client crash/freeze
Posted: Tue Aug 07, 2007 7:38 pm
I'm having crashes and freezes all over the place. Sometimes it happens just when i start the client and sometimes I get as far as character selection, but never further. The OS always recovers, with a message that the video driver has crashed.
Its obviously a graphics card thing. I'm running Vista 32 with a GeForce 8800 GTX, with the nevest drivers and Vista fully updated. This is the only game I have had problems with so far. At one time I got this crash message:
-----------------------------------------------------------------
A failed assertion occurs
ProcName: client_ryzom_rd.exe
Date: 2007/08/07 21:30:11
File: R:\code\nel\src\3d\driver\direct3d\driver_direct3d_vertex.cpp
Line: 889
FuncName: <Unknown>
Reason: "VertexBuffer->Lock (0, Size, &pbData, D3DLOCK_DISCARD) == D3D_OK"
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Log with no filter:
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Log Starting [2007/08/07 21:29:39]
2007/08/07 21:29:39 client_ryzom_rd.exe INF 9a4 sound_driver_fmod.cpp 157 : FMod Hardware Support: 32 2D channels, 32 3D channels, 64 Total Channels
-------------------------------
-------------------------------
Log with no filter:
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Log Starting [2007/08/07 21:29:22]
2007/08/07 21:29:22 client_ryzom_rd.exe INF 9a4 driver_direct3d_vertex.cpp 715 : VAR: 1048575 vertices supported
2007/08/07 21:29:22 client_ryzom_rd.exe INF 9a4 driver_direct3d_vertex.cpp 716 : VAR: Success to allocate 16.8 Mo of AGP VAR Ram
2007/08/07 21:29:22 client_ryzom_rd.exe INF 9a4 driver_direct3d_profile.cpp 73 : PERFORMANCE INFO: enableUsedTextureMemorySum has been set to true in CDriverD3D
2007/08/07 21:30:11 client_ryzom_rd.exe AST 9a4 driver_direct3d_vertex.cpp 889 : "VertexBuffer->Lock (0, Size, &pbData, D3DLOCK_DISCARD) == D3D_OK"
-------------------------------
Its obviously a graphics card thing. I'm running Vista 32 with a GeForce 8800 GTX, with the nevest drivers and Vista fully updated. This is the only game I have had problems with so far. At one time I got this crash message:
-----------------------------------------------------------------
A failed assertion occurs
ProcName: client_ryzom_rd.exe
Date: 2007/08/07 21:30:11
File: R:\code\nel\src\3d\driver\direct3d\driver_direct3d_vertex.cpp
Line: 889
FuncName: <Unknown>
Reason: "VertexBuffer->Lock (0, Size, &pbData, D3DLOCK_DISCARD) == D3D_OK"
-------------------------------
Log with no filter:
-------------------------------
Log Starting [2007/08/07 21:29:39]
2007/08/07 21:29:39 client_ryzom_rd.exe INF 9a4 sound_driver_fmod.cpp 157 : FMod Hardware Support: 32 2D channels, 32 3D channels, 64 Total Channels
-------------------------------
-------------------------------
Log with no filter:
-------------------------------
Log Starting [2007/08/07 21:29:22]
2007/08/07 21:29:22 client_ryzom_rd.exe INF 9a4 driver_direct3d_vertex.cpp 715 : VAR: 1048575 vertices supported
2007/08/07 21:29:22 client_ryzom_rd.exe INF 9a4 driver_direct3d_vertex.cpp 716 : VAR: Success to allocate 16.8 Mo of AGP VAR Ram
2007/08/07 21:29:22 client_ryzom_rd.exe INF 9a4 driver_direct3d_profile.cpp 73 : PERFORMANCE INFO: enableUsedTextureMemorySum has been set to true in CDriverD3D
2007/08/07 21:30:11 client_ryzom_rd.exe AST 9a4 driver_direct3d_vertex.cpp 889 : "VertexBuffer->Lock (0, Size, &pbData, D3DLOCK_DISCARD) == D3D_OK"
-------------------------------