Ryzom way back then
Posted: Wed Apr 11, 2007 8:10 pm
http://web.archive.org/web/*/http://www.ryzom.com
The Internet Archive Wayback Machine shows us older versions of Ryzom.com, even as the first plans looked waaaay back in 2001. I understand that Gameforge aren't responsible for what happened before the takeover, and even less so the pre-beta ideas. Ryzom has matured a lot over the years, but it's fun to dig and see how it was back then.
Very early in 2002 we could read that not only Mektoubs could be domesticised but also the Regus, very handy for cleaning out sewers. There were not only plans for Intelligent plants but also Wild and Cultivated plants. Read this:
"The Matis use these Fleeting Plants to improve their own performances. For this, they toss a Seed not far from them, which then grows into a pretty flower in a matter of seconds. The plant releases a Sap-based organic substance into the air that increases and improves the capacities of the Matis within a specific area of effect. "
In May 2002 we learn that "5 000 players can play together on the same server". Not bad, I hope that's still true.
In August 2002: "A Magical, Sap-Rich Substance is Discovered... KamiBast" Just called sap these days, by any chance? KamiBast wasn't a very catchy name...
In 2004 we can read about the game's evolution, with a mayor upgrade every 6 months:
"In the pipeline the Nevrax team has begun to plan out the second planet in the Ryzom Saga. The second planet will take the form of a complete product in its own right. This said, an in-game bridge will exist between the two worlds allowing players who have bought the two games to migrate their characters from one world to the other.
The second planet will have a significantly different gameplay focus. The characters will, however be compatible from one world to the other, due to the modular nature of the Ryzom skill and action systems."
The Internet Archive Wayback Machine shows us older versions of Ryzom.com, even as the first plans looked waaaay back in 2001. I understand that Gameforge aren't responsible for what happened before the takeover, and even less so the pre-beta ideas. Ryzom has matured a lot over the years, but it's fun to dig and see how it was back then.
Very early in 2002 we could read that not only Mektoubs could be domesticised but also the Regus, very handy for cleaning out sewers. There were not only plans for Intelligent plants but also Wild and Cultivated plants. Read this:
"The Matis use these Fleeting Plants to improve their own performances. For this, they toss a Seed not far from them, which then grows into a pretty flower in a matter of seconds. The plant releases a Sap-based organic substance into the air that increases and improves the capacities of the Matis within a specific area of effect. "
In May 2002 we learn that "5 000 players can play together on the same server". Not bad, I hope that's still true.
In August 2002: "A Magical, Sap-Rich Substance is Discovered... KamiBast" Just called sap these days, by any chance? KamiBast wasn't a very catchy name...
In 2004 we can read about the game's evolution, with a mayor upgrade every 6 months:
"In the pipeline the Nevrax team has begun to plan out the second planet in the Ryzom Saga. The second planet will take the form of a complete product in its own right. This said, an in-game bridge will exist between the two worlds allowing players who have bought the two games to migrate their characters from one world to the other.
The second planet will have a significantly different gameplay focus. The characters will, however be compatible from one world to the other, due to the modular nature of the Ryzom skill and action systems."