am not having any flag issues since 8/20 patch but heard from others who are. If ya still have problems post some details about game settings. Tho, as ya will see below, I have switched to Direct3D and haven't tried to plant a flag yet. Maybe they just gone under OpenGL ?
3. Window remapping is still a problem, at least in OpenGL. In fact today when I logged in, I got the normal 1000 x 600 size character selection window covering 1/4 of my screen. However after clicking on my toon, the game continued to load in the 1/4 size window. Once in game, I went to game settings, clicked on "full screen" so I could see what resolution it thot I was using and it said 1920 x 1200. Hmmm....that's not 1/4 of my screen. Changing it to somwthing else and back to 1920 x 1200 solves it ... well at least for that session.
However, tried something else and this appears to be the reason why some peeps have the problem and some don't. I like OpenGL in Ryzom. If ya have an nVidia card, OpenGL is usally what most peeps prefer. Post 2 or 3 patches ago, shadows became square bar code looking things but hey I could live with that as it's preferable to Direct3D. However, now that I have tried it, one thing Direct3D also seems to have done is eliminated the window location remapping. Under Direct3D all my windows are right were they belong when logging in.
On a side note, I don't like how Direct3D minimizes Ryzom when I alt tab.
EDIT: On 1st exit in Direct3D I got runtime error crash
4. Problem 4, I have found a workaround for which is posted in the other thread. When you go from windowed to fill screen it was changing ya resolution from 1920 x 1200 to 1920 x 1080. Sometimes it displayed the 1080, sometimes it displayed the 1080, sometimes it didn't, but changing it to something else and back again, seems to hold it till the next relog.
So if ya have any of these problems, post the number as referenced above and post ya game settings, vid card, resolution, what initiates the issue etc. and maybe we can recognize some commonalities. If ya have a new "post patch" problem, pick a number ..... 5 is next