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Lets Sink that Dapper

Posted: Fri Apr 27, 2007 6:54 am
by ffxjosh
OK, so the poll is to see what suggestions people Wouldn't mind seeing. NOT A WHAT IS THE SINGLE BEST. select all of the one you think would work.
Most of the above have been mentiond somewhere, so i thought it'd be interesting to see what people thought would work the best. :)
/discuss

Re: Lets Sink that Dapper

Posted: Fri Apr 27, 2007 7:27 am
by iwojimmy
As a player who has limits on how often I can get online, I am wary of upkeep costs. They need to be charged on a time-online basis, not a realworld time.

didnt see an option for freight TP tickets (expensive TP tickets for mekkies) which has been suggested a couple of times.

Re: Lets Sink that Dapper

Posted: Fri Apr 27, 2007 7:34 am
by katriell
NPC's sell higher quality mats (up to Q250)
Buyable 'pretty' things for Room // GH
Bribes for TP's you're not supposed to be able to get
These sound good to me. The second there is one that kills two yubos with one dagger: apartment decoration has been desired for a long time.

"NPC's sell higher grade armor (choice MQ)" sounds like a minor danger to crafting.

Re: Lets Sink that Dapper

Posted: Fri Apr 27, 2007 7:50 am
by sebron
Sorry but not trying to put your ideas down.... BUT... rasing the price on tp's ..bad for new players, rasing price on packers... rooms... or any thing that the new player will need is bad. :confused:

Now if you want to have a upkeep on op's ....... increase in dec. of war on an op.

Buy a bigger guild hall ... bigger apartment ... even a bigger packer, i'm all for it. ;)

and how about the cost of 1 dapper to the use of each cat???? :p

But realy the cost of owning an op is were the dapper sink should be. :D

Re: Lets Sink that Dapper

Posted: Fri Apr 27, 2007 7:58 am
by flat75
sebron wrote:Sorry but not trying to put your ideas down.... BUT... rasing the price on tp's ..bad for new players, rasing price on packers... rooms... or any thing that the new player will need is bad. :confused:
:D
>>Not exactly. If low Q zone's TP tickets remain the same price, high Q and PR tickets price could be raised tenfold: those who need these TPs could easily afford them.
katriell wrote: "NPC's sell higher grade armor (choice MQ)" sounds like a minor danger to crafting.
>> Seconded.


>>Unfortunately raising costs would not be an immediate solution: those who have accumulated large wealth would not even feel the change for at least a year or so.
Buyable stuff in houses does not seem to be easy to implement, and since you can't invite people to your house, probably it would be abandoned as soon as novelty wears off, unless it has some practical use.

Re: Lets Sink that Dapper

Posted: Fri Apr 27, 2007 8:00 am
by ffxjosh
iwojimmy wrote:As a player who has limits on how often I can get online, I am wary of upkeep costs. They need to be charged on a time-online basis, not a realworld time.

didnt see an option for freight TP tickets (expensive TP tickets for mekkies) which has been suggested a couple of times.
I would expect upkeep to be based on IG time.

Also, you can only have 10 slots on a poll ;) As mek TP's are not just 'dapper sink' (I.E they have a higher purpose) i decided not to include them. The options above are pretty much just things that make you spend more dapper ;)

Re: Lets Sink that Dapper

Posted: Fri Apr 27, 2007 8:04 am
by thlau
NPC's sell higher grade armor (choice MQ)
There was a time where spread over all atys contents you could buy 3 different choice grade npc armors. They were removed about 8 or 9 months back, because they carry stats I don't think any homin knows how to craft them.

Re: Lets Sink that Dapper

Posted: Fri Apr 27, 2007 8:31 am
by frakel
You are right that dapper sinks should affect new players the least, and old players the most.

To elaborate some answers:

Increase Price of TP's:
YES - prices should be proportionally higher for higher level areas. That is: the capitals remain at current 12K, level 100 area TP is 24K, and so forth until level 250 TP are 60K.

Upkeep for Room // GH:
YES - but only for guildhall. Keeping funds comming to a guildhall is a group project generating a basis for play. Keeping funds comming to an individual apartment is no fun.

Buyable 'pretty' things for Room // GH:
YES - Would love to see this, and not just for the dappersink

Bribes for TP's you're not supposed to be able to get:
YES - mechanically I think its a good idea, lorewise Im not sure I like the idea of Kamis or Karavan accepting bribes.

Re: Lets Sink that Dapper

Posted: Fri Apr 27, 2007 9:06 am
by komissar
- Increasing rpice of TPs -no- bad for newbs
- Same is true about tools (allthough maybe some higher q tools on the market could cost more)
- Upkeep for room/GH - Yes (good idea though i agree you should only take playtime into consideration.
- Decrease dapper for mats when supplied by player - Yes - i agree totally.
Imho that and raising the price for Op declares would be the main stabiliser for the economy.
- Buyable pretty things - yes- absolutely :)
- Better q gear at merchants - no - That's what crafters are there for.
- Bribes - no, never - it's absolutely contradictory to the lore.

And yes i agree with previous posters - bigger apts, bigger Halls, bigger packers - all good ideas. Don't you think it's kinda wrong to have solo guilds named "More storage" walking around when you could easily have an apartment the same size...

Re: Lets Sink that Dapper

Posted: Fri Apr 27, 2007 9:08 am
by iwojimmy
If the Karavan are as greedy as the Kamists keep saying, and not naturally good at magic ( their guards use guns, not magic ), then they might value the magical dapper highly and be willing to accept bribes, and as for the Kami.. they are weird aliens impersonating cuddly teddy bears, and anyone who even understands their motivation is probably a traitor to the homin race. No point even trying.
:p