A word of caution about the Marauders
Posted: Sat Apr 21, 2007 4:18 pm
Based on what little second hand knowledge I have of the Ragus of War and the Marauders (our history records are very limited when one hasn't had first-hand experiences), I'd like to say this and feel free to discuss this further if you wish or correct my limited knowledge of internal affairs if need be.
Marauders are homins of the old lands:
1. They hold advanced technology we do not.
2. They have better knowledge about goo and how to irradicate it since they can use it in their armour and weapons (at leazxt they are one step ahead of us).
3. They are homins such as we therefore hold as much right to certain areas of Atys.
4. They don't seem to be bothered by the kamis and karavan and feel above them and independent (nice thought for neutrals).
Advantages to cooperating and negociating with them:
1. Age old technology and knowledge we have lost (could it be they have found more cubes?).
2. New technology in warfare and cunning tactics in spying that even trykers would envy.
3. A new form of teleporting or however they manage to get around which seems to be either independent of kamis and karavan (hence their independency to both factions) or some way to profit of both while still staying independent.
Feeding the blood-thirst of homins:
Now I realize homins' faith in their might is unequivocal and must be quenched. This is how I propose we could quench that thirst while still being friends with marauders as a "race without race".
1. There are always sub-community groups who do not like status quo and dream of overcoming their own rulers. Marauders, I'm sure, do not make the exception. We could help in irradicating those traitors who would systematically raid outposts, cities, guilds, etc. in search of creating discomfort among allies and reap suspicious minds ready for combat in all groups. (Who knows if that is not the case right now with the marauders who have maimed our scientists. Trying to wreck havoc and prevent such mutually beneficial exchange).
2. Good negociators would appease us homins of all races, both factions and turn our swords against the real ennemies: the Traitors.
3. We could periodically raid the traitors' hideouts, scattered all across the lands before they strike gaining the marauders' confidence and encouraging them to be more open for exchanges of knowledge.
4. Think how your weapons thirst could be quenched in exquisite fashion if we all pulled together with the marauders against the next Atysian-wide kitin invasion. We could probably push them back to their deepest hideouts and kill their queens in an epic battle of all battles.
5. To keep us up to par with those great goals, we could organize combats of epic proportions with the marauders on a regular basis while keeping astray those homins who would chose to profit of this killing frenzy to forment divisions.
There is no limit to what homins could do once pulled together with such power.
I say give us time to think this out and give negociation a chance before we come in and kill kill kill all openness if any is there now.
Marauders are homins of the old lands:
1. They hold advanced technology we do not.
2. They have better knowledge about goo and how to irradicate it since they can use it in their armour and weapons (at leazxt they are one step ahead of us).
3. They are homins such as we therefore hold as much right to certain areas of Atys.
4. They don't seem to be bothered by the kamis and karavan and feel above them and independent (nice thought for neutrals).
Advantages to cooperating and negociating with them:
1. Age old technology and knowledge we have lost (could it be they have found more cubes?).
2. New technology in warfare and cunning tactics in spying that even trykers would envy.
3. A new form of teleporting or however they manage to get around which seems to be either independent of kamis and karavan (hence their independency to both factions) or some way to profit of both while still staying independent.
Feeding the blood-thirst of homins:
Now I realize homins' faith in their might is unequivocal and must be quenched. This is how I propose we could quench that thirst while still being friends with marauders as a "race without race".
1. There are always sub-community groups who do not like status quo and dream of overcoming their own rulers. Marauders, I'm sure, do not make the exception. We could help in irradicating those traitors who would systematically raid outposts, cities, guilds, etc. in search of creating discomfort among allies and reap suspicious minds ready for combat in all groups. (Who knows if that is not the case right now with the marauders who have maimed our scientists. Trying to wreck havoc and prevent such mutually beneficial exchange).
2. Good negociators would appease us homins of all races, both factions and turn our swords against the real ennemies: the Traitors.
3. We could periodically raid the traitors' hideouts, scattered all across the lands before they strike gaining the marauders' confidence and encouraging them to be more open for exchanges of knowledge.
4. Think how your weapons thirst could be quenched in exquisite fashion if we all pulled together with the marauders against the next Atysian-wide kitin invasion. We could probably push them back to their deepest hideouts and kill their queens in an epic battle of all battles.
5. To keep us up to par with those great goals, we could organize combats of epic proportions with the marauders on a regular basis while keeping astray those homins who would chose to profit of this killing frenzy to forment divisions.
There is no limit to what homins could do once pulled together with such power.
I say give us time to think this out and give negociation a chance before we come in and kill kill kill all openness if any is there now.