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Clueless devs

Posted: Wed Oct 13, 2004 4:34 pm
by pipfugl
Amazing job with fixing the mob layout in Prime roots, now its impossible to do anything down there. First kinchers at every tunnel gets added which will kill you quite often when trying to sneak past due to these are very mobile. Together with those came the kitin patrols which seem to have random agro range. The resources down there were more than halfed and supreme mats are hard to find.
And october the 13 the place just got totally impossible to harvest in due to the new bazillion agro monsters theres all over.
Theres areas where my compas is all orange of agro mobs.

I would like to hear how the developers think it will ever be possible to harvest, hunt, have fun in prime roots. Cause none will be possible not even at lvl 250 the way it is now.

-Manon

Re: Clueless devs

Posted: Wed Oct 13, 2004 4:48 pm
by pr0ger
You're right.

Now Prime Roots are not just dreadful : this is hell. One mistake and there is no more steady homins in a 80meter perimeter away from the agro mob.

More troublesome is Zorai's world swapped the title with Tryker's!!
A good team can (now) reach Tryker, and Fyros by the desert, but there is no way to go toward zorai...

People who got black armor, save it ! it will be a rare collection item soon :D

Developers : you're raising up difficulties in this game too early. That's all I can say.
For sure in some months, some lvl200+ teammates will be hungry for real challenges. Now i'm little bored of the "sudden death" and "party sudden death", people prefer to leave the teamplay and harvest'n'craft solo


hi Manon btw :p

Re: Clueless devs

Posted: Wed Oct 13, 2004 4:53 pm
by pipfugl
Hihi :)

I send in a suggestion and got the response that we needed combateers there to help us clear to the harvest areas.

How many people is needed to kill kitin patrols??
I think alot...

15 mobs hitting for 1k+ all linked..??

Problem however is I am not interested in battling monsters, im interested in the resources of the planet.
So please do not make it so we have to have 30 people with us just to harvest.


I dont see what the point in making pr this messed up really

Re: Clueless devs

Posted: Wed Oct 13, 2004 5:04 pm
by lazarus
I think 'clueless devs' may be a little harsh, although I do understand your point.

The thing to remember is that pr is supposed to be the Kitins realm, so it makes sense the biggest and baddest would be there. I think the fact that people were pulling supreme mats out of there seemingly at will within a week of the game starting does perhaps indicate that pr was not as tough a place as was initially intended and adjustments have been made.

Whether or not these adjustments are too harsh is another story, and as I personally have not visited pr it's not my place to say, but most MMOG devs seem to have a tendency to swing from one extreme to the other when 'balancing'...

Re: Clueless devs

Posted: Wed Oct 13, 2004 5:23 pm
by pipfugl
I think clueless is about right. Not too harsh cause the way PR is now shows that they have no understand for the game. Supreme mats should be made more rare and it would fix the problem all these mobs are just plain stupidity.
Its not even worth the time to try harvesting there, and that wouldnt change if you had an army with you or not

Manon

Re: Clueless devs

Posted: Wed Oct 13, 2004 5:28 pm
by endasil
I think that passage trough and harvesting in the PR is something that the
devs want to happen at a much later stage. That in the beginning all races
will be apart. With time, as the races grows stronger, and when time comes
they battle the kitins use their combined power to break trough the
seemingly impossible barriers of death, and then finally unite all the races of
Atys.

Re: Clueless devs

Posted: Wed Oct 13, 2004 5:45 pm
by Nirvy
endasil wrote:I think that passage trough and harvesting in the PR is something that the
devs want to happen at a much later stage. That in the beginning all races
will be apart. With time, as the races grows stronger, and when time comes
they battle the kitins use their combined power to break trough the
seemingly impossible barriers of death, and then finally unite all the races of
Atys.
Agreed, it always seemed part of the story to me that the races were split, and some big event in the future would re-unite us, by either fighting our way there, or the Karavan/Kami setting us some goal that would enable teleportation etc.

Rebalance prime roots!!!!!!!!!!!!!!!!!

Posted: Wed Oct 13, 2004 5:51 pm
by a02chrha
I just have to tell you how my last 3 hour visit in prime roots went..
We were in Fyros trying to get to Zora lands. We had done it hours before the patch 1 but the respawns where lost after patch 1.

Well, after like 2½ hours finding a route I finally found out the last part of the way to the Zora prime roots exit. Its in NO WAY possible to get through.

Once you are at the last 300 metres you have 3 kitin patrolls in a row waiting that circulates with intervalls meaning you cant stay at same spot waiting for a good chance.. And there lives like 6 great kinchers INSIDE the tunnel we must enter... more than a kincher doesnt fit in there :P

Maximum DP and 3 hours in vain lol, there is NO way getting through without conflict... and what a conflict that would be...


A VERY rough picture of the situation:
Was 2 days ago and not sure but it was omething like this



Impossible, plz rebalance or make my char lvl 250 :P

Re: Clueless devs

Posted: Wed Oct 13, 2004 5:56 pm
by hivewasp
l Amazing job with fixing the mob layout in Prime roots, now its impossible to do anything down there.

Aren't prime roots the high-level-end-game-nightmare-area ?
When was the game released?

So if it is now impossible to do anything down there, isn't it a bit normal?

Besides, it's a game dynamic in a way... see it as part of the background, kittins are more active this month, maybe next month they'll be quieter or maybe people will be stronger and find new ways to go there.

Now that you have found a way to the trykers, even though it was thought to be close to impossible with the previous patch, you actually succeeded... see it as a new challenge; it's a game, nothing dramatic it gives you more goals if anything... :D

Re: Rebalance prime roots!!!!!!!!!!!!!!!!!

Posted: Wed Oct 13, 2004 5:58 pm
by hivewasp
a02chrha wrote: A VERY rough picture of the situation:

So rough I almost thought it was something obsene for a second :D