Page 1 of 1

Another problem..

Posted: Tue Apr 10, 2007 9:00 am
by gutcool
When I enter Ryzom, I get to the character creation menu, and then it crashes. A window appears that says this:

----------------------

Access Violation exception generated at 0x39A672A, thread attempts to read at 0x14.
The thread attempts to read from or write to a virtual address for which it does not have the appropriate access.

-----------------------

Log with no filter

-----------------------


Log starting [2007/04/10/ 04:52:12]
2007/04/10 04:52:12 client_ryzom_rd.exe
INF ec4sound_driver_fmod.cp
-----------------------


Help, please. =(

Re: Another problem..

Posted: Tue Apr 10, 2007 9:19 am
by gutcool
Okay.. I think I fixed it, but now I have another problem. It happens in the same spot as before, right when I press "Create New Character". This is what it says:

Access Violation exception generated at 0x399672A, thread attempts to read at 0x14.
The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.
-------------------------------

Log with no filter:
-------------------------------
2007/04/10 05:18:26 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 19 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:26 client_ryzom_rd.exe WRN a58 network_connection.cpp 1263 : CNET[015E1218]: synchronize->connected
2007/04/10 05:18:26 client_ryzom_rd.exe INF a58 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=83) at level 1 (channel 0)
2007/04/10 05:18:26 client_ryzom_rd.exe DBG a58 impulse_decoder.cpp 82 : CLIMPD: at level 1 (channel 0), 1 actions (ReceivedAck=-1/lastAck=-1/nextSentPacket=2)
2007/04/10 05:18:26 client_ryzom_rd.exe INF a58 string_manager_client.cpp 109 : SM : Try to open the string cache : lea4.rzl01.gameforge.fr.string_cache
2007/04/10 05:18:26 client_ryzom_rd.exe INF a58 string_manager_client.cpp 129 : SM : string cache in sync. cool
2007/04/10 05:18:26 client_ryzom_rd.exe DBG a58 net_manager.cpp 3605 : CNetManager::update : Connection Ready.
2007/04/10 05:18:27 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 208 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:27 client_ryzom_rd.exe INF a58 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 2 (len=1595) at level 1 (channel 1)
2007/04/10 05:18:27 client_ryzom_rd.exe DBG a58 impulse_decoder.cpp 82 : CLIMPD: at level 1 (channel 1), 1 actions (ReceivedAck=2/lastAck=-1/nextSentPacket=4)
2007/04/10 05:18:27 client_ryzom_rd.exe DBG a58 network_connection.cpp 3062 : CLMPNET[015E1218]: Received a generic action MP size 190: number 0 part 0 nbblock 4
2007/04/10 05:18:27 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 208 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:27 client_ryzom_rd.exe INF a58 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 2 (len=1595) at level 1 (channel 0)
2007/04/10 05:18:27 client_ryzom_rd.exe DBG a58 impulse_decoder.cpp 82 : CLIMPD: at level 1 (channel 0), 1 actions (ReceivedAck=4/lastAck=2/nextSentPacket=6)
2007/04/10 05:18:27 client_ryzom_rd.exe DBG a58 network_connection.cpp 3062 : CLMPNET[015E1218]: Received a generic action MP size 190: number 0 part 1 nbblock 4
2007/04/10 05:18:27 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 208 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:27 client_ryzom_rd.exe INF a58 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 2 (len=1595) at level 1 (channel 1)
2007/04/10 05:18:27 client_ryzom_rd.exe DBG a58 impulse_decoder.cpp 82 : CLIMPD: at level 1 (channel 1), 1 actions (ReceivedAck=6/lastAck=4/nextSentPacket=8)
2007/04/10 05:18:27 client_ryzom_rd.exe DBG a58 network_connection.cpp 3062 : CLMPNET[015E1218]: Received a generic action MP size 190: number 0 part 2 nbblock 4
2007/04/10 05:18:27 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 178 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:27 client_ryzom_rd.exe INF a58 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 2 (len=1355) at level 1 (channel 0)
2007/04/10 05:18:27 client_ryzom_rd.exe DBG a58 impulse_decoder.cpp 82 : CLIMPD: at level 1 (channel 0), 1 actions (ReceivedAck=8/lastAck=6/nextSentPacket=10)
2007/04/10 05:18:27 client_ryzom_rd.exe DBG a58 network_connection.cpp 3062 : CLMPNET[015E1218]: Received a generic action MP size 160: number 0 part 3 nbblock 4
2007/04/10 05:18:27 client_ryzom_rd.exe DBG a58 network_connection.cpp 3034 : CLMPNET[035BA700]: Received a TOTAL generic action MP size: number 0 nbblock 4
2007/04/10 05:18:27 client_ryzom_rd.exe DBG a58 network_connection.cpp 3048 : CLMPNET[035BA700]: Received a generic action size 730
2007/04/10 05:18:27 client_ryzom_rd.exe INF a58 net_manager.cpp 345 : impulseCallBack : Received CONNECTION:USER_CHARS
2007/04/10 05:18:27 client_ryzom_rd.exe INF a58 connection.cpp 1043 : impulseCallBack : received userChars list
2007/04/10 05:18:27 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:28 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:28 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:28 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:28 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:29 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:29 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:29 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:29 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:29 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:29 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:30 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:30 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:30 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:30 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:30 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:31 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:31 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:31 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:31 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:31 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:32 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:32 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
2007/04/10 05:18:32 client_ryzom_rd.exe DBG a58 udp_sock.cpp 174 : LNETL0: Socket 1932 received 9 bytes from peer lea4.rzl01.gameforge.fr:47851 (83.141.21.138)
-------------------------------
User Crash Callback:
-------------------------------
UserId: 432340
HomeId: 0
ShardId: 0
On a Mainland Shard
Application: ryzom_live
No user entity informations
ViewPosition: 0.00 0.00 0.00
Time in game: 13h 8min 5sec
LocalTime: 2007/04/10 05:18:34
ServerTick: 794838715
ConnectState: Connected
LocalAddress: :4967 (192.168.0.101)
Language: English
ClientVersion: 1.2.0.904
PatchVersion: 610
Client is online
NumServerHOP: 0
NumFarTP: 0
NumReselectPerso: 0
Connection Events:
Memory: 233MB/735MB
Process Virtual Memory: 374MB
NeL Memory: 0B
OS: Microsoft Windows XP Service Pack 2 (Build 2600) (5.1 2600)
Processor: AMD Athlon(tm) XP 2500+ / x86 Family 6 Model 10 Stepping 0 / AuthenticAMD / 1824MHz / 1 Processors found
CPUID: 383fbff
HT: NO
CpuMask: 1
NeL3D: OpenGL / S3 Graphics / KM400/KN400/MMX/K3D / 1.2
3DCard: VIA/S3G UniChrome IGP, version 0.1.1.3
No sound
-------------------------------

Re: Another problem..

Posted: Tue Apr 10, 2007 1:32 pm
by vguerin
It looks like your video card may be culprit, check the stickies for more info.
NeL3D: OpenGL / S3 Graphics / KM400/KN400/MMX/K3D / 1.2
3DCard: VIA/S3G UniChrome IGP, version 0.1.1.3

Re: Another problem..

Posted: Wed Apr 11, 2007 6:13 am
by Androbia
Please can you post the specs of your pc so we may ascertain that there is nothing that could giving a problem in the setup.