Ideas from a new Homin
Posted: Tue Jul 31, 2007 5:23 am
Hello everyone... i have been playing MMORPG's since the beginning.. and I have to say this one sure does stand out.. something new amoung the drowning mainstream copy cats.. alot of the features of this game remind me of old Ultima Online and Asherson's Call. I Personally am a pvp'er by heart and most of my idea's when it comes to anything will revolve around them. I am not gonna list abuncha of commonly known issues I am sure that have been brought up time and time again.. but I hope maybe I can give some fresh idea's and who knows they might almost be taken seriously.
Since this game reminded me alot of Asherons Call.. it gave me a sense of nastagia. Reminded me of the early days of that game.
I think what could really help bring and hook players is more Consent style pvp areas, with actuall reason to being there besides the OP and Prime Roots. My suggestion would be dungeons here and there and if you do it in the style of AC you dont need to add anything to the map. just a small portal in a location then have it sent to the actual dungeon/cave area that they will download the first time they enter. These areas can be open pvp 30 seconds after they enter. they should have Mobs in them as well.. not built like dungeons as of late( wow ) but just have a certain them.. like a cave near a lake could be filled with Stinga's and some Carnivore type crabs.
now the reason for people to actually go in them..
- Increased Exp from mobs ( by like 10-20% )
- lvl based dungeons ( a lvl 20-30 dungeon would only allow those with their highest skill between those lvls. ) to prevent high lvl griefing. Though some dungeons may just have a minimal lvl in the higher lvls..
- Higher QL material drops off mobs.
- Boss type mobs that have a small chance to drop a unique crafting mat( this will also help lower lvl crafting alittle more fun.
what they really dont have to be...
- Quest oriented.. everyone now adays thing dungeons have to have some kind of quest or BS reason to go into one. in the days of UO you would go into a dungeon to farm for items.. Deciet for example for scales and leather.
- They dont need a real theme or be more then a nice little cave with a few tunnels and open rooms.
Before you start flaming please really read over it once more.. dont bash new ideas.. I am not by any means wanting this game to be quest filled or am I really interested in doing any quest what so ever. I like the freedom of running around without some linear quest line wanting me to do the same thing as everyone else is doing. I think a good testing ground for this would be in Silan - one low lvl 1-10 maybe in the center of the arena that is never used & one on the island with the crabs 10-20. I personally think this will be another way to hook new players that enjoy PvP as well as something fresh and new for players that have been here for a long time.
Please do share your ideas on this.
Since this game reminded me alot of Asherons Call.. it gave me a sense of nastagia. Reminded me of the early days of that game.
I think what could really help bring and hook players is more Consent style pvp areas, with actuall reason to being there besides the OP and Prime Roots. My suggestion would be dungeons here and there and if you do it in the style of AC you dont need to add anything to the map. just a small portal in a location then have it sent to the actual dungeon/cave area that they will download the first time they enter. These areas can be open pvp 30 seconds after they enter. they should have Mobs in them as well.. not built like dungeons as of late( wow ) but just have a certain them.. like a cave near a lake could be filled with Stinga's and some Carnivore type crabs.
now the reason for people to actually go in them..
- Increased Exp from mobs ( by like 10-20% )
- lvl based dungeons ( a lvl 20-30 dungeon would only allow those with their highest skill between those lvls. ) to prevent high lvl griefing. Though some dungeons may just have a minimal lvl in the higher lvls..
- Higher QL material drops off mobs.
- Boss type mobs that have a small chance to drop a unique crafting mat( this will also help lower lvl crafting alittle more fun.
what they really dont have to be...
- Quest oriented.. everyone now adays thing dungeons have to have some kind of quest or BS reason to go into one. in the days of UO you would go into a dungeon to farm for items.. Deciet for example for scales and leather.
- They dont need a real theme or be more then a nice little cave with a few tunnels and open rooms.
Before you start flaming please really read over it once more.. dont bash new ideas.. I am not by any means wanting this game to be quest filled or am I really interested in doing any quest what so ever. I like the freedom of running around without some linear quest line wanting me to do the same thing as everyone else is doing. I think a good testing ground for this would be in Silan - one low lvl 1-10 maybe in the center of the arena that is never used & one on the island with the crabs 10-20. I personally think this will be another way to hook new players that enjoy PvP as well as something fresh and new for players that have been here for a long time.
Please do share your ideas on this.